One option makes it so you have to wait for the saves, which is slower. The other one I'm not sure aboutdukereg wrote:BTW can you minimise the game saving time by toggling the menu option, or does that come out about the same?
ToME Speedrunning
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Re: ToME Speedrunning
Spamming Windtouched Speed since 1.5
Re: ToME Speedrunning
The save optiona when done wrong used to cause issues few versions back. Don't know if it still does.
Stronk is a potent combatant with a terrifying appearance.
Re: ToME Speedrunning
I tried out all the options, nothing caused any troubles really. Tne biggest problem was always the "generating level" stuffFaeryan wrote:The save optiona when done wrong used to cause issues few versions back. Don't know if it still does.
Spamming Windtouched Speed since 1.5
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- Uruivellas
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Re: ToME Speedrunning
Speaking of realtime, the engine already has a built-in realtime mode. It probably wouldn't be too difficult to make a mod/difficulty/something that swaps it in. That'd make for an interesting speedrun, eh?
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: ToME Speedrunning
You could just look at the character dump after you won the game/sacrificed yourself. Thing is, the timer shown there doesn't show seconds, which is obviously very inaccurate for speedrunning :/ If you could mod the game to also show seconds, then that'd be great though^^grayswandir wrote:Speaking of realtime, the engine already has a built-in realtime mode. It probably wouldn't be too difficult to make a mod/difficulty/something that swaps it in. That'd make for an interesting speedrun, eh?
Spamming Windtouched Speed since 1.5
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- Sher'Tul Godslayer
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Re: ToME Speedrunning
Would depend enormously on computer. I used to use it on my old one, and while there was less time loading into a new area, it lagged my movement and commands. A really good pc on the other hand, would be done in seconds anyway, and you likely wouldn't see enough change to make a difference. And fps in tome would be wildly varied, a stable speedrunning environment would probably at some point want an addon that could cap fps so higher-end computers wouldn't automatically get better times, because they could autoexplore faster.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: ToME Speedrunning
Opps, I was wrong, actually. The timer you can see on the character dump is accurate and shows seconds so I guess that's the best way to do thingsgrayswandir wrote:Speaking of realtime, the engine already has a built-in realtime mode. It probably wouldn't be too difficult to make a mod/difficulty/something that swaps it in. That'd make for an interesting speedrun, eh?
Spamming Windtouched Speed since 1.5