Tileset?

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odangutan
Posts: 2
Joined: Mon Jul 19, 2010 6:45 pm

Tileset?

#1 Post by odangutan »

Maybe this is a contentious/noob question but I've just started playing TOME 4 and was wondering if there's a tileset available for NPCs/mobs? I don't mind the ASCII visuals in more vanilla Roguelikes but there's something about the fact that I'm an @ wandering around a really nice-looking environment that stops me from getting into the game...

Thanks!

Antagonist
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Joined: Sun May 23, 2010 9:55 am

Re: Tileset?

#2 Post by Antagonist »

Sorry, not yet.

Angloki is busy with one for monsters as far as I am aware however.
http://forum.t-o-m-e.net/viewtopic.php?f=39&t=21934

Problem is that DG is not an artist so the tiles he has created is limited, but contributions of tiles is always welcome from others.

EDIT: So yes, its planned and the code already fully supports tiles. All it needs is some modification to the data files thats easy to do. All we need is the actual... tiles.

odangutan
Posts: 2
Joined: Mon Jul 19, 2010 6:45 pm

Re: Tileset?

#3 Post by odangutan »

Ah! Excellent... :D

desmondCH
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Joined: Thu Jul 29, 2010 8:50 pm

Re: Tileset?

#4 Post by desmondCH »

Plleeeease - I've never been able to deal with the ascii chars. I've spent years dipping in and out of TomeTik using the David Gervais tiles - are those not useable?

I would be so re-addicted to Tome!

SerPounce
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Joined: Thu Jul 01, 2010 12:14 am

Re: Tileset?

#5 Post by SerPounce »

desmondCH wrote:Plleeeease - I've never been able to deal with the ascii chars. I've spent years dipping in and out of TomeTik using the David Gervais tiles - are those not useable?

I would be so re-addicted to Tome!
Tiles will be around at some point, but seriously give it a try with the ASCII. After an hour of play you won't see letters any more, just bears, orcs, dragons, etc. Once you're used to the ascii hearing people say they need tiles to play will sound like someone saying they don't read books without pictures.

atan59
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Joined: Sat May 22, 2010 6:34 pm

Re: Tileset?

#6 Post by atan59 »

Oh, when tiles for monsters are available, would it be possible to have an option for a hybrid tile/ascii display, with tiles for landscape and ascii for monsters and objects - basically like it is now? For me ascii makes the display extremely clear tacticwise (and "opens the imagination" of the player) but tiles for lanscape as they are now are quite pretty as well, so the present situation gives the best of both worlds.

darkgod
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Re: Tileset?

#7 Post by darkgod »

Yeah I love that too so it'l exist (although I must say mushroom hermits objects are real nice I think I'll play full gfx!)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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