Entering dungeons for min level

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ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Entering dungeons for min level

#31 Post by ster »

HousePet wrote:Meh, Madness isn't supposed to be winnable.

As for Insane, if you are tricking the game into generating the areas at non Insane levels, you aren't really playing Insane.
teach me how to make areas generate with no randbosses because that's the whole point of insane
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Zizzo
Sher'Tul Godslayer
Posts: 2531
Joined: Thu Jan 23, 2003 8:13 pm
Location: A shallow water area south of Bree
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Re: Entering dungeons for min level

#32 Post by Zizzo »

HousePet wrote:So unless you attempt to trick the game into making zones lower level than you are, or save chests until later, you won't notice anything.
So, that's confirmation of "never open chests", then? :|
"Blessed are the yeeks, for they shall inherit Arda..."

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Entering dungeons for min level

#33 Post by jenx »

HousePet wrote:Meh, Madness isn't supposed to be winnable..
But it is winnable ;-)
MADNESS rocks

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Entering dungeons for min level

#34 Post by HousePet »

Zizzo wrote: So, that's confirmation of "never open chests", then? :|
If you want to play safe, stay in town.
Or just teleport if a chest contains a randboss?

I haven't checked, but I expect this change will still respect the max level of a zone. But at that point, why bother going back for chest loot below your level?
My feedback meter decays into coding. Give me feedback and I make mods.

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