
Most on this list was already mentioned, but I have some points that really annoy me:
- Tooltips: To make it clear: They are the one and only thing so far in tome4 I really *hate*! They are annoying, obscuring the view on the combat zone, making range/spell paths nearly invisible. In 50% you can only read half of them because they're off-border and in 90% of all cases they're outdated (not showing the correct hp or even the correct monster!). That much for the rant: Heres a proposal for a solution for everything exept the outdating-issue:
Give us back the "Monster Recall" window. While a creature (or tile) is viewed or targeted in the system, the system history (lower left subwindow) is replaced by the monster info. Short, tidy, nice textbased eg in this style:
something like that. Of course (to spice things up), you only know the speed if your char (or ancestor (profile in tome4) has seen it move at least once. Some goes for the resist (at least once attacked with the damagetype to gain knowledge) and skills (at least once seen the mob use the skill).$Mob_Name ($Mob_Level)
hp: $Mob_CurrentHP ($Mob_PercantageHP or $Mob_MaxHP)
$Mob_Description. It moves at $Mob_SpeedHumanReadable. It is resistant to $Mob_ResistancesList (if != 0%). It can use $Mob_SkillsList.
Obviously the resists can change differ for two monsters of the same type. As a sacrifice to the gameplay, you know the actual resistance of the monster you target, even if you "discovered" the resistance on a different monster of the same type which had different resists (e.g. because it had a different level). Basically you unlock monster knowledge. - Scrollbars: As already mentioned in another thread from today, there are some problems with long item names and item lists in the UI windows of shops, inventory and skill-screen. At least the "vertical" issues can be avoided by inserting a scrollbar. While in the shops its only annoying because the item info is not well readable, some skill descriptions are on smaller resolutions completely hidden because the window simply ends and there is now possibility to scroll down. Usually this affects the "Current Level" part of the description.
BTW: Should the proposal of the oldstyle monster recall instead of tooltips (at least as an option) being accepted, a scrollbar for the lower left subwindow would be recommendable too. Some monsters with long descriptions may not fit into the window. In addition it would be handy to simply scoll up the messages (same box, when not actively targetting) to lookup what happened. With my pally doing physical damage+ 5 elemental damages per hit, that means that a combostrike like assault is not completely in view and you actually dont know what happened the first 1.5 strikes.