A recommendation for Stamina.

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Xotag
Posts: 2
Joined: Fri Sep 01, 2023 1:09 am

A recommendation for Stamina.

#1 Post by Xotag »

Right now I'm trying to get my head wrapped around why Willpower gives stamina points.
I understand sort of the idea; winning a fight in the real world depends on a lot on will-to-win it. But it also depends on stamina, conditioning, training. A barbarian should have something that reflects grit, determination, will to win. And the those idea sort of work well in two parts of a fight; right at the very start when you refuse to be intimidated by your opponent and form a conception in your mind that you CAN when, and at the very end when you are unwilling to give up and must push yourself further.

But that's a lot of stamina coming from Willpower. And NONE coming from Str or Con. While will is important it's 3rd place to str and conditioning (and training represented by talents or dex). 2.5 willpower * 50 points = 125 stamina, 100 base, 3*50=150 from levels. It's soo much. And reducing the amount dilutes things too much to make is a clean mechanic; the game doesn't use charges and complex functions like Path of Exile for example.

So my idea is that Willpower can give you Negative stamina, much like you can get negative HP. It lets you push yourself that little more once totally gasses. Once you a down to spending your -ve stamina reserve, per 10 points of negative stamina you lose 1 point of Acc + Dex, representing that you CAN push to keep going but you're totally gassed, getting slower, and your guard is dropping.

And then fix stamina at 100 base + 3*50 levels. And then you have Str gives 0.7% fatigue reduction (like Con gives healing boost). So if you have 26% fatigue and 50 Str (35% reduction) that's 26%*(1-0.35) = 16.9% fatigue.

So Str lets you work against the armor to preserve your Stamina.

It's also something that a Fighter would make use of but a Rogue wouldn't want to go too deep into; because at low Def a fighter can still rely on their armor, but the penalty to Def disproportionally hurts the Rogue.

I also think that Daggers shouldn't be getting half their stat damage from Str (or Cun). It should be more like 50%Dex/30%Str. It's nerfed overall to be less than 100%. And the makeup should be in the ACC bonus; instead of 0.25% crit per point of acc which is the same as axes, it should be something MORE so that ACC is more important for daggers, and then when Acc decreases from getting gassed the damage drops overly penalizes rogues.



Con could then give some fixed stamina, but then what is Con really? Is it Endurance? Does it represent your ability to run a marathon? But then why do you heal off it? And what is a hitpoint? And why does my Alch have lots of con he's not the archetype of a long distance runner.

I would just rename Con to Durability/Toughness. NOT Endurance. Then it makes sense why a Golem or a Treant can have high Con. Durability = Total hitpoints (ability to take damage). think of it another way 2 lightning bolts of equal dmg hit a barb and a wiz standing side by side. All things being equal the Barb can "stand up to the damage" better than the wizard because he has Durability.


So stamina comes from Two sources; the fixed amount from your levels and your STRENGTH training but represented in your ability to reduce the fatigue of your armor. More Str lets you work against the armor.
Also weapons (incl staffs) should have fatigue. Swinging a sword is tiring.


A lot of things in this game I see are stuff from a long time ago clashing with later stuff. Combat Training is a double dip on a lot of mechanics; Fatigue + Str requirements + Heavy armor training talent all lock my mage our of heavy armor. I only need 1 of those 3 mechanics to be driving the interesting decision making. And it should be fatigue. Every class should have the option to go with Cloth, L Armor or H Armor. All3 should have their stat requirement removed. Tough Skin shouldn't work when you're wearing L armor or H armor. So you pick and armor type to use for your character. And that build soft-locks by the points invested in that armor type.

Problem is Barb don't ever wear Robes. Funny Ive always asked "well why can't my mage wear plate if he wants to" but no one ever even thinks about it the other way.... It needs to be Celtic Paint and a bare chest... Part2

jeffreysmith
Posts: 1
Joined: Tue Dec 26, 2023 6:40 am

Re: A recommendation for Stamina.

#2 Post by jeffreysmith »

I get your thought about the mechanics, but it’s worth noting that different games have different mechanics for stamina, and there is no one-size-fits-all solution. The best approach would depend on the specific game and its mechanics. I like the gameplay now.
Jeffreyuno online

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