I believe that's due to the salves tiers. In other words: a T3 salve will try to place itself where the previous T3 was. But, if a T1 or T2 salve was put on the same hotkey before a T3 salve was made then it would bounce back to the "first" available hotkey.The Tapir wrote:I don't think that's new to this patch. I've noticed that my tinker characters in the past often have their salves/implants shuffled around the talent bar when they first start off.Relic wrote:Salves still don't fixate to a specific key in the talent bars on start of new game. All other talents seem to stay where you last used them for that type of character.
Tales of Maj'Eyal 1.5 Beta!
Moderator: Moderator
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- Higher
- Posts: 53
- Joined: Tue Jan 27, 2015 8:50 am
Re: Tales of Maj'Eyal 1.5 Beta!
Re: Tales of Maj'Eyal 1.5 Beta!
Hey DG - any features, chars, etc you want tested in particular? I'm happy to stress test anything you would like more testing on.
When headshot is placed on autouse to use when enemies are visible, it mostly doesn't shoot (coz no mark, duh) but prints this every turn to the screen.
try not to doublepost in such an active thread
When headshot is placed on autouse to use when enemies are visible, it mostly doesn't shoot (coz no mark, duh) but prints this every turn to the screen.
try not to doublepost in such an active thread

MADNESS rocks
Re: Tales of Maj'Eyal 1.5 Beta!
In the char creation screen, the auras are wrongly placed and scaled for dwarfs. Glowing hands on the wrong place, shields that barely cover the upper torso only etc...
Re: Tales of Maj'Eyal 1.5 Beta!
I've tested windows-nomusic beta3. There's no te4_log.txt in the game directory.
Re: Tales of Maj'Eyal 1.5 Beta!
Probably not 1.5 specific but the Mindslayer talent Implode just doesn't check pin or slow immunity.
Re: Tales of Maj'Eyal 1.5 Beta!
And that's a bad thingMordy wrote:Probably not 1.5 specific but the Mindslayer talent Implode just doesn't check pin or slow immunity.

Re: Tales of Maj'Eyal 1.5 Beta!
Go fight Saw Horrors and we'll talk. Getting pinned through movement infusion isn't fun.pizdabol wrote:And that's a bad thingMordy wrote:Probably not 1.5 specific but the Mindslayer talent Implode just doesn't check pin or slow immunity.?
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- Cornac
- Posts: 43
- Joined: Sat Mar 28, 2015 4:07 pm
Re: Tales of Maj'Eyal 1.5 Beta!
Old Archer's offense talents worked well (for the most part lol Flare Shot), it was just the severe lack of movement/defense that made it extremely susceptible to getting nuked. That's one thing I do approve of, Sentinel/Concealment/Snipe/Escape are all helpful for surviving rare/unique alpha strikes.Razakai wrote:You're actually the first person that's given me any feedback about old-Archer that wasn't 'this is a trash tier class with no redeeming features' so yeah.
And also please someone buff Mobility cat that should be a massive boon to Archer but instead it's like "Eh, better than nothing".
These look pretty good. Pin Down isn't terrible right now, the main problem is the -35% weapon damage at TL1 compared to old-Archer, which hurts early on. Mid and late it is almost certainly overall better, so leaving the TL3-5 stats as-is is probably fine.- Shadow Shot +1 duration
- Scatter Shot +1-2 range and actually deals decent damage
- Pin Down +1 duration? Though this is now 9 CD so maybe not.
- Volley usable without marks but only fires 1 shot, consumes marks to fire a second shot for 50% damage in the aoe (no random chance)
- Called Shots usable without marks but only fires 1 silencing shot, +1 duration, consumes marks to fire 2 secondary shots with the disarm/slow.
- Buff a few of the debuffs in Munitions maybe, the crippling poison cloud is a bit weak now
- Concealment instead gives +% damage on next mark-using shot, allows it to be used without a mark, and can interact with First Blood
Re: Tales of Maj'Eyal 1.5 Beta!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Tales of Maj'Eyal 1.5 Beta!
I still don't know how Sadist is supposed to work.
Re: Tales of Maj'Eyal 1.5 Beta!
Sadist only works for wounded NPCs. The tooltip doesn't mention it.Parcae2 wrote:I still don't know how Sadist is supposed to work.
Re: Tales of Maj'Eyal 1.5 Beta!
No, that's not it, based on playtesting. I had 3 wounded enemies in sight but only one stack.
Re: Tales of Maj'Eyal 1.5 Beta!
The first point in heightened senses locks in a soft class talent point. Learning a talent missing from level-up screen (disarm trap) sometimes causes reduced number of unlearn-enabled points.
Re: Tales of Maj'Eyal 1.5 Beta!
1.5.0 b4 - Possessor Mind Lash, when used next to a black slime on a starter Higher Possessor, causes error and fails to work.
Code: Select all
[LOG] Facetaker switches his weapons to: #FFFFFF##UID:6776:0#mossy mindstar#LAST#
#FFFFFF##UID:6775:0#mossy mindstar#LAST#.
[LOG]
AI took for target 5306 black ooze :: 2045 Facetaker 100 < 100
[TARGET] Passing target midge swarm from black ooze to Facetaker
[LOG] Facetaker uses Mind Whip.
[MIND CRIT %] 3.6
##Use Talent Lua Error## T_MIND_WHIP Actor: 2045 Facetaker
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:121: /engine/interface/ActorTalents.lua:162: /data-possessors/talents/psionic/psionic-menace.lua:80: attempt to call method 'hasLos' (a nil value)
stack traceback:
/data-possessors/talents/psionic/psionic-menace.lua:80: in function 'damtype'
/engine/interface/ActorProject.lua:218: in function 'project'
/data-possessors/talents/psionic/psionic-menace.lua:78: in function 'damtype'
/engine/interface/ActorProject.lua:218: in function 'project'
/data-possessors/talents/psionic/psionic-menace.lua:76: in function </data-possessors/talents/psionic/psionic-menace.lua:69>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:121 fct
At /engine/interface/GameTargeting.lua:127 targetMode
At /engine/interface/GameTargeting.lua:196
At /engine/KeyBind.lua:230
[ONLINE PROFILE] sending error
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- Halfling
- Posts: 81
- Joined: Sat May 11, 2013 6:58 pm
Re: Tales of Maj'Eyal 1.5 Beta!
Any chance Light Armor training can let dex qualify for equipping light armor? Sick of carrying around/swapping in multiple strength items to equip t5 light armor on a rogue.