1.4 Beta6 testing! GOGOGO!

Everything about ToME 4.x.x. No spoilers, please

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tokariew
Higher
Posts: 63
Joined: Sun Dec 08, 2013 9:16 pm

Re: 1.4 Beta testing! GOGOGO!

#16 Post by tokariew »

darkgod wrote:
jdisk wrote:Well, what a nice start for 11111100000

And a first, rather annoying bug:
when you move to the right and the map wants to scroll, every second step it scrolls by 12 or 13 squares instead of just one. The map is thus wildly jumping fore and back. Rather annoying. This happens at least on the world map and in Zigur.

In case it matters: 1920x1200 fullscreen, graphic mode modern 48x48
Hum I cant seem to reproduce that, any mode info ? what's your scroll distance set to ?
The same here: https://www.dropbox.com/s/g1z7sgyd4nkkk ... 7.mp4?dl=0
scrolling distance 20

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: 1.4 Beta testing! GOGOGO!

#17 Post by jdisk »

tokariew wrote: The same here: https://www.dropbox.com/s/g1z7sgyd4nkkk ... 7.mp4?dl=0
scrolling distance 20
That is what I meant: my scroll distance is also 20 .

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: 1.4 Beta testing! GOGOGO!

#18 Post by jdisk »

Not sure if inteded or a bug, but I can extract gems from sling ammunition now.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: 1.4 Beta testing! GOGOGO!

#19 Post by Mordy »

The Rhaloren Inquisitor clearly used the Rod that puts talents on cooldown on me, yet he didn't drop it on death. Instead I got Stormlash.

"Rhaloren Inquisitor aims her dark rod at me!"



Now, I'm ok with mobs using their items against me but if they have some artifact they should drop it then :p

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: 1.4 Beta testing! GOGOGO!

#20 Post by Mordy »

I can't see the mobs weapon egos anymore by inspecting them. I just know they have some unidentified daggers with egos. It's not very helpful.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: 1.4 Beta testing! GOGOGO!

#21 Post by darkgod »

The boss artifacts are not a sure drop, if it doesnt it gets replaced. That's always been the case
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

B4nk5y
Cornac
Posts: 35
Joined: Sat Dec 14, 2013 5:14 pm

Re: 1.4 Beta testing! GOGOGO!

#22 Post by B4nk5y »

darkgod wrote:
B4nk5y wrote:Quick update - I worked around it by archiving my user folder, allowing the game to recreate it, and copying across *just* the profile data (omitting saves).
Fixed, probably, next beta please try to put those back in and see if it works please
Will do!

Zizzo
Sher'Tul Godslayer
Posts: 2521
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: 1.4 Beta testing! GOGOGO!

#23 Post by Zizzo »

Ooh, good timing; I was about to start prepping for a T2 module release, but if 1.4.0 is happening soon, I'll start porting it. Any new engine functionality I'd be interested in? :wink: [Actually, on that subject, any word on this?]
"Blessed are the yeeks, for they shall inherit Arda..."

Jurriaan
Wyrmic
Posts: 227
Joined: Mon Mar 25, 2013 9:39 am

Re: 1.4 Beta testing! GOGOGO!

#24 Post by Jurriaan »

As a berserker, I can still move using Fearless Cleave whilst pinned to the ground....

erinye2000
Wayist
Posts: 17
Joined: Thu Jan 03, 2013 12:17 am

Re: 1.4 Beta testing! GOGOGO!

#25 Post by erinye2000 »

Wanted to try this.

When I click on the program from windows, my explorer freeze and couldn't even see a glimpse of the game. Is there some special installation process I should be aware of?

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: 1.4 Beta testing! GOGOGO!

#26 Post by Mordy »

I got twice a game freeze/crash while autoexploring. 0% cpu used. Is there some crash report somewhere I can provide?

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: 1.4 Beta testing! GOGOGO!

#27 Post by Mordy »

In the audio settings, you can select the edit box for sound and music volumes, you can delete what's inside, but you cannot type anything else.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Re: 1.4 Beta testing! GOGOGO!

#28 Post by darkgod »

erinye2000 wrote:Wanted to try this.

When I click on the program from windows, my explorer freeze and couldn't even see a glimpse of the game. Is there some special installation process I should be aware of?
Hum can you try with 1.3 exe & dll files please ? (just replace 1.4 ones with those)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
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Re: 1.4 Beta testing! GOGOGO!

#29 Post by darkgod »

Mordy wrote:I got twice a game freeze/crash while autoexploring. 0% cpu used. Is there some crash report somewhere I can provide?
Run the game in flush mode (option in the launcher) and send te4_log.txt
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: 1.4 Beta testing! GOGOGO!

#30 Post by Mordy »

Ok, the game was a little slow with that turned on so I played without, got the crash again, reloaded at the start of the level, and got again the crash at the exact same spot. Unfortunately, the log doesn't show much. Here are the last few lines :
Cloned shader 45
[SHADER] setting reset param tick_start 75928
[LOG] Trap hits #fbd578#Nelyth#LAST# for #LIGHT_RED#39 fire#LAST# damage.
[LOG] Trap hits Ritch flamespitter for #LIGHT_RED#14 fire#LAST# damage.
[LOG]
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
[LOG] Resting starts...
[LOG] #00ff00##UID:835:0#Talent Ritch Flamespitter is ready to use.
[LOG] #PINK#Your summoned ritch flamespitter disappears.
[LOG] #00ff00##UID:825:0#Talent War Hound is ready to use.
[LOG] #00ff00##UID:827:0#Talent Minotaur is ready to use.
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
Deleting shader 45 (is clone 1)
[LOG] Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]
[LOG] Ran for 13 turns (stop reason: dialog is displayed).
[USERCHAT] channel talk elboyo tome or you can click the demon and unequip them
[USERCHAT] channel serial data Andrewstorm tome 626
[USERCHAT] channel talk cpappas213 tome any mods on my other character is stuck, like stuck stuck =(
[USERCHAT] channel talk elboyo tome click swapping takes no turns
[USERCHAT] channel serial data spshooter tome 526
[USERCHAT] channel achievement Zuperslog tome The Right thing to do (Nightmare (Adventure) difficulty) false false
[USERCHAT] channel achievement cittidude2 tome Level 20 false false
[USERCHAT] channel achievement Atarlost tome Thralless false false
[USERCHAT] channel achievement Obligated tome The Arena (Roguelike) false false
Server latency 14

I still have the full log backed up if needed. And the save too since I managed to get the crash twice in a row so I'll keep a copy of all that (if I find where the save is :p)

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