UI issues: Tooltip and scrollbar...

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Patryn
Thalore
Posts: 130
Joined: Sat Aug 07, 2010 12:07 pm

UI issues: Tooltip and scrollbar...

#1 Post by Patryn »

During playing I was taking some notes on what still looks broken or at least annoying. Since this is a beta, you got to be testing it, don't you? ;)

Most on this list was already mentioned, but I have some points that really annoy me:
  • Tooltips: To make it clear: They are the one and only thing so far in tome4 I really *hate*! They are annoying, obscuring the view on the combat zone, making range/spell paths nearly invisible. In 50% you can only read half of them because they're off-border and in 90% of all cases they're outdated (not showing the correct hp or even the correct monster!). That much for the rant: Heres a proposal for a solution for everything exept the outdating-issue:

    Give us back the "Monster Recall" window. While a creature (or tile) is viewed or targeted in the system, the system history (lower left subwindow) is replaced by the monster info. Short, tidy, nice textbased eg in this style:
    $Mob_Name ($Mob_Level)
    hp: $Mob_CurrentHP ($Mob_PercantageHP or $Mob_MaxHP)
    $Mob_Description. It moves at $Mob_SpeedHumanReadable. It is resistant to $Mob_ResistancesList (if != 0%). It can use $Mob_SkillsList.
    something like that. Of course (to spice things up), you only know the speed if your char (or ancestor (profile in tome4) has seen it move at least once. Some goes for the resist (at least once attacked with the damagetype to gain knowledge) and skills (at least once seen the mob use the skill).
    Obviously the resists can change differ for two monsters of the same type. As a sacrifice to the gameplay, you know the actual resistance of the monster you target, even if you "discovered" the resistance on a different monster of the same type which had different resists (e.g. because it had a different level). Basically you unlock monster knowledge. ;)
  • Scrollbars: As already mentioned in another thread from today, there are some problems with long item names and item lists in the UI windows of shops, inventory and skill-screen. At least the "vertical" issues can be avoided by inserting a scrollbar. While in the shops its only annoying because the item info is not well readable, some skill descriptions are on smaller resolutions completely hidden because the window simply ends and there is now possibility to scroll down. Usually this affects the "Current Level" part of the description.
    BTW: Should the proposal of the oldstyle monster recall instead of tooltips (at least as an option) being accepted, a scrollbar for the lower left subwindow would be recommendable too. Some monsters with long descriptions may not fit into the window. In addition it would be handy to simply scoll up the messages (same box, when not actively targetting) to lookup what happened. With my pally doing physical damage+ 5 elemental damages per hit, that means that a combostrike like assault is not completely in view and you actually dont know what happened the first 1.5 strikes. ;)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: UI issues: Tooltip and scrollbar...

#2 Post by edge2054 »

I've also been annoyed by both the tooltips and the lack of a scrollbar.

More specifically, I've had trouble aiming cone spells ever since the tooltips moved to auto (Used to be on mouse over only) and I've never been able to read the whole description of refit golem (because I can't scroll down in the 'm' menu.).

Another option would be page up and page down for text.

darkgod
Master of Eyal
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Re: UI issues: Tooltip and scrollbar...

#3 Post by darkgod »

Yeah tooltips are annoying, what about that: http://www.youtube.com/watch?v=j8Qtc-NdVro
Is it better ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Patryn
Thalore
Posts: 130
Joined: Sat Aug 07, 2010 12:07 pm

Re: UI issues: Tooltip and scrollbar...

#4 Post by Patryn »

Yep, much better! Though it could still affect sight (in rare cases if the fight is in the very lower right border of the dungeonmap. But it will improve things alot. :)

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