Please help: 1.2.0 dev test

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donkatsu
Uruivellas
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Joined: Mon Dec 12, 2011 4:33 pm

Re: Please help: 1.2.0 dev test

#196 Post by donkatsu »

Honestly, an enemy that can only attack in melee and has no mobility talents was probably a non-threat anyway. Lots of classes can kite these indefinitely, is it really a problem for Mindslayers to be another such class?

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Please help: 1.2.0 dev test

#197 Post by Suslik »

don't consider it a problem either. any class can stun/pin an enemy, back off and shoot them with something ranged from a safe distance. that's how archers, archmages and all other paradox mages work, basically.

i'm more worried that when someone flees from me and there's 1 grid cell between us if i step right near the foe, they back off and my TK weapon does not attack. that's not a problem either, just a little annoying.

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: Please help: 1.2.0 dev test

#198 Post by Marson »

I didn't have an issue with Sun Paladin, but Skirmisher seems to be applying Counterstrike inconsistently.

[LOG] Rested for 3 turns (stop reason: hostile spotted to the southwest (brown bear)).
[LOG]
[LOG] Nox uses Kneecapper.
[ARCHERY ACQUIRE TARGETS WITH] rough leather sling pouch of iron shots
[PROJECTILE SPEED] :: 10
[LOG] Nox uses Block.
[ATTACK] attacking with innate combat
[ATTACK] to Nox :: 17.303127571716 3 4 0 :: 1
checkHit 17 0
=> chance to hit 93
[ATTACK] raw dam 17.303127571716 versus 4 0.3 with APR 3
[ATTACK] after armor 16.303127571716
[ATTACK] after range 16
[PHYS CRIT %] 1
[ATTACK] after crit 16
[ATTACK] after mult 16
[PROJECTOR] starting dam 16
[PROJECTOR] after difficulty dam 16
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] after resists dam 0
[PROJECTOR] final dam after static checks 0
[PROJECTOR] final dam after hooks and callbacks 0
[LOG] #UID:60847:0#Brown bear hits #fbd578#Nox#LAST# for #aaaaaa#(16 blocked)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]
Server latency 118

Then just a bunch of user chat

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Please help: 1.2.0 dev test

#199 Post by edge2054 »

donkatsu wrote:Honestly, an enemy that can only attack in melee and has no mobility talents was probably a non-threat anyway. Lots of classes can kite these indefinitely, is it really a problem for Mindslayers to be another such class?
I think you're right.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Please help: 1.2.0 dev test

#200 Post by HousePet »

I moved the trigger from useEnergy() to actBase().
Using a movement infusion and then running around an enemy for loads of free hits was a bigger exploit.
This current situation is no worse than using something like Ice Storm and just walking away.
My feedback meter decays into coding. Give me feedback and I make mods.

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Please help: 1.2.0 dev test

#201 Post by donkatsu »

Speaking of Ice Storm, the Wet effect has singlehandedly made Ice Archmages interesting, but if I could make a small request, could Argoniel's stun resistance be lowered? She has 100% stun immunity even with Wet, which means that her regular stun immunity is over 200%. That seems kinda overkill. If her stun immunity was lowered even to, say, 150%, I think the final battle would be more interesting for Ice/Storm Archmages and biting gale users, provided biting gale is fixed to actually work.

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Please help: 1.2.0 dev test

#202 Post by darkgod »

http://te4.org/beta-test

This validates.
If this works fine this will be the official release
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Please help: 1.2.0 dev test

#203 Post by Zireael »

That's great news!

Salo
Higher
Posts: 52
Joined: Sun Dec 09, 2012 9:54 am

Re: Please help: 1.2.0 dev test

#204 Post by Salo »

Re: Skirmisher: vault and tumble still allows you to jump through walls. Obviously not a big problem.

(side note: they really could use better balancing on their skills)

edit: mindslayer, I can invest into thermal strike/charged strike without investing into the previous talents of that tree first. Same for thermal leech and charge leech.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Please help: 1.2.0 dev test

#205 Post by Suslik »

Salo wrote:edit: mindslayer, I can invest into thermal strike/charged strike without investing into the previous talents of that tree first. Same for thermal leech and charge leech.
intended. you cannot invest in the tier4 talent though without having all 3 prior to it. same for auras and shields.

Bad Badger
Wayist
Posts: 25
Joined: Thu Feb 21, 2013 8:17 am

Re: Please help: 1.2.0 dev test

#206 Post by Bad Badger »

Have had 1.2b14 freeze up twice now while attempting to scroll through my hotbars with the mousewheel. The end of the log is a loop of Lua errors, it looks like. I have shaders turned off because of that previous thing in the thread, if that helps.
Attachments
badbadgerbug2.7z
Log after most recent crash
(26.03 KiB) Downloaded 121 times

Teber2
Halfling
Posts: 105
Joined: Fri Sep 17, 2010 11:49 pm
Location: somewhere in the Netherlands

Re: Please help: 1.2.0 dev test

#207 Post by Teber2 »

just started testing 1.2.0. sorry for not participating in the irc chat with DG. could not make that work. (playing as Loop Garoo)

my skel AB left the starter dungeon and everything looked weird. this occurred in the stable version too. screenshot attached.

exiting and reloading char fixes this
Last edited by Teber2 on Mon Jun 02, 2014 11:12 am, edited 1 time in total.
if everything's coming your way, you're in the wrong lane

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Please help: 1.2.0 dev test

#208 Post by darkgod »

I cant see your link :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Teber2
Halfling
Posts: 105
Joined: Fri Sep 17, 2010 11:49 pm
Location: somewhere in the Netherlands

Re: Please help: 1.2.0 dev test

#209 Post by Teber2 »

ok. here's the screenshot in an archive. hope this helps.
Attachments
test.tar.gz
(64.13 KiB) Downloaded 175 times
if everything's coming your way, you're in the wrong lane

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: Please help: 1.2.0 dev test

#210 Post by Suslik »

@Teber2
whoa that does look like gpu memory corruption. isnt your gpu unit hot? check air that's blowing out of it. it's bad if it's too hot or there's too little air coming out. my bet it's not t-engine's problem, something wrong with your setup.

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