Skill bar tips/ideas?

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Message
Author
seattlesid
Higher
Posts: 58
Joined: Sun Dec 28, 2014 6:27 pm

Skill bar tips/ideas?

#1 Post by seattlesid »

This probably belongs in Dumb Questions.

I'd love to get some input regarding skill bar (hot bar) configurations. What have you found to be most useful yet 'out of the way'?
Do you add rows or go with the default and scroll through your skills as 'pages'? Do you use an add on that makes a helpful change? Do you group skills in a way that has proven extra handy?
I am currently running the hot bar horizontally at the bottom and have it set to show 3 rows. This sometimes blocks my visibility and could even get me into trouble unless I temporarily resize the bar.

Cheers!

Patashu
Higher
Posts: 74
Joined: Tue Dec 18, 2012 3:54 am

Re: Skill bar tips/ideas?

#2 Post by Patashu »

seattlesid wrote:This probably belongs in Dumb Questions.

I'd love to get some input regarding skill bar (hot bar) configurations. What have you found to be most useful yet 'out of the way'?
Do you add rows or go with the default and scroll through your skills as 'pages'? Do you use an add on that makes a helpful change? Do you group skills in a way that has proven extra handy?
I am currently running the hot bar horizontally at the bottom and have it set to show 3 rows. This sometimes blocks my visibility and could even get me into trouble unless I temporarily resize the bar.

Cheers!
Because vision is circular but the game window is wider than it is high, it's optimal to place the skill bar as a tall rectangle covering either the left or the right side of the screen, outside of your LoS.

Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Re: Skill bar tips/ideas?

#3 Post by Coldbringer »

I also have the skill bar at the bottom of the screen with 3 rows and it hasn't caused me any problems.

I group the most used combat skills on the upper left, (so I just press 1 2 3 for my main attacks ect) the healing and status removal skills on the right, utility/item skills in the middle, and sustains on the bottom left. All neatly grouped together and organized
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

seattlesid
Higher
Posts: 58
Joined: Sun Dec 28, 2014 6:27 pm

Re: Skill bar tips/ideas?

#4 Post by seattlesid »

Thanks folks!

Skafsgaard
Higher
Posts: 50
Joined: Sun Mar 15, 2015 8:20 am

Re: Skill bar tips/ideas?

#5 Post by Skafsgaard »

This is what I do.

-Two horizontal rows on the bottom.

-A tile size/zoom that makes it so I can still see 10 tiles from my character to the tile just above my hotbar. Only a slight pain when playing a Higher, but can be adjusted in that case.

-Arrange talents, as far as possible like this: First primary attack skills, secondary attack skills, support skills, inscriptions and healing/shielding/debuff-removal talents, and after that I'll put usable items, and items I often switch back and forth between (lamps or Cloak of Deception and another cloak, for instance), as well as talents I rarely ever use. On the bottom row I'll put sustains and talents that are set to auto-activate on the left, while on the right I put the Rod of Recall, Dig, as well as possibly things like Teleport: Angolwen, Timeport: Point Zero, Orb of Many Ways, Spacetime Tuning, etc.

-Since I play with a WASD (and QEZC for diagonals) setup, my talents are grouped in five, before requiring a modifier to use, since I find it super awkward to, for instance, hold Shift+Ctrl while pressing 9, all with my left hand. Having them grouped in fives, with an empty slot between each groups, also helps with making it less cluttered for me, giving me a better overview, and knowing where to look on my hotbar.

seattlesid
Higher
Posts: 58
Joined: Sun Dec 28, 2014 6:27 pm

Re: Skill bar tips/ideas?

#6 Post by seattlesid »

Thanks. Nice.

Tryble
Thalore
Posts: 147
Joined: Tue Sep 22, 2015 11:53 pm

Re: Skill bar tips/ideas?

#7 Post by Tryble »

Picture's worth a thousand words.


screen layout.jpg
screen layout.jpg (223.26 KiB) Viewed 7685 times
Pronounced try-bull, not tree-bell

Skafsgaard
Higher
Posts: 50
Joined: Sun Mar 15, 2015 8:20 am

Re: Skill bar tips/ideas?

#8 Post by Skafsgaard »

Yeah, I also ended up reorganising my HUD, based on some of the discussion here.

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: Skill bar tips/ideas?

#9 Post by tabs »

I use two rows spanning the whole bottom of the screen. Sometimes it gets in the way, but having them along the sides looks so very, very wrong.

Skafsgaard
Higher
Posts: 50
Joined: Sun Mar 15, 2015 8:20 am

Re: Skill bar tips/ideas?

#10 Post by Skafsgaard »

tabs wrote:I use two rows spanning the whole bottom of the screen. Sometimes it gets in the way, but having them along the sides looks so very, very wrong.
I agree, until I used it for about an hour. Now I can't go back. I can have bigger tiles/less zoom now, while still being able to see 10 tiles or more in any direction. It's so nice. And, to be honest, I feel like I have a better overview of my talents this way.

seattlesid
Higher
Posts: 58
Joined: Sun Dec 28, 2014 6:27 pm

Re: Skill bar tips/ideas?

#11 Post by seattlesid »

Skafsgaard wrote:
tabs wrote:I use two rows spanning the whole bottom of the screen. Sometimes it gets in the way, but having them along the sides looks so very, very wrong.
I agree, until I used it for about an hour. Now I can't go back. I can have bigger tiles/less zoom now, while still being able to see 10 tiles or more in any direction. It's so nice. And, to be honest, I feel like I have a better overview of my talents this way.
Skafsgaard, is it the set up in the image you included that you are liking?

Post Reply