Acrobatics is going to be disabled in heavy armor soon, should have been from the start. Getting surrounded is never what you want, it doesn't matter what your build is. For one thing, it makes it impossible to aim your only AoE skill, even assuming you don't die very quickly as a result.Salo wrote:I don't understand? None of what you say would change the problem/situtation I described. If you make the melee block better, you encourage skirmishers who position themself in the middle of a group of enemies to get counter shots of and never using breathing room.
I'm very confused here. If I remember correctly, the skill gives about 35% fatigue reduction. In one of the betas, it allowed you to have fatigue below 0%, i.e. make it so all your skills cost less stamina than normal. Now, it still has the same reduction, but doesn't ever reduce your fatigue below 0%. So while before it was equally useful on skirmishers with light armor as on skirmisher with massive armor, now it's only useful if you have a lot of fatigue. Why was this changed if you didn't want it to (because it seems like it was working as intented before)?
I never wanted Pace Yourself to interact with Fatigue at all, for any reason, ever. That was just a shortcut the coders took that lead to an undesired end result. It was meant to only give a discount on Stamina costs, not any other resource.