Betatest 1.3 ! We need moar souls !

Everything about ToME 4.x.x. No spoilers, please

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Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Betatest 1.3 ! We need moar souls !

#211 Post by Effigy »

I'm not sure if someone mentioned it already, but could we get a setting for the "stroll to the last level" prompt to determine the default behavior? Could have options for "always prompt," "always stroll to last level," and "always stay on current level." I never plan to use the stroll option, so it would be nice to be able to just hide that prompt.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3 ! We need moar souls !

#212 Post by Sheila »

Effigy wrote:I'm not sure if someone mentioned it already, but could we get a setting for the "stroll to the last level" prompt to determine the default behavior? Could have options for "always prompt," "always stroll to last level," and "always stay on current level." I never plan to use the stroll option, so it would be nice to be able to just hide that prompt.
For the most part I don't plan to use it either but then rhaloren came around
and I REALLY didn't feel like going through the big open areas so I was like "No f that" and strolled to the last level haha
Not sure if that's supposed to be alt or reg but I dislike it!
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Effigy
Uruivellas
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Joined: Fri Oct 10, 2014 4:00 pm

Re: Betatest 1.3 ! We need moar souls !

#213 Post by Effigy »

In the latest beta, Beyond the Flesh is only giving 60% Wil/Cun in place of Str/Dex. It's reflected in the tooltip, so this was clearly intentional.

This is a pretty serious nerf. BtF is basically a mandatory sustain to get the bonus TK weapon attack, so this Wil/Cun conversion should either be 100% or it should only affect the TK weapon like it used to. There's really no option for Strength-based builds to deal full damage with their non-TK weapons after this change. If 100% conversion is too powerful, then the conversion for non-TK weapons should be split into a different sustain so people can choose whether they want to use it or not.

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Betatest 1.3 ! We need moar souls !

#214 Post by Effigy »

I'm getting this combat spam from a disease-on-hit item:
tome-1.3.0-1424256912.jpg
tome-1.3.0-1424256912.jpg (72.26 KiB) Viewed 3830 times
tome-1.3.0-1424256904.jpg
tome-1.3.0-1424256904.jpg (83.4 KiB) Viewed 3830 times
If this is intended, I would recommend changing it so the proc only shows in the combat log if it actually triggers. Right now it seems to be showing up for every hit.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3 ! We need moar souls !

#215 Post by Sheila »

Effigy wrote:In the latest beta, Beyond the Flesh is only giving 60% Wil/Cun in place of Str/Dex. It's reflected in the tooltip, so this was clearly intentional.

This is a pretty serious nerf. BtF is basically a mandatory sustain to get the bonus TK weapon attack, so this Wil/Cun conversion should either be 100% or it should only affect the TK weapon like it used to. There's really no option for Strength-based builds to deal full damage with their non-TK weapons after this change. If 100% conversion is too powerful, then the conversion for non-TK weapons should be split into a different sustain so people can choose whether they want to use it or not.
Fairly sure it was always supposed to be that way and that you need resonant focus to bring it up to 100%, check that skill's desc in the wiki.
I don't think Mindslayer was getting any buffs this ver, it was mostly correcting a lot of tooltip errors and adding clarification, although I can't say for sure.
Effigy wrote:I'm getting this combat spam from a disease-on-hit item:

If this is intended, I would recommend changing it so the proc only shows in the combat log if it actually triggers. Right now it seems to be showing up for every hit.
I agree with this, although I don't mind seeing all my on-hits, it'd be better to see them actually proc :P
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

The Selfish Gene
Cornac
Posts: 37
Joined: Sat Jan 31, 2015 6:34 am

Re: Betatest 1.3 ! We need moar souls !

#216 Post by The Selfish Gene »

Effigy wrote:In the latest beta, Beyond the Flesh is only giving 60% Wil/Cun in place of Str/Dex. It's reflected in the tooltip, so this was clearly intentional.

This is a pretty serious nerf. BtF is basically a mandatory sustain to get the bonus TK weapon attack, so this Wil/Cun conversion should either be 100% or it should only affect the TK weapon like it used to. There's really no option for Strength-based builds to deal full damage with their non-TK weapons after this change. If 100% conversion is too powerful, then the conversion for non-TK weapons should be split into a different sustain so people can choose whether they want to use it or not.
Also, lets say I'm using a dagger. It will show 27% Wil, 27% Cun. Am I not also getting 18% Str, 18% Dex?

themuffinthief
Halfling
Posts: 81
Joined: Sat May 11, 2013 6:58 pm

Re: Betatest 1.3 ! We need moar souls !

