Tales of Maj'Eyal 1.5 Beta!
Moderator: Moderator
Re: Infinite Rest
not really new. pops out every now and then, so not really 1.5 specific, unless someone claimed to have fixed it and evidently hasn't
Re: Infinite Rest
Might be a problem with one of possessor's talents that specifically causes that problem so it's not a bad ideaRadon26 wrote:not really new. pops out every now and then, so not really 1.5 specific, unless someone claimed to have fixed it and evidently hasn't

I know bone shield had a similar issue while in the world map.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: Tales of Maj'Eyal 1.5 Beta!
Mobile Defense from the Light Armor Training talent seems to be very finicky about the "move next to an enemy" portion of its activation. It will not activate if you and an enemy mutually move towards each other (e.g., you're 2 tiles away from a mob and you both take 1 step towards each other). Moving into an enemy as they still usually activates the buff though not always. This also makes it trickier for melee characters to deal with since they can't be certain whether or not the buff will activate (either for themselves or for the enemy) whenever they close in on an enemy.
Also, a minor quirk: adding points into Throwing Knives (both new points or unlearning/relearning the talent) instantly refills your knife quiver.Taking ANY points out of the talent also completely drains your quiver even if you'll still have points left in it after removing them, though these are only really issues if you can respec anywhere (like exploration mode or using addons).
Also, a minor quirk: adding points into Throwing Knives (both new points or unlearning/relearning the talent) instantly refills your knife quiver.Taking ANY points out of the talent also completely drains your quiver even if you'll still have points left in it after removing them, though these are only really issues if you can respec anywhere (like exploration mode or using addons).
Re: Infinite Rest
The issue seems to be equilibrium specifically - the possessor will rest until equilibrium is as low as it can go, even if you don't have any equilibrium-lowering skills on rest, which in turn means you just rest forever.jdisk wrote:There seems to be some problem with resting. All resource bars (life, Equi., Pis) of my Yeek posessor are full, yet resting or trying to autoexplore just waits forever.
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- Thalore
- Posts: 165
- Joined: Sun Mar 09, 2014 5:07 am
Re: Tales of Maj'Eyal 1.5 Beta!
Played as a Halfling Doomed on Nightmare difficulty. The door to Shertul Fortress is still locked after I have killed Weirdling Beast
Re: Infinite Rest
That might well be. Resting overland works, and if I enter a town or dungeon and rest immediately, it works as well, but as soon as a take even one step, the next rest will last forever until interrupted.echo42 wrote:The issue seems to be equilibrium specifically - the possessor will rest until equilibrium is as low as it can go, even if you don't have any equilibrium-lowering skills on rest, which in turn means you just rest forever.jdisk wrote:There seems to be some problem with resting. All resource bars (life, Equi., Pis) of my Yeek posessor are full, yet resting or trying to autoexplore just waits forever.
Re: Tales of Maj'Eyal 1.5 Beta!
Playing on which beta??anonymous000 wrote:Played as a Halfling Doomed on Nightmare difficulty. The door to Shertul Fortress is still locked after I have killed Weirdling Beast
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Infinite Rest
Cant seem to reproduce that. Any particular step? or a savefile ?jdisk wrote:That might well be. Resting overland works, and if I enter a town or dungeon and rest immediately, it works as well, but as soon as a take even one step, the next rest will last forever until interrupted.echo42 wrote:The issue seems to be equilibrium specifically - the possessor will rest until equilibrium is as low as it can go, even if you don't have any equilibrium-lowering skills on rest, which in turn means you just rest forever.jdisk wrote:There seems to be some problem with resting. All resource bars (life, Equi., Pis) of my Yeek posessor are full, yet resting or trying to autoexplore just waits forever.

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Tales of Maj'Eyal 1.5 Beta!
Glowing chests can be placed on top of wall tiles if a player enters a level with active burrow effect. It's been this way for a long time.
Possessors can assume form with permanent wall-walking and possibly cause the same effect.
Possessors can assume form with permanent wall-walking and possibly cause the same effect.
Re: Infinite Rest
Yup: https://drive.google.com/file/d/0BxqISc ... sp=sharing should workdarkgod wrote: Cant seem to reproduce that. Any particular step? or a savefile ?
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- Thalore
- Posts: 165
- Joined: Sun Mar 09, 2014 5:07 am
Re: Tales of Maj'Eyal 1.5 Beta!
b3. There is also a typo: the word "trigget" for the Mana Clash status effect should be "trigger".darkgod wrote:Playing on which beta??anonymous000 wrote:Played as a Halfling Doomed on Nightmare difficulty. The door to Shertul Fortress is still locked after I have killed Weirdling Beast
By the way, Tricky Defense only applies to the damage mitigation but not the backlash, is it intended?
Re: Tales of Maj'Eyal 1.5 Beta!
The shertul door bug is fixed in the latest beta 5. I checked. 

Re: Tales of Maj'Eyal 1.5 Beta!
Missing Wrathroot!
I encountered one of those large rogue fortresses in Old Forest 4. It fit in quite well, only a small strip of floor and trees around it. But there is no Wrathroot to be found. I am pretty sure I checked every possible square with track.
I encountered one of those large rogue fortresses in Old Forest 4. It fit in quite well, only a small strip of floor and trees around it. But there is no Wrathroot to be found. I am pretty sure I checked every possible square with track.
Re: Tales of Maj'Eyal 1.5 Beta!
b5 is out, should probably updateanonymous000 wrote:b3. There is also a typo: the word "trigget" for the Mana Clash status effect should be "trigger".darkgod wrote:Playing on which beta??anonymous000 wrote:Played as a Halfling Doomed on Nightmare difficulty. The door to Shertul Fortress is still locked after I have killed Weirdling Beast
By the way, Tricky Defense only applies to the damage mitigation but not the backlash, is it intended?

"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: Tales of Maj'Eyal 1.5 Beta!
if u possess an archer, you need ammo and bow, but then u can't use your melee talents. is this intended?
MADNESS rocks