Command Staff

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Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Command Staff

#1 Post by Tom »

Hello

I have a good orange staff with 38% extra damage to fire.
+ a lot of other good things ofc.

Now I find a red staff with no less than 48% of light damage. Not as good elsewhere as the orange staff, but 48% sounds awesome.
I use Command Staff and the staff now has only 30% fire damage, so it went from 48% light to 30% fire. Not so cool anymore.

Is this how it should be?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Command Staff

#2 Post by Micbran »

Some staves have a light +% damage ego. This is normal.
A little bit of a starters guide written by yours truly here.

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Command Staff

#3 Post by Radon26 »

depends. did you had a 18% to light left over? or did that 18% just vanish?

Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Re: Command Staff

#4 Post by Tom »

Radon26 wrote:depends. did you had a 18% to light left over? or did that 18% just vanish?
Not sure, but I do think I actually did have 18% light remaining.

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Command Staff

#5 Post by Effigy »

All staves have a damage bonus, the damage type of which can be changed with Command Staff. Some staves can have an additional modifier to increase a specific damage type. This second bonus is not changed by Command Staff. The two bonuses are added together for display purposes if they are the same damage type.

Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Re: Command Staff

#6 Post by Tom »

Effigy wrote:The two bonuses are added together for display purposes if they are the same damage type.
Ok. I now killed the first altar boss in the slime tunnel.
He dropped an orange staff with 54%(!) lightning damage.

So I use Command Staff and.... yes, 30% fire and 24% lightning remains.
What a nasty set back. :(

OrionJAnderson
Halfling
Posts: 102
Joined: Tue May 12, 2015 5:59 pm

Re: Command Staff

#7 Post by OrionJAnderson »

Effigy wrote:All staves have a damage bonus, the damage type of which can be changed with Command Staff.
Not quite. A few artifact staves don't grant Command Staff. Bolbum's Big Knocker grants a fixed Physical bonus; Crystal Shard, IIRC, has Arcane and Blight. And I believe Penitence grants Nature. The first two won't allow you to chang etheir element and I don't think Penitence does either.

Effigy
Uruivellas
Posts: 970
Joined: Fri Oct 10, 2014 4:00 pm

Re: Command Staff

#8 Post by Effigy »

Fixed artifacts don't have random mods, so they have their own rules of course. A fixedart can have basically any stat the developer wants it to have (or not have).

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