Gem wielding mindslayers

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bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Gem wielding mindslayers

#16 Post by bricks »

Why not simply make it a flat cooldown reduction based on whether you are wielding a gem? Damage already scales with gem level. The current setup seems to beg you to scum for high level gems just so you can choose one play style over another.

Granted, I don't care for a lot of how mindslayer works, though at the core it's a very cool concept. So maybe I'm biased. I just don't see the design considerations behind the current implementation.
Sorry about all the parentheses (sometimes I like to clarify things).

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Gem wielding mindslayers

#17 Post by Aquillion »

Does the color of the gem you use make any difference at all aside from its wield-effect? If not, perhaps something based on that, too. (They do get the wield effect, right? I tend to agree with you -- I like a lot of the ideas in the class, but never seem to find them fun to play. Too fiddly.)

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Gem wielding mindslayers

#18 Post by Frumple »

Not for mindslayers, no. Color only particular matters for alchemists and their golems.

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Gem wielding mindslayers

#19 Post by Aquillion »

Maybe they need a 'gemstone evocation' talent or something that shoots elemental bolts based on your equipped gemstone at nearby enemies for a few turns. Or constantly, even, as a sustain.

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