
The randomness is a lovely challenge and keeps things interesting, you can't get away with a flawed build in the ID. Actually, when I hit up ToME, I usually go for the ID rather than the main game, cause after some playthroughs it can get really stale.
However, and I'm sure DarkGod is aware of it, the ID is still very underdeveloped. I really like the new variety in the level layouts, the new quests and there's also a solid variety in vault layouts. But, aside from chests, thats pretty much it. In my most recent game, I'm sitting at ~floor 50, still going strong, but I don't really feel like going on, because it seems like I've seen all the ID has to offer.
Now, here are some ideas/suggestions for further ID improvements:
- Special boss every 10 floors, possibly tied to the "shertul god hunt story". Maybe the god created special servants to stop Branzir.
- End boss at floor 100, Branzir. In his dieing moments he curses you to continue the god hunt.
- Super end boss at floor 200. Either mad god and win, or super boss every 100 floors.
- More quests. Escort (like main game), artifact hunt (hidden somewhere on the floor), kill special enemy, etc.
- Rush quest doesn't make sense, imo. It's a bad idea to throw away the xp and items of a whole floor. Either reaching the stairs should be enough or the reward would have to be very substantial.
- More special encounters like the obelisks that spawn the demon queen (and different demon spawn from the obelisk after she was killed)
- More shops/way to spend gold. Maybe shops for stat/skill points, artifacts, skill tree unlocks, special traits, etc.
- Micro vaults. Right now it's either: Open the vault and face a huge number of overleveled enemies or don't and lag behind in level and items. Some smaller vaults would be a cool middle ground.

Thanks DarkGod for the ongoing work on your great game.
o/