Betatest 1.3: RC1 is up!

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darkgod
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Betatest 1.3: RC1 is up!

#1 Post by darkgod »

http://te4.org/beta-test

Please report all problems & bugs for RC1 in this new thread.

Most of the reported bugs should be fixed; do no hesitate to re-report things you alraedy reported in previous betas if you see any.

If nothing very important is found this will be nearly the release!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

themuffinthief
Halfling
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Re: Betatest 1.3: RC1 is up!

#2 Post by themuffinthief »

Does that mean this version will validate?

donkatsu
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Re: Betatest 1.3: RC1 is up!

#3 Post by donkatsu »

It looks like it does!

sorro
Low Yeek
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Re: Betatest 1.3: RC1 is up!

#4 Post by sorro »

Creating a mindslayer throws this error:
https://dl.dropboxusercontent.com/u/472 ... rl_rc1.PNG

Sheila
Magical Girl
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Re: Betatest 1.3: RC1 is up!

#5 Post by Sheila »

Reshape seems to break certain usable items (I became unable to use my mace of projection at some point, the game said I didn't have any such item, re-equipping, swapping, and re-reshaping doesn't help)
Got a few lua errors when trying to reshape some armor I got in town before leaving (on insane, couldn't really reproduce it after that) http://puu.sh/gvU8q.png
it stopped and worked after retrying once (on each piece)
Tumble still doesn't work with autotarget.

Edit: I seem to have a massive amount of armor on my mindslayer, like 79 even without any equips or sustains on, no clue what could be causing it. I also somehow reached 70% nature, 25% arcane and 50% mind resists with a robe that only had like 18%, 5% and 10% respectively, so 5 times the ammount. Might all be related to reshape, armor seemed to have gone up more than it should have after auto-reshape (although the item looked normal. I THINK, still not entirely sure about this) It shows under 'c'haracter and on my mouseover tooltip. Might be a display error?
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

0player
Uruivellas
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Re: Betatest 1.3: RC1 is up!

#6 Post by 0player »

Sheila wrote:Reshape seems to break certain usable items (I became unable to use my mace of projection at some point, the game said I didn't have any such item, re-equipping, swapping, and re-reshaping doesn't help)
Reshape changes the name of the item, I've been looking into updating hotkeys but not there yet.
Sheila wrote:Edit: I seem to have a massive amount of armor on my mindslayer, like 79 even without any equips or sustains on, no clue what could be causing it. I also somehow reached 70% nature, 25% arcane and 50% mind resists with a robe that only had like 18%, 5% and 10% respectively, so 5 times the ammount. Might all be related to reshape, armor seemed to have gone up more than it should have after auto-reshape (although the item looked normal. I THINK, still not entirely sure about this) It shows under 'c'haracter and on my mouseover tooltip. Might be a display error?
Never was able to reproduce this, and it is very strange. At this point, I'm thinking about axing autoreshape... too many bugs.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3: RC1 is up!

#7 Post by Sheila »

0player wrote:
Sheila wrote:Reshape seems to break certain usable items (I became unable to use my mace of projection at some point, the game said I didn't have any such item, re-equipping, swapping, and re-reshaping doesn't help)
Reshape changes the name of the item, I've been looking into updating hotkeys but not there yet.
Sheila wrote:Edit: I seem to have a massive amount of armor on my mindslayer, like 79 even without any equips or sustains on, no clue what could be causing it. I also somehow reached 70% nature, 25% arcane and 50% mind resists with a robe that only had like 18%, 5% and 10% respectively, so 5 times the ammount. Might all be related to reshape, armor seemed to have gone up more than it should have after auto-reshape (although the item looked normal. I THINK, still not entirely sure about this) It shows under 'c'haracter and on my mouseover tooltip. Might be a display error?
Never was able to reproduce this, and it is very strange. At this point, I'm thinking about axing autoreshape... too many bugs.
It seemed to happen to me with ashes on, and not without, at least the whole errors at town thing, didn't take it further than that.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

donkatsu
Uruivellas
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Re: Betatest 1.3: RC1 is up!

#8 Post by donkatsu »

When you use Time Skip and it fails because there's already a terrain effect there (in my case, Spatial Tether) then it doesn't go on cooldown or take a turn, but it still does damage.

0player
Uruivellas
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Re: Betatest 1.3: RC1 is up!

#9 Post by 0player »

Paradox Mage bugs:
- With large global speed (Yeek), casting Reprieve and returning back after 3 actions caused a million of turns to pass. I know it wasn't just an insanely fast enemy since effects ticked on me in the combat log. I died in Bearscape horribly.
- Occasionally this happens when I try to dig out Materialize Barrier with Dust to Dust: http://hastebin.com/jihalijaho
- Energy Absorption log messages refer to "energy drain".

spastic
Higher
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Re: Betatest 1.3: RC1 is up!

#10 Post by spastic »

This may be a dumb question, but how do I test RC1 with Ashes DLC?

0player
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Re: Betatest 1.3: RC1 is up!

#11 Post by 0player »

spastic wrote:This may be a dumb question, but how do I test RC1 with Ashes DLC?
Please don't!

darkgod
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Re: Betatest 1.3: RC1 is up!

#12 Post by darkgod »

Why not 0player ?
As for how, you just put ashes-urhrok.teaac file from game/addons or game/dlcs from your normal install into 1.3 RC1 game/addons folder and make sure you do log on
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Sheila
Magical Girl
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Re: Betatest 1.3: RC1 is up!

#13 Post by Sheila »

Playing TW seems to murder my FPS after a while, even just autoexploring becomes incredibly painful.
Yay toasters! Seems to be solved on relaunch but yeah :/
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

0player
Uruivellas
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Joined: Fri May 24, 2013 4:27 pm

Re: Betatest 1.3: RC1 is up!

#14 Post by 0player »

Sheila wrote:Playing TW seems to murder my FPS after a while, even just autoexploring becomes incredibly painful.
Yay toasters! Seems to be solved on relaunch but yeah :/
Ah well, it used to be worse :/ Seems to be some clones' memory leaks. If you can, inspect game.entities and what they contain.

Velorien
Archmage
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Re: Betatest 1.3: RC1 is up!

#15 Post by Velorien »

The tooltip for the temporal hounds doesn't seem to mention their physical resistance. Also, they all have level-up arrows on their indicators at the top of the screen even though you can't take control of them to assign points.

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