Auto-generated ToME spoilers

Everything about ToME 4.x.x. No spoilers, please

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malboro_urchin
Archmage
Posts: 393
Joined: Thu Dec 12, 2013 7:28 pm

Re: Auto-generated ToME spoilers

#46 Post by malboro_urchin »

Can you add support for adjustable mastery levels? Currently, it's set at a listed value, but displays different masteries for those classes that share a tree (eg, AB and archmage both get Spell/Fire, at 1.2 & 1.3x respectively, but damage values are only given for 1.3x mastery)

It'd be helpful to see, for example, that if I can bump Cursed/Shadows to 1.5x, I can get another shadow
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Re: Auto-generated ToME spoilers

#47 Post by Castler »

Unfortunately, making talent masteries configurable might be kind to implement. It's something I want to do, but it'll probably come after some other changes (such as artifacts).
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Auto-generated ToME spoilers

#48 Post by HousePet »

Yeah, can't have you going around being kind. :P
My feedback meter decays into coding. Give me feedback and I make mods.

Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Re: Auto-generated ToME spoilers

#49 Post by Castler »

Oops.

"Kind of hard" is what I meant to say.

Apparently posting complete thoughts on this forum is kind of hard too. :o
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Auto-generated ToME spoilers

#50 Post by Amphouse »

I hate to sound annoying but it would be nice to see this updated for 1.4, and future versions. I look forward to using it when the Orc campaign comes around.

Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Re: Auto-generated ToME spoilers

#51 Post by Castler »

Amphouse wrote:I hate to sound annoying but it would be nice to see this updated for 1.4, and future versions. I look forward to using it when the Orc campaign comes around.
1.4 is now live. Sorry it took so long! (You're not being annoying at all. I plan on keeping up with new versions, I'm just behind right now.)
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Auto-generated ToME spoilers

#52 Post by Stuntofthelitter »

Thanks a lot for updating this, and for creating it in the first place. It's a huge resource for the community.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Auto-generated ToME spoilers

#53 Post by jenx »

Damage values for Warp Mines are not reported correctly
MADNESS rocks

Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Re: Auto-generated ToME spoilers

#54 Post by Castler »

Embers of Rage info is now up (or will be up within the next few minutes).

I also fixed the Warp Mines error reported by Jenx.
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Auto-generated ToME spoilers

#55 Post by Amphouse »

Yay, updates! Just so you know, there's a small bug in the Yeti description(They possess the #GOLDAlgid Rage# talent ...), the whitehoof stats section neglects to mention their high silence resistance, and something seems off with the cooldown of melting point. Also I expected whitehooves to be in the same undead section as skeletons and ghouls, but they have their own "undead" section. This might be intended though since you can never actually pick between the 3 undead races on any campaign, so they might as well be in a separate section?

Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Re: Auto-generated ToME spoilers

#56 Post by Castler »

Thanks for the feedback.

I've fixed most of the issues you listed. Regarding the whitehooves' undead section, they're actually listed differently internally (as "minotaurundead" rather than "undead"), and they're a separate category in the Arena and Infinite Dungeon (the two campaigns that include both Maj'Eyal and Orcs races), so I think leaving them in a separate category is correct.
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Auto-generated ToME spoilers

#57 Post by jenx »

can this be updated please?
MADNESS rocks

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: Auto-generated ToME spoilers

#58 Post by tabs »

Please tell me this isn't dead and will be updated for 1.5...

dartom
Wayist
Posts: 27
Joined: Thu Dec 22, 2016 5:27 pm

Re: Auto-generated ToME spoilers

#59 Post by dartom »

Heya, so I've been poking at this project, going bit slowly as not familiar with codebase, but managed to get the info to work with 1.5 + possessors (almost, one skill bugs out). Sent a pull request to Castler, hopefully he's still around to update things :) If not I'll see about loading up the new data somewhere.

Castler
Thalore
Posts: 153
Joined: Mon Mar 25, 2013 10:09 pm

Re: Auto-generated ToME spoilers

#60 Post by Castler »

dartom wrote:Heya, so I've been poking at this project, going bit slowly as not familiar with codebase, but managed to get the info to work with 1.5 + possessors (almost, one skill bugs out). Sent a pull request to Castler, hopefully he's still around to update things :) If not I'll see about loading up the new data somewhere.
I'm still around - at least occasionally - although I don't spend much time any more on ToME, so your willingness to work on 1.5.0 is a huge help. It may take a day or two to for me to get back into the codebase (my computer isn't even set up to build the sight right now), but I'll be happy to merge these changes.
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.

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