Please help: 1.2.0 dev test
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Re: Please help: 1.2.0 dev test
Honestly, an enemy that can only attack in melee and has no mobility talents was probably a non-threat anyway. Lots of classes can kite these indefinitely, is it really a problem for Mindslayers to be another such class?
Re: Please help: 1.2.0 dev test
don't consider it a problem either. any class can stun/pin an enemy, back off and shoot them with something ranged from a safe distance. that's how archers, archmages and all other paradox mages work, basically.
i'm more worried that when someone flees from me and there's 1 grid cell between us if i step right near the foe, they back off and my TK weapon does not attack. that's not a problem either, just a little annoying.
i'm more worried that when someone flees from me and there's 1 grid cell between us if i step right near the foe, they back off and my TK weapon does not attack. that's not a problem either, just a little annoying.
Re: Please help: 1.2.0 dev test
I didn't have an issue with Sun Paladin, but Skirmisher seems to be applying Counterstrike inconsistently.
[LOG] Rested for 3 turns (stop reason: hostile spotted to the southwest (brown bear)).
[LOG]
[LOG] Nox uses Kneecapper.
[ARCHERY ACQUIRE TARGETS WITH] rough leather sling pouch of iron shots
[PROJECTILE SPEED] :: 10
[LOG] Nox uses Block.
[ATTACK] attacking with innate combat
[ATTACK] to Nox :: 17.303127571716 3 4 0 :: 1
checkHit 17 0
=> chance to hit 93
[ATTACK] raw dam 17.303127571716 versus 4 0.3 with APR 3
[ATTACK] after armor 16.303127571716
[ATTACK] after range 16
[PHYS CRIT %] 1
[ATTACK] after crit 16
[ATTACK] after mult 16
[PROJECTOR] starting dam 16
[PROJECTOR] after difficulty dam 16
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam after static checks 0
[PROJECTOR] final dam after hooks and callbacks 0
[LOG] #UID:60847:0#Brown bear hits #fbd578#Nox#LAST# for #aaaaaa#(16 blocked)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]
Server latency 118
Then just a bunch of user chat
[LOG] Rested for 3 turns (stop reason: hostile spotted to the southwest (brown bear)).
[LOG]
[LOG] Nox uses Kneecapper.
[ARCHERY ACQUIRE TARGETS WITH] rough leather sling pouch of iron shots
[PROJECTILE SPEED] :: 10
[LOG] Nox uses Block.
[ATTACK] attacking with innate combat
[ATTACK] to Nox :: 17.303127571716 3 4 0 :: 1
checkHit 17 0
=> chance to hit 93
[ATTACK] raw dam 17.303127571716 versus 4 0.3 with APR 3
[ATTACK] after armor 16.303127571716
[ATTACK] after range 16
[PHYS CRIT %] 1
[ATTACK] after crit 16
[ATTACK] after mult 16
[PROJECTOR] starting dam 16
[PROJECTOR] after difficulty dam 16
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam after static checks 0
[PROJECTOR] final dam after hooks and callbacks 0
[LOG] #UID:60847:0#Brown bear hits #fbd578#Nox#LAST# for #aaaaaa#(16 blocked)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]
Server latency 118
Then just a bunch of user chat
Re: Please help: 1.2.0 dev test
I think you're right.donkatsu wrote:Honestly, an enemy that can only attack in melee and has no mobility talents was probably a non-threat anyway. Lots of classes can kite these indefinitely, is it really a problem for Mindslayers to be another such class?
Re: Please help: 1.2.0 dev test
I moved the trigger from useEnergy() to actBase().
Using a movement infusion and then running around an enemy for loads of free hits was a bigger exploit.
This current situation is no worse than using something like Ice Storm and just walking away.
Using a movement infusion and then running around an enemy for loads of free hits was a bigger exploit.
This current situation is no worse than using something like Ice Storm and just walking away.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Please help: 1.2.0 dev test
Speaking of Ice Storm, the Wet effect has singlehandedly made Ice Archmages interesting, but if I could make a small request, could Argoniel's stun resistance be lowered? She has 100% stun immunity even with Wet, which means that her regular stun immunity is over 200%. That seems kinda overkill. If her stun immunity was lowered even to, say, 150%, I think the final battle would be more interesting for Ice/Storm Archmages and biting gale users, provided biting gale is fixed to actually work.
Re: Please help: 1.2.0 dev test
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Please help: 1.2.0 dev test
That's great news!
Re: Please help: 1.2.0 dev test
Re: Skirmisher: vault and tumble still allows you to jump through walls. Obviously not a big problem.
(side note: they really could use better balancing on their skills)
edit: mindslayer, I can invest into thermal strike/charged strike without investing into the previous talents of that tree first. Same for thermal leech and charge leech.
(side note: they really could use better balancing on their skills)
edit: mindslayer, I can invest into thermal strike/charged strike without investing into the previous talents of that tree first. Same for thermal leech and charge leech.
Re: Please help: 1.2.0 dev test
intended. you cannot invest in the tier4 talent though without having all 3 prior to it. same for auras and shields.Salo wrote:edit: mindslayer, I can invest into thermal strike/charged strike without investing into the previous talents of that tree first. Same for thermal leech and charge leech.
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Re: Please help: 1.2.0 dev test
Have had 1.2b14 freeze up twice now while attempting to scroll through my hotbars with the mousewheel. The end of the log is a loop of Lua errors, it looks like. I have shaders turned off because of that previous thing in the thread, if that helps.
- Attachments
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- badbadgerbug2.7z
- Log after most recent crash
- (26.03 KiB) Downloaded 121 times
Re: Please help: 1.2.0 dev test
just started testing 1.2.0. sorry for not participating in the irc chat with DG. could not make that work. (playing as Loop Garoo)
my skel AB left the starter dungeon and everything looked weird. this occurred in the stable version too. screenshot attached.
exiting and reloading char fixes this
my skel AB left the starter dungeon and everything looked weird. this occurred in the stable version too. screenshot attached.
exiting and reloading char fixes this
Last edited by Teber2 on Mon Jun 02, 2014 11:12 am, edited 1 time in total.
if everything's coming your way, you're in the wrong lane
Re: Please help: 1.2.0 dev test
I cant see your link :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Please help: 1.2.0 dev test
ok. here's the screenshot in an archive. hope this helps.
- Attachments
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- test.tar.gz
- (64.13 KiB) Downloaded 175 times
if everything's coming your way, you're in the wrong lane
Re: Please help: 1.2.0 dev test
@Teber2
whoa that does look like gpu memory corruption. isnt your gpu unit hot? check air that's blowing out of it. it's bad if it's too hot or there's too little air coming out. my bet it's not t-engine's problem, something wrong with your setup.
whoa that does look like gpu memory corruption. isnt your gpu unit hot? check air that's blowing out of it. it's bad if it's too hot or there's too little air coming out. my bet it's not t-engine's problem, something wrong with your setup.