Antimagic for melee classes

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Laerte
Halfling
Posts: 88
Joined: Sat Sep 11, 2010 12:23 pm

Antimagic for melee classes

#1 Post by Laerte »

I don't like the way Antimagic currently works to non WIL and CUN classes, and I would like to propose some changes:

- Make antimagic talents use the higher of WIL, STR and DEX to unlock the skills;
- Resolve and Antimagic shield could use combatTalentStatDamage picking the higher of WIL, STR and DEX;
- Aura of Silence could be based on the higher of Mindpower or Physicalpower (and may be Accuracy), or better, just make it irresistible;
- Mana Clash could be a ranged melee attack, like weapons of projection, doing manaburn damage, or simply keep it as a cast and change it to use combatTalentStatDamage. It should also afflict the target with either the "burns latent spell energy" (like inquisitor's weapons) or "disrupts spell-casting" (weapons of disruption).

My general sentiment is that all non magic melee classes, like warrior and rogues, should be viable and strong when taking the Antimagic. Antimagic should be a neutral tree, that everyone can take without sacrificing the main stats.

Micbran
Sher'Tul
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Location: Yeehaw, pardner

Re: Antimagic for melee classes

#2 Post by Micbran »

One idea that's been tossed around is make antimagic scale with spell save if it's higher than your mindpower.
A little bit of a starters guide written by yours truly here.

Laerte
Halfling
Posts: 88
Joined: Sat Sep 11, 2010 12:23 pm

Re: Antimagic for melee classes

#3 Post by Laerte »

That could work too. The way things are now, only a few classes, most non melee, can fully use Antimagic.

anonymous000
Thalore
Posts: 165
Joined: Sun Mar 09, 2014 5:07 am

Re: Antimagic for melee classes

#4 Post by anonymous000 »

You and I are feeling exactly the same about the antimagic tree

Here's my post in the "Ideas" board. Don't think changing the scaling alone would help much though, even if you stack wil/cun and take Superpower, the Antimagic tree itself does not really do much good to a melee class. The talents themselves need to change as well

http://forums.te4.org/viewtopic.php?f=39&t=46176

OrionJAnderson
Halfling
Posts: 102
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Re: Antimagic for melee classes

#5 Post by OrionJAnderson »

What does "burns latent spell energy" do, anyway?

Danton
Halfling
Posts: 95
Joined: Tue May 21, 2013 4:45 am

Re: Antimagic for melee classes

#6 Post by Danton »

OrionJAnderson wrote:What does "burns latent spell energy" do, anyway?
Puts random spell talents on cooldown.

Crim, The Red Thunder
Sher'Tul Godslayer
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Location: Nahgharash

Re: Antimagic for melee classes

#7 Post by Crim, The Red Thunder »

Aura of silence should NOT be irresistable. Picture that from the other side of the scale. You'd be causing crazy numbers of rares to suddenly instantly screw a mage player character.
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Laerte
Halfling
Posts: 88
Joined: Sat Sep 11, 2010 12:23 pm

Re: Antimagic for melee classes

#8 Post by Laerte »

Crim, The Red Thunder wrote:You'd be causing crazy numbers of rares to suddenly instantly screw a mage player character.
And how THAT could be a bad thing? :lol:

Strongpoint
Wyrmic
Posts: 212
Joined: Tue Apr 10, 2012 5:33 pm

Re: Antimagic for melee classes

#9 Post by Strongpoint »

Rather off-topic, but I would prefer less severe variant of silence . Penally to spellpower and\or spellcasting speed would be less deadly but still interesting.

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