Change to townspeople? (Insane)

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Isotope-X
Thalore
Posts: 129
Joined: Tue May 28, 2013 1:34 pm

Change to townspeople? (Insane)

#1 Post by Isotope-X »

In 1.3.2 and 1.3.3, I've noticed that far fewer "special" townspeople are being generated (by which I mean, rare or better) for the traditional early game drowning spree. I'm seeing none in any towns except Last Hope, where there are fewer. This has happened with several characters (all Paradox Mages and Temporal Wardens, in case that matters).

I'm assuming this is part of "Reduced Insane and Madness flat level penalty" in the patch notes, but wanted to mention it in case it's actually a problem.

Starting an Insane character just doesn't feel right without ruthlessly killing off a unique or two. Of course, this is definitely a First Maj'Eyal World Problem...oh, boo hoo, I can't get to level 7 and walk around with an artifact or two for no reason!

Coldbringer
Archmage
Posts: 416
Joined: Mon Dec 15, 2014 10:08 pm

Re: Change to townspeople? (Insane)

#2 Post by Coldbringer »

and while we're on the subject, how come townspeople can't be drowned in Angolwen or the Dwarven city?
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Stenag
Yeek
Posts: 13
Joined: Sat Oct 24, 2015 6:38 pm

Re: Change to townspeople? (Insane)

#3 Post by Stenag »

I'd say that's because there is not enough water there.

cctobias
Wyrmic
Posts: 267
Joined: Sun Aug 24, 2014 11:37 pm

Re: Change to townspeople? (Insane)

#4 Post by cctobias »

You sure they are not stealthed/invis? This can happen a lot.

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