For example, you will trigger Dark Crypt on level 24, but no way can you beat it on insane by that time since everything is level 50. And you won't have the option to enter later. This makes absolutely no sense to me.
Skipping Dark Crypt then, but for madness,
Madness is actually good experience at first, since you rarely get bored. Normal and most rare mobs are easy fights, but in madness you have to be careful and focus all the time, thing is challenging as hell. I'd argue don't scale the zone 150% more, it is already "impossible" when:
Code:
All creature talent levels increased by 170%
Rare creatures are far more frequent and random bosses start to appear.
Bosses will have randomly selected talents
Player is being hunted!
Randomly all foes in a radius will get a feeling of where she/he is.
https://nox.tips/ https://xender.vip https://testmyspeed.onl
But then you will be meeting some lvl 50 zones after old forest, at around lvl 20, and this time it's not skippable. That's straight up suiside.
Sure you can try and enter every zone possible, just to "lock" the levels, but why force player to do those unnatural moves?
The level scaling for zones are broken on high difficulty?
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Re: The level scaling for zones are broken on high difficult
Dark Crypt: The issue I have with this place is that you need a lot of Very Specific resistances to handle it all. Teleport Res(thank you for the Far Hand), Very High Blight/magic Res, decent fire/lightning Res, Disease Res, a way to deal with Bone shields, and also be able to handle the odd Melee threat.
Best thing you can do is try to make sure you get a prodigy before going in, gauge the level up so you go in an area high level 23 and you come out at 25, but if you don't have good defenses you'll probably die anyway in the Crypt.
Madness: I really like playing Madness, but I think it's not supposed to be beatable except by overpowered builds. Hunted! is my favorite part of it even though the bum rush at the beginning of a floor is what usually kills me, kind of wish that was an option to enable it on Insane. The talent level scaling usually isn't that bad on most talents and the problem talents have steadily been getting nerfed or removed from enemies. I do think their Hp pools are a little to high for most characters to deal with when multiple enemies rush you especially early game when your trying to kill them as fast as possible before more show up.
The only other difficulty I see is that the level 10 enemy powerspike is good for classes that have a good talent open up at 10, but for classes that don't get a big boost till level 12 that makes it so you have to lock the levels of some floors by mad dashing through several of them and then back tracking, just a bit of tedium honestly.
I do remember things getting significantly more deadly just before you get your first prodigy level 20-25 range but I haven't gotten to that level enough times to understand why yet. Even with a prodigy though I've never made it to level 30.
Best thing you can do is try to make sure you get a prodigy before going in, gauge the level up so you go in an area high level 23 and you come out at 25, but if you don't have good defenses you'll probably die anyway in the Crypt.
Madness: I really like playing Madness, but I think it's not supposed to be beatable except by overpowered builds. Hunted! is my favorite part of it even though the bum rush at the beginning of a floor is what usually kills me, kind of wish that was an option to enable it on Insane. The talent level scaling usually isn't that bad on most talents and the problem talents have steadily been getting nerfed or removed from enemies. I do think their Hp pools are a little to high for most characters to deal with when multiple enemies rush you especially early game when your trying to kill them as fast as possible before more show up.
The only other difficulty I see is that the level 10 enemy powerspike is good for classes that have a good talent open up at 10, but for classes that don't get a big boost till level 12 that makes it so you have to lock the levels of some floors by mad dashing through several of them and then back tracking, just a bit of tedium honestly.
I do remember things getting significantly more deadly just before you get your first prodigy level 20-25 range but I haven't gotten to that level enough times to understand why yet. Even with a prodigy though I've never made it to level 30.