Talents

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Message
Author
Nerem
Yeek
Posts: 12
Joined: Fri Nov 07, 2003 5:38 pm

Talents

#1 Post by Nerem »

I may get hit for suggesting this. I like the way Warriors play with Stunning Blows and such and more, and the talent trees are nice, but I was wondering if you could do something a bit like World of Warcraft, making the talents more modify your skills while either giving abilities like Stunning Blows as innate class abilities learned at certain levels, or talents you have to go through a tree for.

This is a bit unrelated, but I really, really, really, really, really hate Green Mass Worms on the first two floors of Trollshaws. As if you don't get to them IMMEDIATELY then your game is over as they hit incredibly hard and swarm you.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Talents

#2 Post by darkgod »

Well doing things this way makes for more interresting choices IMO, I played a lot of WoW and in the end alll the talent builds are the same or nearly I try to not have this effect here, it's hard but I'll try :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Talents

#3 Post by yufra »

Nerem wrote: This is a bit unrelated, but I really, really, really, really, really hate Green Mass Worms on the first two floors of Trollshaws. As if you don't get to them IMMEDIATELY then your game is over as they hit incredibly hard and swarm you.
Worm masses can indeed be difficult to handle out in the open, and if you don't think you can get to them before they start multiplying you may want to retreat to a position where you will only be facing one at a time. This strategy has worked for me. :)
<DarkGod> lets say it's intended

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: Talents

#4 Post by Elkan »

yufra wrote:
Nerem wrote: This is a bit unrelated, but I really, really, really, really, really hate Green Mass Worms on the first two floors of Trollshaws. As if you don't get to them IMMEDIATELY then your game is over as they hit incredibly hard and swarm you.
Worm masses can indeed be difficult to handle out in the open, and if you don't think you can get to them before they start multiplying you may want to retreat to a position where you will only be facing one at a time. This strategy has worked for me. :)
Worm masses will eventually run out of stamina and stop reproducing, so if you can engage them one at a time, in a situation where they cannot threaten you greatly, you should be able to take them all out eventually without too much trouble. But early on, if you allow 3 or more to flank you, you are in for a VERY rough ride.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Talents

#5 Post by madmonk »

I like worms... So unexpected and really nasty if you are not careful!
Regards

Jon.

Nerem
Yeek
Posts: 12
Joined: Fri Nov 07, 2003 5:38 pm

Re: Talents

#6 Post by Nerem »

I don't necessarily mean exactly the same way, but adding in some ones that modify your other abilities rather then just give buffs and stuff would be cool.

For example, Juggernaut in WoW allows you to use Charge anytime (and not just in combat) at the expense of longer cooldown.

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: Talents

#7 Post by Elkan »

Well there is a current example of that already, in the rogue hide in plain sight talent which allows you to ignore monster sight radius on a cooldown

Post Reply