Generally, should I focus on a single damage type?

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adventuringsucks
Yeek
Posts: 12
Joined: Sun Dec 13, 2020 1:48 am

Generally, should I focus on a single damage type?

#1 Post by adventuringsucks »

New to the game.

In some games like Diablo, you're more powerful if you put all your focus into a single damage type, and of course try to have a lesser source of secondary damage of another type in case you run into an enemy immune to your primary type. Is it like that in ToME4?

Given the choice between Weapon A that does 500dps split across many types (40% phys, 20% dark, 20% fire, 20% blight), and Weapon B which does 500dps of a single element, which should I pick?

It depends on how damage calculations are done in ToME4. In some games, Weapon A's damage being split across many types will make it nearly useless as dark/fire/blight are all absorbed by some mid/late game monsters' resistance.

visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

Re: Generally, should I focus on a single damage type?

#2 Post by visage »

There are a couple of considerations, but the short answer is "focus on one or two elements".
adventuringsucks wrote:Given the choice between Weapon A that does 500dps split across many types (40% phys, 20% dark, 20% fire, 20% blight), and Weapon B which does 500dps of a single element, which should I pick? It depends on how damage calculations are done in ToME4. In some games, Weapon A's damage being split across many types will make it nearly useless as dark/fire/blight are all absorbed by some mid/late game monsters' resistance.
"Damage Resistance" itself in ToME is percentage-based -- reducing the damage taken from fire, for example, by 40%. Some enemy types (e.g. fire drakes) can have 100% resistance to particular damage types. Being 100% based on fire damage can be a disadvantage there. (Enemies that are 100% resistant to physical damage are vanishingly rare, at least at lower difficulties.)

However, there are assorted damage reduction effects that have caps -- there's straight-up flat damage reduction, and then there are effects like armor which reduce damage by a percentage up to a maximum amount of damage blocked. Armor, however, is a special case in that it only affects direct weapon damage and it is applied before damage conversion -- so if you're actually looking at a weapon that converts 20% of its damage to each of dark, fire, and blight then armor will affect the base damage the weapon is doing and then the damage get split into different elemental types. Weapons that do that are pretty uncommon, though; more common are weapons that do physical damage and then say "+40 blight damage on hit" -- for that +40 damage the armor has no impact at all, but other forms of flat damage reduction will be applied separately both to the weapon damage and to the blight damage.

On top of that, your class may give % bonuses to specific elemental types; that should generally be considered an encouragement rather than a requirement to focus on those damage types -- you can usually get a lot more % damage bonus in a specific element from gear than you'll get from your class. However, picking a small number of damage types to stack damage bonuses in will generally be a good idea.

On higher difficulty levels, you'll run into a lot of enemies with very high Resist All. In those cases, your ability to do any damage at all depends on having resistance penetration. While there are some sources of Penetrate All, most resistance penetration you'll get access to are specific to one or two damage types and you'll want to focus on a small number of damage types for this reason. In these difficulty levels, you'll find that random damage procs from outside of your focused damage types will be useful against trash mobs but completely ineffective against enemies that are actually dangerous. Even on lower difficulty levels you'll find resistance penetration to be important for any non-physical damage you do a lot of, precisely because of enemies that are very resistant to specific damage types.

whitelion
Thalore
Posts: 167
Joined: Mon Mar 12, 2018 7:32 am

Re: Generally, should I focus on a single damage type?

#3 Post by whitelion »

In general, resistance penetration is incredibly important, and having many different damage types means it's hard to get respen for all of them in most cases. Especially on higher difficulties, pretty much any enemy that actually matters in the later game is probably going to have 40%+ resist all, and it's not uncommon to see enemies at the cap.

I think this is one of the few things ToME doesn't do well. In practice, damage type is mostly made irrelevant by high resist all on enemies and the respen mechanic, and except a few cases like luminous horrors, you just gear up with pen and blast away with whatever your preferred damage type is without giving it much thought.

CILinkz
Yeek
Posts: 12
Joined: Tue Oct 13, 2020 5:05 pm

Re: Generally, should I focus on a single damage type?

#4 Post by CILinkz »

focusing on a single damage type is best because you can stack +damage and penetration on that one instead of spreading it out. You can go double Damage type if you add either Fire or Temporal though because they have a Prodigy Each that allows for that. Gives you + Damage equal to your highest Damage Type on either of them. So Doombringer can go Physical and Fire and Cultist of Entropy can go Darkness and Temporal for example. just note that you shouldnt stack Fire or Temporal on your items though because for example if you have more +Temoral Damage than Darkness damage on a Cultist you get less overall Dmg so always stay below your first Dmg type to avoid that.

I stacked almost only +Darkness on my Cultist but still had more Temporal Dmg overall haha
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