Synergies: What are your favorite synergies? ...combos?
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Re: Synergies: What are your favorite synergies? ...combos?
out of phase, means you are only partially in our reality.
Re: Synergies: What are your favorite synergies? ...combos?
Which means increased all resist and -detrimental status effect duration.
A little bit of a starters guide written by yours truly here.
Re: Synergies: What are your favorite synergies? ...combos?
I found a new one in playing Insane RL with Paradox Mage:
1. Extend duration of webs of fate (you get to 8-9 depending on talent points etc), from SpellBinding tree
2. cast temporal bolt (at level 4) FIRST, to max the chance it affects WoF (you might only have time shield also on at this stage)
3. chances are, WoF will restart as soon as it runs down (or close to it).
if yuo can get boots/pickaxe that reduce spell cooldown, and you are guaranteed permament WoF
This gives effectively 33% dmg reduction (that can't be reduced by anything) plus reflection dmg the whole time
Still, I've yet to win on Insane RL, it is difficult
1. Extend duration of webs of fate (you get to 8-9 depending on talent points etc), from SpellBinding tree
2. cast temporal bolt (at level 4) FIRST, to max the chance it affects WoF (you might only have time shield also on at this stage)
3. chances are, WoF will restart as soon as it runs down (or close to it).
if yuo can get boots/pickaxe that reduce spell cooldown, and you are guaranteed permament WoF

This gives effectively 33% dmg reduction (that can't be reduced by anything) plus reflection dmg the whole time

