Shadowblades and a few general things

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greycat
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Re: Shadowblades and a few general things

#16 Post by greycat »

Anacondas definitely have a stun attack. One of my... multitude of chars learned that one.

bio_hazard
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Re: Shadowblades and a few general things

#17 Post by bio_hazard »

I died a stupid death to the Anaconda too- it was before I realized that I could use the mousepad to move diagonally on my laptop. He got a hit on me when I was running away from him around a corner.

edge2054
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Re: Shadowblades and a few general things

#18 Post by edge2054 »

darkgod wrote: * I could give all elite rank or better (which the player is) a reduced critial damage modifier (I like that but that might not be enough)

Ideas?
Something like this seems to make the most sense. Another idea is to give elites stun and crit resist based on their Con score. Something along the lines of every 20 Con reduces stun duration by one turn and crit damage by 20% would help to take the randomness out of the equation (as opposed to a flat chance to avoid stuns or crits which would still lead to unlucky player deaths.)

On that same note, a Skeleton Warrior just took my 400 hit point level 7 fighter out in single round of stuns, granted I wasn't at full health but 375ish damage over the course of the stun would have been enough to put me dangerously close to death either way. Also I had a previous character killed off by an Anaconda stun sequence so they definitely stun.

Shoob
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Re: Shadowblades and a few general things

#19 Post by Shoob »

dont worry, I have been talking with db about the anaconda: reducing the stun and putting something more evil in its place :D
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Final Master
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Re: Shadowblades and a few general things

#20 Post by Final Master »

As long as the change doesn't fall into the category of "if you don't resist this you instantly die" scheme of things, it'll be a very very welcome change, at least by me.
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Shoob
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Re: Shadowblades and a few general things

#21 Post by Shoob »

Final Master wrote:As long as the change doesn't fall into the category of "if you don't resist this you instantly die" scheme of things, it'll be a very very welcome change, at least by me.
dont worry, it wont be an instant death, just a prolonged one :D
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Frumple
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Re: Shadowblades and a few general things

#22 Post by Frumple »

Just so long as it isn't poison. Anacondas are constrictors, heh.

Maybe crushing a limb or three. Might be interesting.

Shoob
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Re: Shadowblades and a few general things

#23 Post by Shoob »

like you said, they are constrictors, I asked him to make it so you cant breathe and lower their stun power :D
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darkgod
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Re: Shadowblades and a few general things

#24 Post by darkgod »

Next beta elites, boss and elite boss will get a duration reduction on stun/blind/confuse/.. effects based on their rank and their physical/mental/spell resistance
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Fela
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Re: Shadowblades and a few general things

#25 Post by Fela »

Ok, that worked fine - i never expected my stun to work for only half its duration and the mummy lord really took advantage of my surprise :). Before i found this thread i wasn't really sure what had happened either.

A few comments about the shadowblade class, mostly specialized on it, burning a few chars :) (max so far lvl 40 and Eruan)
- the name giving shadow part seems a bit useless to me, as the shadow combat damage doesn't seem to scale with stats
- shadow combat (1) is useful in the first levels, though
- shadow cunning, what is it good for? As far as descriptions go, all talents scale with MAGIC not SP (if at all)
- greatest obstacle so far: elemental shields. Everything else could be overcome by adjusting tactics, but fights vs. some stuff just turn into a resource battle (worst opponent so far in this regard: Ant Queen - luckily only met once)

I'm now playing a dwarf (love those suckers, don't ask me why) SB with an emphasis on auxiliary magic. Early levels were tough (no decent drops too) but now he's starting to come around. Maybe one of these days i'll even have generic points left to spend on weapon talents, which will help a bit with those accursed shields.

edge2054
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Re: Shadowblades and a few general things

#26 Post by edge2054 »

Fela wrote: - shadow cunning, what is it good for? As far as descriptions go, all talents scale with MAGIC not SP (if at all)
Yeah, it's kinda confusing but Spellpower is basically +Magic in a lot of ways. Your base spellpower is equal to your magic attribute and most stuff that says it scales off Magic should say 'scales off spellpower'.

yufra
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Re: Shadowblades and a few general things

#27 Post by yufra »

Fela wrote: - the name giving shadow part seems a bit useless to me, as the shadow combat damage doesn't seem to scale with stats
Hmmm, I agree, it would be nice to see this scale like say Fiery Hands.
<DarkGod> lets say it's intended

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