Auto-generated ToME spoilers
Moderator: Moderator
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- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Auto-generated ToME spoilers
Can you add support for adjustable mastery levels? Currently, it's set at a listed value, but displays different masteries for those classes that share a tree (eg, AB and archmage both get Spell/Fire, at 1.2 & 1.3x respectively, but damage values are only given for 1.3x mastery)
It'd be helpful to see, for example, that if I can bump Cursed/Shadows to 1.5x, I can get another shadow
It'd be helpful to see, for example, that if I can bump Cursed/Shadows to 1.5x, I can get another shadow
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Auto-generated ToME spoilers
Unfortunately, making talent masteries configurable might be kind to implement. It's something I want to do, but it'll probably come after some other changes (such as artifacts).
Re: Auto-generated ToME spoilers
Yeah, can't have you going around being kind. 

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Auto-generated ToME spoilers
Oops.
"Kind of hard" is what I meant to say.
Apparently posting complete thoughts on this forum is kind of hard too.
"Kind of hard" is what I meant to say.
Apparently posting complete thoughts on this forum is kind of hard too.

Re: Auto-generated ToME spoilers
I hate to sound annoying but it would be nice to see this updated for 1.4, and future versions. I look forward to using it when the Orc campaign comes around.
Re: Auto-generated ToME spoilers
1.4 is now live. Sorry it took so long! (You're not being annoying at all. I plan on keeping up with new versions, I'm just behind right now.)Amphouse wrote:I hate to sound annoying but it would be nice to see this updated for 1.4, and future versions. I look forward to using it when the Orc campaign comes around.
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- Spiderkin
- Posts: 574
- Joined: Sun May 12, 2013 7:00 am
Re: Auto-generated ToME spoilers
Thanks a lot for updating this, and for creating it in the first place. It's a huge resource for the community.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
Re: Auto-generated ToME spoilers
Damage values for Warp Mines are not reported correctly
MADNESS rocks
Re: Auto-generated ToME spoilers
Embers of Rage info is now up (or will be up within the next few minutes).
I also fixed the Warp Mines error reported by Jenx.
I also fixed the Warp Mines error reported by Jenx.
Re: Auto-generated ToME spoilers
Yay, updates! Just so you know, there's a small bug in the Yeti description(They possess the #GOLDAlgid Rage# talent ...), the whitehoof stats section neglects to mention their high silence resistance, and something seems off with the cooldown of melting point. Also I expected whitehooves to be in the same undead section as skeletons and ghouls, but they have their own "undead" section. This might be intended though since you can never actually pick between the 3 undead races on any campaign, so they might as well be in a separate section?
Re: Auto-generated ToME spoilers
Thanks for the feedback.
I've fixed most of the issues you listed. Regarding the whitehooves' undead section, they're actually listed differently internally (as "minotaurundead" rather than "undead"), and they're a separate category in the Arena and Infinite Dungeon (the two campaigns that include both Maj'Eyal and Orcs races), so I think leaving them in a separate category is correct.
I've fixed most of the issues you listed. Regarding the whitehooves' undead section, they're actually listed differently internally (as "minotaurundead" rather than "undead"), and they're a separate category in the Arena and Infinite Dungeon (the two campaigns that include both Maj'Eyal and Orcs races), so I think leaving them in a separate category is correct.
Re: Auto-generated ToME spoilers
Please tell me this isn't dead and will be updated for 1.5...
Re: Auto-generated ToME spoilers
Heya, so I've been poking at this project, going bit slowly as not familiar with codebase, but managed to get the info to work with 1.5 + possessors (almost, one skill bugs out). Sent a pull request to Castler, hopefully he's still around to update things
If not I'll see about loading up the new data somewhere.

Re: Auto-generated ToME spoilers
I'm still around - at least occasionally - although I don't spend much time any more on ToME, so your willingness to work on 1.5.0 is a huge help. It may take a day or two to for me to get back into the codebase (my computer isn't even set up to build the sight right now), but I'll be happy to merge these changes.dartom wrote:Heya, so I've been poking at this project, going bit slowly as not familiar with codebase, but managed to get the info to work with 1.5 + possessors (almost, one skill bugs out). Sent a pull request to Castler, hopefully he's still around to update thingsIf not I'll see about loading up the new data somewhere.