Tutorial

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Message
Author
prsmith
Higher
Posts: 46
Joined: Sun Jun 21, 2009 10:42 am

Tutorial

#1 Post by prsmith »

Hello everyone!

Thanks to Darkgod and his team for this wonderful game

Ok! The highest character level I have achieved after about 100 starts is cl5

I really need a learning walk though so that i can build a solid character who will have at least a little chance of succeeding. Is there such a walkthru/tutorial available?

Should I start the Trollshaws quest before going to the tower ruins? Or should I play a couple of levels of the ruins first?

Any assistance that might allow me to to get to at least a cl10 will be much appreciated

Oh yes, what si the best race/class to start with?

Thanks

p

paboperfecto
Wyrmic
Posts: 216
Joined: Tue Mar 31, 2009 7:45 pm
Location: New Mexico

Re: Tutorial

#2 Post by paboperfecto »

Oh yes, what si the best race/class to start with?
That really, really depends on your playing style. If you're having that much trouble than try the following:

Create a dwarf fighter, putting all your stats into strength. Clear out level one of the Trollshaws, you should get a level or two. Maximize shield pummel as quickly as you can, putting points into it at every opportunity. Add stat points to constitution and strength as you go. Once level one is cleared out go to the town (decline the hidden trap door quest if it is offered) and make sure to visit at least the potion and scroll shop (so you can identify a least the basics on sight). Buy three phase door scrolls.

Head to the old forest, as a fighter you can really use old man willow's drop. You should gain levels really quickly in the old forest, just watch out for honey trees.

A few pointers:
As a fighter you should not take on mobs, if you are surrounded don't wait for low health, phase door away...if you're still surrounded, well, that's why you bought lots. Take it slow. Go around a corner, look for enemies and then check the mini map (top left corner) for any red squares showing enemies off the screen. As soon as you see any (even 1) retreat into a 1 width passageway and wait for them to come to you, others may be following them. If you see an enemy that can attack from a distance (mage, archer, giant, etc.) retreat two steps around a corner and again, wait for them to come to you. Don't get lazy and just hold down the wait key, the enemies will follow you. If you see a honey tree immediately get around a corner and try to find another way around it. As a fighter you should probably gain up to level six or so before going past the first level of the old forest. Clear the level then return to town to sell everything you grabbed. Try to buy lesser healing potions if you have less than five or six and keep stocked up on phase door scrolls.

Good luck!

paboperfecto
Wyrmic
Posts: 216
Joined: Tue Mar 31, 2009 7:45 pm
Location: New Mexico

Re: Tutorial

#3 Post by paboperfecto »

Oh, some other thoughts that may not be so obvious:

Once all enemies in your line of sight are dealt with, rest until you have full life/stamina. Don't take one step around a corner with less than this.

Shield pummel is your friend. It will stun enemies a good portion of the time giving you time to bash away at them without taking damage in return or to retreat with them blocking a passageway. Anything with more life than damage you can deal out in one turn use it as often as needed. Read the rest of your skills carefully and choose the ones that you think you'll use most. I pump up my generic sword mastery all the way to increase the amount of damage I can do on attacks.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Tutorial

#4 Post by greycat »

Yeah, I'd also recommend fighters for a beginner. They're a very solid early- and middle-game class. Either Dwarf or Dunadan is a good race for them (out of the ones available at the beginning). I prefer Dunadan myself, for the regeneration. Early game healing is pretty important.

Rather than Str and Con, you might choose Str and Dex at first. You'll end up deviating from that once you have more experience, or get up to higher levels. But for now, Str and Dex will help you a whole lot more than Str and Con, since you'll already have plenty of HP for the early game monsters. Getting Cunning up to 12 lets you take a point of trap detection, which might also be wise.

Put 1 Class talent point into Massive Armour Training as soon as you can. Most of your Generic talent points should go into Weapon Combat, since that helps you actually hit things. Once you've got a few points in that, you can consider also putting some into a specific weapon (swords, axes or clubs -- not knives).

I disagree with pumping Shield Pummel beyond level 1. I spread the Class talent points around much more than that. A level 3 Shield Pummel really isn't that much better than a level 1. I prefer to save Class talent points for Riposte and Shield Wall, once I've got a point in each of the available skills (other than Precise Strikes; I never use that, and the only reason I ever put a point into it at all is to unlock Rush later on).

I tend to stick around in Trollshaws until experience level 3, at which point I head to town, sell everything that's not useful, visit the potion store to pick up item information, visit the scroll store to pick up 2 phase door scrolls and possibly an identify scroll or two, and then maybe buy an iron helmet or boots. Then I head to the Old Forest.

A fighter really wants a good weapon, a good shield, and good armor. That's your secondary goal, right after "don't die". Gaining experience levels is your tertiary goal. Take things nice and slow, build up your equipment and skills, and see how things play out.

The reward from the boss in the Old Forest is a nice shield. He's a bit dangerous (a spellcaster), so be prepared. Once you've got that shield, you start on what I consider "Phase 2", and things will get harder. But this should be an excellent start, I hope.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Tutorial

#5 Post by yufra »

There is a tutorial mode in the works to introduce players to the game.
<DarkGod> lets say it's intended

prsmith
Higher
Posts: 46
Joined: Sun Jun 21, 2009 10:42 am

Re: Tutorial

#6 Post by prsmith »

Thanks all for your help - I will give your approaches (which are pretty much the same) a try

By the way, someone mentioned a wait key - which key is that? I sense that there are a number of keys that are not showing up in the keymap? Are there others I should know about?

Thanks again - will keep you abreast of my successes and failures

P

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Tutorial

#7 Post by greycat »

Pressing '5' will wait for one turn. Pressing 'R' will rest until HP and Stamina (or Mana if you have that) are full, or until you see a monster or take a point of damage.

Hedrachi
Uruivellas
Posts: 606
Joined: Tue May 11, 2010 8:58 pm
Location: Ore uh gun, USA

Re: Tutorial

#8 Post by Hedrachi »

Another thing you could do is figure out how to get skeleton race unlocked, unlock it, and play a skel fighter. They get a generic talent that adds 2 str and 2 dex per talent level, means you can dump points into CON or WIL earlier.
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

Post Reply