bpat wrote:I have never heard anyone who actually plays Insane ever complain about balancing for Insane. So the only people who do complain about it aren't actually aware of what they're talking about. This is a pointless debate because opponents of balancing for Insane fundamentally don't understand what balancing for Insane even means. Until I see a single example of something tuned for Insane that ends up breaking Normal, I won't bother taking "balancing for Normal" comments seriously, and considering how often this topic gets brought up, you'd think someone would have come up with a good example by now if there was any validity to it.
HousePet you're incorrect about tuning build/difficulty based on experience, since Nightmare is trivially easy on all classes for most Insane players while low tier classes on Insane are very difficult for them still. On Normal, playing a "good" or "bad" class just means there are more or less opportunities to get yourself killed by making a silly mistake.
I don't see the point of discussing this at all, since complaints about balancing for higher difficulties seem to come exclusively from people without a good understanding of ToME's balance in the first place.
Pretty much this.
Also agree with Tryble's conclusion regardless of the needlessly convoluted way he used to reach it

.
People who start these arguments usually have no idea what balance is like bpat said, and they call you elitist in a sad little attempt to ad hominem because they have no argument or knowledge on the matter, they will also bring up ad populum very often. Maybe an inferiority complex?
It's worth noting that every person who works on the game has a different goal in mind, but in the end it's normalized to be viable for insane since that's a really good benchmark for how good a class is. Shibari is one of the people who have the best understanding of balance out of anyone and he most definitely balances around insane, as he has done with sun paladin and brawler, that's where he runs his tests and it works, those classes are strong in lower difficulties and hold up on insane and sometimes madness.
If the game was balanced around normal then every class would be as strong as rogue and that's simply not how it works.
Balancing around insane means that classes will perform acceptably well on Insane and maybe have a chance at madness while being fully viable on lower difficulties no matter what, unless the person playing lacks experience. This is what balancing around insane means, people need to understand this and that it's a good thing. It
does not mean that you'll make a class that can oneshot everything on insane or lower and be easymode,
nor does it mean that people playing lower difficulties will find the classes unplayable, so literally everyone benefits from this.
Unsure why it's so hard to understand that a difficulty that can be won with no talents is irrelevant as far as balance goes from the start. And by the way, shesh was the one who originally won with antimagic archmage on nightmare and on ROGUELIKE, not posetcay who did it on adventure
Like bpat likes to say to me, League of Legends isn't balanced around silver and bronze players. That works great, and I think it works the same way here.
This argument needs to stop coming up because it gets nowhere, and the people entertaining it are usually the kind who struggle with lower difficulties because they don't care to learn and think they're always right, or the kind that has a few normal wins and that's how far their knowledge and experience goes, but they think they know everything there is to know.