Still, I've yet to win on Insane RL, it is difficult

MADNESS rocks
Re: Synergies: What are your favorite synergies? ...combos?
I enjoyed, with my temporal warden, stacking as many speed up buffs as possible, stopping time, and then firing as many arrows as I can before time resumes. attacks do 0 damage only if they hit before time begins again, but arrows stay still until the time stop ends, and then you explode with arrows.
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- Uruivellas
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Re: Synergies: What are your favorite synergies? ...combos?
one of my fave adventurers ever just spammed every physical damage tree she could find. Distortion was a favourite, although you probably don't have enough stat points to take it early.
(When I remade her, she took arcane combat and daggers, and added exploit weakness)
(When I remade her, she took arcane combat and daggers, and added exploit weakness)
Re: Synergies: What are your favorite synergies? ...combos?
Distortion + Gravity, hmmmm, lovelyastralInferno wrote:one of my fave adventurers ever just spammed every physical damage tree she could find. Distortion was a favourite, although you probably don't have enough stat points to take it early.
(When I remade her, she took arcane combat and daggers, and added exploit weakness)
MADNESS rocks
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- Halfling
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Re: Synergies: What are your favorite synergies? ...combos?
Don't think it works, paradox decreases mindpower while increases spellpower, see, the paradox : Djenx wrote:Distortion + Gravity, hmmmm, lovelyastralInferno wrote:one of my fave adventurers ever just spammed every physical damage tree she could find. Distortion was a favourite, although you probably don't have enough stat points to take it early.
(When I remade her, she took arcane combat and daggers, and added exploit weakness)
Re: Synergies: What are your favorite synergies? ...combos?
Since when did it do that?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Synergies: What are your favorite synergies? ...combos?
i just ran an adventurer with this on nightmare, it rocked. but i got lazy and died lolfateriddle wrote:Don't think it works, paradox decreases mindpower while increases spellpower, see, the paradox : Djenx wrote:Distortion + Gravity, hmmmm, lovelyastralInferno wrote:one of my fave adventurers ever just spammed every physical damage tree she could find. Distortion was a favourite, although you probably don't have enough stat points to take it early.
(When I remade her, she took arcane combat and daggers, and added exploit weakness)
MADNESS rocks
Re: Synergies: What are your favorite synergies? ...combos?
if i remember correctly, distortion makes the target more vulnerable to physical damage, and gravity deals physical, so should be fine.
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- Archmage
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Re: Synergies: What are your favorite synergies? ...combos?
Paradox IS complicated. If you do it right you're going to push a million buttons in every fight, and for Normal game difficulty it is complete overkill.seattlesid wrote:Dang it grouchy, I wish I would have revisited this topic before I started my Ogre Berserker. I would have done things a little differently. However, this one is just a THUMPER. Very powerful. ...and it's a blast.
I have stumbled across a really cool combo. With prodigies. Maybe this is some well known thing. I am pretty green still. But wow. Steamroller + Never Stop Running. Holy smokes. I can pretty much always set up another Rush because with NSR, I can walk to another tile without using a turn and get re-positioned. There is a stamina drain when it's active but it's very manageable since I've had to focus on stamina regen already. Also, with Never Stop Running in my toolbox, I have been able to swap out my movement inscription (so far) because I've been able to use it to get away when needed. This seals the deal for me because if it were just for the Rush benefit I wouldn't be so hot on the combo. I would get pretty bored rushing, rushing, rushing to no end.
With jenx's comments I think I will finally man up and run a Paradox Mage next. For some reason I have feared that class. Seems complicated. Anyway, at the risk of sounding super goofy, what does "out of phase" mean exactly? I've never quite wrapped my head around that.
Thanks folks and cheers!
You're killing a mouse with a nuclear weapon.
Honestly it sounds to me like Paradox Mage needs some further tweaking. I'm not surprised that you can pull off some broken combo with Hidden Resources.
Back on berserkers. The guide that you've been reading is outdated, and there are better prodigies for berserkers.
The strongest prodigies for berserkers are Legacy of the Naloren and Windblade. Legacy of the Naloren gives you the best berserker weapon in the game, which will also lower your Rush cooldown. Now get yourself a good Dragon armor and you can lower the cooldown of Rush to 1 (or close to it), without wasting a prodigy on Steamroller.
To get Windblade, you have to spend some time dual wielding. For an ogre this is not hard, because you should wield a dagger in your offhand and raise your dagger mastery to 5 in any case. In fact, you should buy a $4000 special dagger from the merchant. This will give you something better then the best artifact daggers.
Now kill some stuff while dual wielding in a relatively safe place, like the spider cave in the east, until the Windblade prodigy tells you that you meet the requirements (you can view your prodigies at any time).
Windblade is an area of effect attack that deals tons of damage. It has a low cooldown, too. And because it deals damage based on your weapons, a Windblade that is powered by Legacy of the Naloren and a 4k randart dagger is super awesome.
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- Wyrmic
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Re: Synergies: What are your favorite synergies? ...combos?
Windblade is awesome, and you don't even need to be dual-wielding to use it. (you don't even need to be armed, actually, but as great as it is to punch an entire room it won't generally do as much damage) If you've unlocked the training room in your game, you can also spend some time bumping into the training dummies there to rack up damage. This will be pretty tedious, but it's a safer alternative than running around with gear you're not specced for. (but if you can rock that, more power to you)grobblewobble wrote:To get Windblade, you have to spend some time dual wielding. For an ogre this is not hard, because you should wield a dagger in your offhand and raise your dagger mastery to 5 in any case. In fact, you should buy a $4000 special dagger from the merchant. This will give you something better then the best artifact daggers.
Now kill some stuff while dual wielding in a relatively safe place, like the spider cave in the east, until the Windblade prodigy tells you that you meet the requirements (you can view your prodigies at any time).
Windblade is an area of effect attack that deals tons of damage. It has a low cooldown, too. And because it deals damage based on your weapons, a Windblade that is powered by Legacy of the Naloren and a 4k randart dagger is super awesome.
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- Archmage
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- Joined: Mon Dec 15, 2014 10:08 pm
Re: Synergies: What are your favorite synergies? ...combos?
So Brawlers are technically dual wielding with their two fisted attacks and can pick Windblade to do a Mike Haggar/Zangief whirlwind fist?twas Brillig wrote:Windblade is awesome, and you don't even need to be dual-wielding to use it. (you don't even need to be armed, actually, but as great as it is to punch an entire room it won't generally do as much damage) If you've unlocked the training room in your game, you can also spend some time bumping into the training dummies there to rack up damage. This will be pretty tedious, but it's a safer alternative than running around with gear you're not specced for. (but if you can rock that, more power to you)grobblewobble wrote:To get Windblade, you have to spend some time dual wielding. For an ogre this is not hard, because you should wield a dagger in your offhand and raise your dagger mastery to 5 in any case. In fact, you should buy a $4000 special dagger from the merchant. This will give you something better then the best artifact daggers.
Now kill some stuff while dual wielding in a relatively safe place, like the spider cave in the east, until the Windblade prodigy tells you that you meet the requirements (you can view your prodigies at any time).
Windblade is an area of effect attack that deals tons of damage. It has a low cooldown, too. And because it deals damage based on your weapons, a Windblade that is powered by Legacy of the Naloren and a 4k randart dagger is super awesome.
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."
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- Wyrmic
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Re: Synergies: What are your favorite synergies? ...combos?
I think you'd need to cheese the requirement, but yeah, that's an option. I kept having a problem on my TW where I would use windblade without checking to see if I was already using my melee set.Coldbringer wrote:So Brawlers are technically dual wielding with their two fisted attacks and can pick Windblade to do a Mike Haggar/Zangief whirlwind fist?twas Brillig wrote:Windblade is awesome, and you don't even need to be dual-wielding to use it. (you don't even need to be armed, actually, but as great as it is to punch an entire room it won't generally do as much damage) If you've unlocked the training room in your game, you can also spend some time bumping into the training dummies there to rack up damage. This will be pretty tedious, but it's a safer alternative than running around with gear you're not specced for. (but if you can rock that, more power to you)grobblewobble wrote:To get Windblade, you have to spend some time dual wielding. For an ogre this is not hard, because you should wield a dagger in your offhand and raise your dagger mastery to 5 in any case. In fact, you should buy a $4000 special dagger from the merchant. This will give you something better then the best artifact daggers.
Now kill some stuff while dual wielding in a relatively safe place, like the spider cave in the east, until the Windblade prodigy tells you that you meet the requirements (you can view your prodigies at any time).
Windblade is an area of effect attack that deals tons of damage. It has a low cooldown, too. And because it deals damage based on your weapons, a Windblade that is powered by Legacy of the Naloren and a 4k randart dagger is super awesome.
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- Archmage
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- Joined: Mon Dec 15, 2014 10:08 pm
Re: Synergies: What are your favorite synergies? ...combos?
I did that too, I was using Windblade with my bow! not quite as effective.
So you're saying with brawler, you need to equip two melee weapons and do enough damage with them to get the prodigy requirement, but then after you get the prodigy you can use Windblade with your fists?
So you're saying with brawler, you need to equip two melee weapons and do enough damage with them to get the prodigy requirement, but then after you get the prodigy you can use Windblade with your fists?
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."