#217 Post by themuffinthief »

Effigy wrote:In the latest beta, Beyond the Flesh is only giving 60% Wil/Cun in place of Str/Dex. It's reflected in the tooltip, so this was clearly intentional.

This is a pretty serious nerf. BtF is basically a mandatory sustain to get the bonus TK weapon attack, so this Wil/Cun conversion should either be 100% or it should only affect the TK weapon like it used to. There's really no option for Strength-based builds to deal full damage with their non-TK weapons after this change. If 100% conversion is too powerful, then the conversion for non-TK weapons should be split into a different sustain so people can choose whether they want to use it or not.
It's always been like this. It starts out at 60%, scaling up to 108% with 5/5 resonant focus, which should be maxed by level 16. The reason you level strength is for the physical power, to use heavy armor/t5 weapons, and for superpowers str to mind-power conversion. The tool tip just got cleaned up, and the weapons now say they use x% of wil instead of x% of strength (but they still used to use wil, it just wasn't as clear). Again, nothing changed functionally, just tool tips.

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Betatest 1.3 ! We need moar souls !

#218 Post by Effigy »

In beta 1, I was seeing full Wil/Cun conversion on items. Like a 2h maul was showing 120% Wil. Maybe that was a bug, but I assumed it was correct.

In any case, this seems pretty lame. It should use the higher of your Str/Dex or 60% Wil/Cun + Resonant Focus bonus instead of just defaulting to 60% Wil/Cun, for conventional weapons. The TK weapon can use the Wil/Cun scaling always.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Betatest 1.3 ! We need moar souls !

#219 Post by HousePet »

Effigy wrote:In the latest beta, Beyond the Flesh is only giving 60% Wil/Cun in place of Str/Dex. It's reflected in the tooltip, so this was clearly intentional.

This is a pretty serious nerf. BtF is basically a mandatory sustain to get the bonus TK weapon attack, so this Wil/Cun conversion should either be 100% or it should only affect the TK weapon like it used to. There's really no option for Strength-based builds to deal full damage with their non-TK weapons after this change. If 100% conversion is too powerful, then the conversion for non-TK weapons should be split into a different sustain so people can choose whether they want to use it or not.
It was doing that anyway, but it wasn't clearly documented.
And then it got a little messed up when the tooltips were changed to reflect the effect.
I agree that it should be optional, but you can disable it by TK wielding a mindstar or gem at the moment.
My feedback meter decays into coding. Give me feedback and I make mods.

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Betatest 1.3 ! We need moar souls !

#220 Post by Effigy »

To clarify, my complaint is that right now Beyond the Flesh is gimping your damage unless you already have stacked Wil/Cun and/or have invested in Resonant Focus. If it used the greater value of Str/Dex or 60+% Wil/Cun, then it would be a straight-up benefit instead of half-blessing, half-curse.

Currently, it's like giving the character an extra hand, but cutting off half his fingers and saying he can buy back the missing fingers at a later time. It just feels wrong.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Betatest 1.3 ! We need moar souls !

#221 Post by HousePet »

Not stacking Wil/Cun really isn't an option for Mindslayer.
(I wanted the effect on Augmentation, but DarkGod put it back on Beyond the Flesh)
My feedback meter decays into coding. Give me feedback and I make mods.

Effigy
Uruivellas
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Joined: Fri Oct 10, 2014 4:00 pm

Re: Betatest 1.3 ! We need moar souls !

#222 Post by Effigy »

Well, in any case at least it's documented now. I had no idea it was working this way in the past, and other people in chat seemed surprised when i said Beyond the Flesh was making all your weapons scale on Wil/Cun in 1.3. I still think it would be better to only use the Wil/Cun scaling for non-TK weapons if it would be a higher value than Str/Dex, but if there are higher priorities for dev time I understand.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Betatest 1.3 ! We need moar souls !

#223 Post by Mordy »

The Shadow Blast lingering effect causes weird bugged horizontal lines to show on the top of the screen.

malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Betatest 1.3 ! We need moar souls !

#224 Post by malboro_urchin »

Mordy wrote:The Shadow Blast lingering effect causes weird bugged horizontal lines to show on the top of the screen.
I believe the same effect is used for the Necro's Circle of Death, as I noticed a similar issue while facing a Necro rare in Dreadfell

Edit: one more thing: when getting pulled by the Mouth, weird bright blue and green boxes appear around my character, but only during the character's forced movement.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

DarWinsEdge
Yeek
Posts: 13
Joined: Mon Oct 21, 2013 6:06 pm

Re: Betatest 1.3 ! We need moar souls !

#225 Post by DarWinsEdge »

Celerity seems to be causing equipped weapons to 'smear' behind my character when I move. Not sure if intended.

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