What the hell is "gloom damage" and why isn't it documented?

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Mewtarthio
Uruivellas
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Joined: Mon Jul 16, 2012 6:03 pm

Re: What the hell is "gloom damage" and why isn't it documen

#16 Post by Mewtarthio »

It's also on the Telos Spire, but that's still not much use to an Archmage.

Doctornull
Sher'Tul Godslayer
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Re: What the hell is "gloom damage" and why isn't it documen

#17 Post by Doctornull »

Mewtarthio wrote:It's also on the Telos Spire, but that's still not much use to an Archmage.
Heh.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

blargplean
Halfling
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Joined: Thu Dec 26, 2013 10:22 am

Re: What the hell is "gloom damage" and why isn't it documen

#18 Post by blargplean »

spiralrazor wrote:Just like the Accuracy things listed in weapons.


I bet not 1 in 100 players knows what 4.0% dam proc /acc means.... Thats some shit lazy programming there to be honest.

what does that mean? i have no idea!

ooli
Halfling
Posts: 106
Joined: Mon Dec 23, 2013 9:12 am

Re: What the hell is "gloom damage" and why isn't it documen

#19 Post by ooli »

blargplean wrote:
spiralrazor wrote:Just like the Accuracy things listed in weapons.


I bet not 1 in 100 players knows what 4.0% dam proc /acc means.... Thats some shit lazy programming there to be honest.

what does that mean? i have no idea!
That mean your proc damage (i.e: "Damage when the wearer hit (melee): 10 cold") is raised by 4% for every accuracy point you have.
As you can get 50 accuracy pretty easily with 5 point in the combat training tree, that mean with a staff you get +50*4% damage =+200% damage on those proc (i.e: our 10 cold do now 30 damage).
On a tree with shadow combat, or by looking for small +10 item, you can get proc in the +50 damage range. Now +150 with a staff equipped. A telekinetic weapon with aura raised and conduit can do great damage if it is a staff, thanks to the "4.0% dam proc /acc"

Todasmile
Yeek
Posts: 12
Joined: Wed Nov 13, 2013 1:48 am

Re: What the hell is "gloom damage" and why isn't it documen

#20 Post by Todasmile »

ooli wrote:
blargplean wrote:
spiralrazor wrote:Just like the Accuracy things listed in weapons.


I bet not 1 in 100 players knows what 4.0% dam proc /acc means.... Thats some shit lazy programming there to be honest.

what does that mean? i have no idea!
That mean your proc damage (i.e: "Damage when the wearer hit (melee): 10 cold") is raised by 4% for every accuracy point you have.
As you can get 50 accuracy pretty easily with 5 point in the combat training tree, that mean with a staff you get +50*4% damage =+200% damage on those proc (i.e: our 10 cold do now 30 damage).
On a tree with shadow combat, or by looking for small +10 item, you can get proc in the +50 damage range. Now +150 with a staff equipped. A telekinetic weapon with aura raised and conduit can do great damage if it is a staff, thanks to the "4.0% dam proc /acc"
Although, isn't that only for every accuracy point you have OVER the target's Defense?

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: What the hell is "gloom damage" and why isn't it documen

#21 Post by PureQuestion »

for the record, Gloom damage's name will make sense next version.

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