Archmage Wildfire

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Post Reply
Message
Author
Tom
Spiderkin
Posts: 555
Joined: Wed Apr 27, 2011 11:04 pm

Archmage Wildfire

#1 Post by Tom »

Hello

As has been posted before in this group, this is a good class.
For me who normally play rogue or necromancer this was a cool way into the mage class.

I only opened up WildFire and maxed all talents in that tree as well as putting a CC into it.
With the MoltenSkin armour and a few more boosts to fire damage he kills almost anything now.
FireFlash, Inferno and Blastwave and the starting room in orc prides has no orcs alive anymore.

Progidies I put 1 into Meteoric Crash which is fun and adds to the first attack (usually FireFlash) pretty much.
Perhaps a defensive Prodigie would be better, but at this stage he is pretty buff.

I read another post (yeek archmage) which did not bring in CON into the pic.
I raised MAG to 40 and then CON to max asap.
First when CON was at 60 I started Willpower. This to prevent one hit kills, and it worked fine for me.

I ran into this bad bad bad guy in an orc pride. When I met him in an earlier game he immidiately stole all my mana when I attacked with a spell and I barely escaped with my life.
This time I hit him from behind corners. I shot FireFlash and Inferno when he did not have me i line of sight.
Then a strategic phase door and waited for him to move closer. Then shot again the same spells and after three of those combinations he was dead.
Less than 2 min. This felt really cool.

In a Farportal I got lvl up. I didnt use it until after a few minutes.
10 steps later I was hit by something invisible. *bom bang bom*
7(!) hp left from more than 1K. Orc Master something.
When I feel invincible, and unkillable is the time when I am most vulnerable.

Archmage Wild Fire is a fun class to play. I selected Shalore Elf as race and Im ok with that. Timeless(5) is really good.

Post Reply