Afraid to even suggets this, but...

Everything about ToME 4.x.x. No spoilers, please

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Bladyn
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Posts: 56
Joined: Wed Dec 15, 2010 6:35 am

Afraid to even suggets this, but...

#1 Post by Bladyn »

Would it make sense for Fighting, or even Waiting, on a Trap Tile to cause it to trigger again?

Ataraxzy
Wayist
Posts: 23
Joined: Thu Nov 25, 2010 9:07 pm

Re: Afraid to even suggets this, but...

#2 Post by Ataraxzy »

It would make the game easier, that's for sure. Just find a trap tile and maneuver the opponent onto it, instant DoT.

Bladyn
Higher
Posts: 56
Joined: Wed Dec 15, 2010 6:35 am

Re: Afraid to even suggets this, but...

#3 Post by Bladyn »

Hmmmm. True, although I was thinking more about getting stuck on one myself. Perhaps build in something that would monsters avoid Traps or step off of them once triggered. That starts to be a lot more in the way of coding though. If that were the case we woudl get stuck in the situation a lot more often since we have to progress through. Although that is a "Fighter-centric" viewpoint I suppose. Ranged combatants would likely get a significant benefit from anything which might slow monsters down.

By the way... What does "DoT" mean?

Cheers...

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Afraid to even suggets this, but...

#4 Post by Sirrocco »

Damage over Time.

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