Impressions on tome 4

Everything about ToME 4.x.x. No spoilers, please

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ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Impressions on tome 4

#1 Post by ghostbuster »

I have played several characters on tome 4, and my last one was a winner. A level 27 Skeleton archer. Unfortunately, after defeating the last uruk boss, I tried the portals and now I am stuck in a big island with absolutely nothing but orcs that keep on ambushing me :( Did not even had the opportunity to visit mount doom....

Anyway I enjoyed the play. Here are some remarks.

On the interface:

In general great. The information on the target that you point is quite useful. Anyway, in some situations, it should be better to disable it. The window hides the underlying terrain and one of my mage died because I did not see that he was attacking himseld with a ranged spell. A good compromise IMHO would be to suppress the information window after some seconds, not to hide the battle field.

This information window should also indicate what items the npc is holding. Could be useful (and absolutely required when the rogues will be able to steal)

Many problems in the shops. For time to time, just after clicking 'yes', the interface considers that you have clicked on an item to buy and you are automatically proposed to buy it. And with the present shop bug you loose the corresping money even if you are not interested (fortunately the same bug allows you to regain it, but it takes time!)

In my XP computer, I have many graphic bugs. Mostly when I switch windows and that the tome window is covered by another one. The program may hang and has to be killed. Or the display is corrupted and all npc are just white circles. Or I loose the keyboard control and I have to iconify/deiconify te4 to regain it. Or more strangely, there is a shift of 4 squares upwards when pointing for an an information.

About the gameplay.
Great in general. Anyway, I think the number and power of egos is not sufficient, not talking of artifacts. For an archer, for instance:
- no bow or ammo ego or artifact
- rings/amulets are mostly useless for fighters (should have rings of speed, of defense, etc)
- no way to use a shield or a weapon with a bow
So after finding the phial, Hammerstand and frost treads, I just created my arrows and ignored any item on the floor but armors (and potions/scrolls, of course)... And after I found a good dwarven plate mail with fire resistance, I also ignored armors. A bit frustrating.

Some boss are incredibly nasty and destroyed all my previous characters. Boss power should be nerfed down IMHO.

The skill system is really great, though I do not really understand the usefulness of the talent/skill distinction.

The life and stamina regain rate is too low. Gaining a couple of points per turn would not make a real difference during a combat, but it would reduce the rest time after a fight that is very boring.

Why is there no way to regain stamina (energy drink....)?


Besides that te4 and tome are really great :D Good work.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Impressions on tome 4

#2 Post by madmonk »

Since this is in General Discussion... There is more to be found!

Go East, Go East.
Regards

Jon.

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Impressions on tome 4

#3 Post by ghostbuster »

Thanks. I continued searching and I found...

One last word about the interface. There is feature that is missing and that I consider as very annoying. The possibility to scroll the map ('L' in tome2). The mini map is OK, but in many situations a more precise analysis of the complete map would be useful.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Impressions on tome 4

#4 Post by darkgod »

shift+left mouse drag will move the map around :)

I am still pondering what to do with the tooltip :)

Shops are now fixed for next beta.

The graphic bugs on resize/... are known and pending a fix :/

Items will be gradually expended yes.

As for bosses, they are hard, somewhat but that's wanted (and then only a few are actually hard)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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