ToME will never "live", but 1.6 dug its grave further.

Everything about ToME 4.x.x. No spoilers, please

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Is ToME dead?

Yes
4
12%
No
27
79%
I have not played 1.6
3
9%
I have not played anything before 1.6
0
No votes
 
Total votes: 34

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butthurt
Cornac
Posts: 32
Joined: Wed Jun 14, 2017 12:34 am

Re: A few gripes with the current patch

#1 Post by butthurt »

1.6 makes me wish the devs went bankrupt so they just moved on to other projects already and stopped ruining tome, but I fear that even if that happened, it would have happened one patch too late. They keep nerfing stuff for no good reason other than to show service, like "we are still working on the game, look! we took this good class and we made it garbage now! give donations please". They keep nerfing stuff either because it's not their favorite class anyway so @(*# it, or the devs pretty much dont play the game anymore anyway so who cares? They certainly don't. I would actually be surprised if any dev properly played new insane from start to finish without devmode on.


My suggestion to the devs is: if it's not broke, stop trying to fix it because you guys are doing a terrible job, and seriously, buzz off with the nerfs already, you might be nerfing stuff that you don't care about but you may be taking away someone's favorite part of the game.


Tome is not dead, but I certainlly wish it was, and that death came sooner for it.


PS: rip asslord fountain, you will not be forgotten. That sheckel merchant that sells you negative light lamps for 4k can shove it. Good thing I'm never playing tome again after 1.6.

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: A few gripes with the current patch

#2 Post by tabs »

Is it intentionally ironic that this was posted on the day 1.6.1 was released?

linkknil3
Yeek
Posts: 12
Joined: Sat Feb 07, 2015 3:31 am

Re: A few gripes with the current patch

#3 Post by linkknil3 »

I'm really enjoying 1.6 ¯\_(ツ)_/¯

Nevuk
Thalore
Posts: 189
Joined: Thu Jul 27, 2006 2:50 am

Re: A few gripes with the current patch

#4 Post by Nevuk »

Things in this post that were changed in 1.6.1 -

Spellblaze Crystal no longer flees
Disruption Shield Changed again
Flex Combat is 50% (still down from before, but up from 30%)
Striking stance dmg buffed (25 to 60 instead of 5 to 35)
Wyrmics got kneecapped
Weapon damage got changed some :

Restore exponential bonus to weapon damage
- return 0.3 * phys * power * talented_mod
+ return self:rescaleDamage(0.3 * phys * power * talented_mod)

(I have NO idea what this means).

Insane/Nightmare have 20/10% less hp on all enemies (same as normal).

(2 new classes also)


sidenote : I can't tell if the OP is complaining that the game is too easy or that the game is too hard

Dajawn wrote:
tabs wrote:Is it intentionally ironic that this was posted on the day 1.6.1 was released?
Yeah call it comedic timing, i've been sitting on this for a little. 1.6.1 tried to bring weapon damage and the earlygame out of the dreadful state they were in so praise given. Putting rares at 4 still means a dungeon full of whites but it means getting movement infusion and armor and being able to actually fight things is faster.

E: one thing that showed its age was the expectation that freeze would get nerfed. Cath was in charge of that but went MIA...
This is a super easy change, no idea why it would take a specific person to do it

Code: Select all

-getDamage = function(self, t) return self:combatTalentSpellDamage(t, 12, 180) * t.cooldown(self,t) / 6 end, -- Gradually increase burst potential with c/d
+getDamage = function(self, t) return self:combatTalentSpellDamage(t, 10, 320) end,
as 10,320 is the standard that I see for spell damage throughout tome code. Scaling with the cooldown of the talent is really weird.
Last edited by Nevuk on Tue Nov 19, 2019 2:38 am, edited 1 time in total.

Mankeli
Spiderkin
Posts: 535
Joined: Sun Dec 22, 2013 2:22 pm

Re: A few gripes with the current patch

#5 Post by Mankeli »

Dajawn wrote:E: one thing that showed its age was the expectation that freeze would get nerfed. Cath was in charge of that but went MIA...
Nevuk wrote:This is a super easy change, no idea why it would take a specific person to do it
Because it's ToME.

Assuming patch notes are correct indeed nothing was done to freeze, ESP was nerfed however which is nice.

Nevuk
Thalore
Posts: 189
Joined: Thu Jul 27, 2006 2:50 am

Re: A few gripes with the current patch

#6 Post by Nevuk »

It's correct, freeze is unchanged (based on diving some source code)

Snarvid
Spiderkin
Posts: 592
Joined: Mon Mar 28, 2011 12:42 pm

Re: A few gripes with the current patch

#7 Post by Snarvid »

...ster?

anonymous000
Thalore
Posts: 165
Joined: Sun Mar 09, 2014 5:07 am

Re: A few gripes with the current patch

#8 Post by anonymous000 »

imo there is enough whipping for 1.6 for now, a number of issues are getting addressed in the 1.6.1 patch so I will wait and see, hopefully more fixes would come.

The death of ToME is a rather strong statement. The devs might have done a botched job for this release but at least they are listening to the post-release feedback now and patching it up reasonably fast. So I remain optimistic. I think this is a quite a painful lesson to the devs as well.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: ToME will never "live", but 1.6 dug its grave further.

#9 Post by darkgod »

I always enjoy&respect good feedback so thank you for that :) As you saw and admitted, 1.6.1 fixed some of those issues and the rest will be looked at too.

As for your tone & accusations; clearly you have some imaginary reasons why I would want to make the game that feeds me somehow bad or whatever. I'll simply ignore your tone, read your feedback and act on that alone. As for the rest think whatever you want, for I am quite certain I can do nothing to change your mind and my energy is in any case better directed at making tome better than that. And this is the first and last comment I'll make on your attitude.
Thanks :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

phoenixred80
Yeek
Posts: 10
Joined: Sat Apr 27, 2019 12:15 pm

Re: ToME will never "live", but 1.6 dug its grave further.

#10 Post by phoenixred80 »

darkgod wrote:As for your tone & accusations; clearly you have some imaginary reasons why I would want to make the game that feeds me somehow bad or whatever. 
Maybe DarkGod wants to go on a diet... ?

Haelbreak
Low Yeek
Posts: 6
Joined: Wed Feb 04, 2015 8:44 am

Re: ToME will never "live", but 1.6 dug its grave further.

#11 Post by Haelbreak »

Image

10/10 for Butthurt's contribution and the AI dancing though.

-1 for thinking Skeleton's better than Ghoul right now. :)

I've paid more for fast food for drunk people than I have this game+expansions and gotten a lot more out of it but if this is the vehicle for my weapons to have dealt real damage again, march onward.

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