Arena Mode strategy
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- Sher'Tul
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Re: Arena Mode strategy
No problem, it needed to be done anyway. So, anyone have anything to add to it? Is it missing anything? I really want a full, detailed guide to the arena so I can say 'complete' for a few betas so I can really concentrate on the other projects I have going for the game.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Arena Mode strategy
So. Folks, have you tried arena in the latest betas, 22/23? If you're looking to get a win in it, now would be th'time. The difficulty has plummeted. Loot drops have massively improved and opponent generation has apparently changed drastically -- no more naga myrmidons at wave 10. In fact, I only saw two myrms in my first arena victory and they didn't show up until wave 55. Numbers in general seem to have been cut tremendously -- I had a number of waves where <5 monsters came out the gate.
All in all, it's a considerably less vicious experience.
All in all, it's a considerably less vicious experience.