I'm sure the orc campaign isn't going to be some horrible human-baby murdering experience. There were already obvious perspectives shown and different moral conflicts in standard tome, even different points of view on the Age of Pyre. Yeah, the orcs fought and inlficted horrible damage... But the halflings started it! Does that mean we should exterminate the orcs, just for the events long in the past? Similary, just becaue the halflings once chained your kind to fences and beat them, doesn't mean we should exterminate the race.
It's the same as the spellblaze really. Yeah, a few mages managed to make a big explosion. Wow. Obviously, that means we should destroy everyone and everything with even the slightest trace of magic. So... The orcs were in a war, should we destroy everyone and everything with the slightest trace of connection to that war? The orcs were not universal bad guys, read the history of Garkul, and the history of the orcs, found in the prides. They kinda got screwed.
As for cost, more folks (Who actually get paid more then minimum wage and can afford to) would donate to kickstarter, given that donations direct to DarkGod can only be done with paypal, and not everyone has a paypal account (and some places can't do guest donations.) Not sure if kickstarter has similar issues or not, but I would assume simple card donations would work, without needing an account... Perhaps someone more familiar then I with there policy in other places could chime in on that.
However.... Is this a campaign we have to donate seperately for?!?
Amphouse wrote:Kickstarter could work well but would take a lot of work setting it up and making it look good, so keep that in mind. Your main advantage is that this isn't a half-built game looking to be finished; the base game is already quite substantial. I imagine pledging into the kickstarter would get you the current donator features and free access to this orc campaign when it's finished, right?
I'm also curious as to what this campaign will entail and if it will effect the base game in any way. Will we be seeing new classes? I'd love to see an orc lasher, whips are almost never used currently and it would be pretty thematic. Adding the Naga as a playable race would be a cool stretch goal too, and that would add even more exotic weapon love.
If we have to donate and pay seperately for the orc campaign, that's going to shaft a lot of people who already have problems donating...
I could see maybe setting donation goals to push a new class/race/etc, but I'm sure may of those are already designed, and you run the risk of forcing in classes/races that don't fit the them of Maj'Eyal (or Var'Eyal) just because someone donated some money.
Tl;dr, Give darkgod money, don't charge us more to play the orc campaign, Praise Darkgod forever, moral choices in orc campaign so we don't just genocide everyone with a winner for no reason. Multiple paths would fit VERY well, and could also tie into an addon for main campaign where you side WITH the orcs to defeat the sorcerors.
(I also once suggested different possible support options for final fight, where we might have ally's other then ***** (censored for spoilers), maybe getting Linnanil, or the Grand Corruptor, Myssil, or maybe others to aid us instead (just one at a time.) (DarkGod even mentioned doing this (!!), not that it's happened yet. Granted, he also offered to buff it's difficulty at the same time, but still...) This would be a perfect opportunity to bring that back, giving us a Kruk Pride leader to help us take down the final bosses instead. And of course, sets the stage for some actual CHOICES, rather then just gameplay. Could do the same with the orcs, I'm sure there are at least some people, even those in positions of power that would be happy to forgive and forge a peaceful alliance with the more peaceful of orcs. (Just as there are those who don't hate and despise everything to do with magic.)