Betatest 1.3: beta8 is up!
Moderator: Moderator
Betatest 1.3: beta8 is up!
http://te4.org/beta-test
Please report all problems & bugs for beta8 in this new thread.
Most of the reported bugs should be fixed; do no hesitate to re-report things you alraedy reported in previous betas if you see any
Please report all problems & bugs for beta8 in this new thread.
Most of the reported bugs should be fixed; do no hesitate to re-report things you alraedy reported in previous betas if you see any
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3: beta8 is up!
I had the game freeze and crash on me in Scintillating Caves as a Temporal Warden. Dimensional Step was telling me I didn't have line of sight to any tile, even the tiles adjacent to me. Nothing on the screen indicated that I couldn't see any of the tiles I was Stepping to. Here's the log at the end of the crash:
Code: Select all
[LOG] You do not have line of sight.
[LOG] Centurion casts Dimensional Step.
[LOG] You do not have line of sight.
[USERCHAT] channel achievement aut0myth tome The Arena false false
[LOG] Centurion casts Dimensional Step.
Server latency 131
[USERCHAT] channel talk Effigy tome i don't think so
[LOG] You do not have line of sight.
[LOG] Centurion casts Dimensional Step.
[USERCHAT] channel achievement dicktrickle123 tome The Arena false false
[USERCHAT] channel talk Ivels tome buffs of the same type overwrite each other I think
[LOG] You do not have line of sight.
[LOG] Centurion casts Dimensional Step.
[LOG] Centurion stops burning.
[LOG] Centurion's temporal clone receives #LIGHT_GREEN#6 healing#LAST# from Temporal Restoration Field.
[LOG] Centurion is dazed!
checkHit 27.25 17.1
=> chance to hit 76
[LOG] #00ff00##UID:1049:0#Talent Dimensional Anchor is ready to use.
[LOG] #00ff00##UID:1048:0#Talent Banish is ready to use.
[LOG] #fbd578#Centurion#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Temporal Restoration Field.
[ATTACK] attacking with innate combat
[ATTACK] to Centurion's temporal clone :: 4.5803967377909 10 11 22.081003279839 :: 1
checkHit 19 22.081003279839
=> chance to hit 43
[LOG] Something misses Centurion's temporal clone.
[LOG] Centurion's temporal clone casts Dimensional Anchor.
[SPELL CRIT %] 4.9
checkHit 22.273386023984 37.677579540093
=> chance to hit 12
checkHit 13.882418873824 37.677579540093
=> chance to hit 0
Astar fail: destination unreachable
[LOG]
[LOG] You are unable to move!
[LOG] Centurion retunes the fabric of spacetime.
[LOG] #PINK#Your summoned Centurion's temporal clone disappears.
[LOG] Centurion's temporal clone receives #LIGHT_GREEN#6 healing#LAST# from Temporal Restoration Field.
[LOG] #{bold}#Temporal Restoration Field killed Centurion's temporal clone!#{normal}#
[LOG] #fbd578#Centurion#LAST# receives #LIGHT_GREEN#6 healing#LAST# from Temporal Restoration Field.
Astar fail: destination unreachable
[LOG] #UID:127059:0#Centurion's temporal clone hits Something for #LIGHT_STEEL_BLUE#36 temporal#LAST#, #aaaaaa#36 physical#LAST# (73 total damage).
[LOG]
[LOG] #fbd578#Centurion#LAST# receives
Re: Betatest 1.3: beta8 is up!
Auto target seems to refuse prioritizing my mouse when an enemy is nearby, so if I point at an empty tile then it will just keep targetting the enemy and makes certain talents harder to use, specially problematic for AoEs probably.
For example when an enemy is present and I target an empty tile with tumble,
it won't let me saying that I need an empty space to roll to, so it's just targetting that enemy and won't let me target an empty space, but works normally when nothing is in sight.
Edit: Tested with dimensional step and it asks for a target, so that works and can be used. DG said phase door works the same way, so maybe tumble is the odd one out?
For example when an enemy is present and I target an empty tile with tumble,
it won't let me saying that I need an empty space to roll to, so it's just targetting that enemy and won't let me target an empty space, but works normally when nothing is in sight.
Edit: Tested with dimensional step and it asks for a target, so that works and can be used. DG said phase door works the same way, so maybe tumble is the odd one out?
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: Betatest 1.3: beta8 is up!
Typos in the TW class description: "duel-weapon fighting" should be "dual-weapon fighting" and "Seemlessly" should be "Seamlessly".
Ghoul never existed, this never happened!
Re: Betatest 1.3: beta8 is up!
I think auto-targeting is backwards.
It starts off enabled, I played around, couldn't get it to do anything. When I disabled it it started to work.
Also, could this be a third option with bump/not bump? Or could it be assigned to a hotkey? It would be really nice to be able to toggle this on and off with a keystroke instead of going into game options.
It starts off enabled, I played around, couldn't get it to do anything. When I disabled it it started to work.
Also, could this be a third option with bump/not bump? Or could it be assigned to a hotkey? It would be really nice to be able to toggle this on and off with a keystroke instead of going into game options.
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Re: Betatest 1.3: beta8 is up!
2 things: I found Morrigor twice, once in Dreadfell, where I transmogrified it, and a second time in Kryl'Feijan, where I again transmogrified it.
Also in Kryl'Feijan, Gravity Spike moves the sacrificial altar as well as enemies, and this causes the altar to warp like a picture stretched to fit the wrong resolution.
Also in Kryl'Feijan, Gravity Spike moves the sacrificial altar as well as enemies, and this causes the altar to warp like a picture stretched to fit the wrong resolution.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Betatest 1.3: beta8 is up!
Can you reproduce it ?donkatsu wrote:I had the game freeze and crash on me in Scintillating Caves as a Temporal Warden. Dimensional Step was telling me I didn't have line of sight to any tile, even the tiles adjacent to me. Nothing on the screen indicated that I couldn't see any of the tiles I was Stepping to. Here's the log at the end of the crash:
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3: beta8 is up!
Quote from git commits log which made me crack up:
Glad to see 1.3 progressing and even more glad I can stop badgering DG about that ego list code, since Castler took care of it yesterday..can't trigger contingency by hitting yourself in the face
Re: Betatest 1.3: beta8 is up!
What ? where?Zireael wrote:Glad to see 1.3 progressing and even more glad I can stop badgering DG about that ego list code, since Castler took care of it yesterday..
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3: beta8 is up!
Have not been able to reproduce, sorry.darkgod wrote:Can you reproduce it ?
Re: Betatest 1.3: beta8 is up!
Tirakai's maul don't show on the doll when equipped as a 2-hander by ogre doombringer. I'm running beta8 with ashes, otherwise no addons.
Re: Betatest 1.3: beta8 is up!
my ogre'adin just fired second life 3 times. 2 times i died anyway, but the 3rd time i stayed alive for 1 more turn. then died anyway. every time the second life was triggered i got an error. i got a sceen shot of the first report, but i have "send" all 3 of the reports. on the 3rd report i automatically said i died, when i survived for, as above, 1 more turn.
also, twice now i have teleported into a spot, that i cannot teleport to.
first was in the old forest castle, and second as shown below.
also, twice now i have teleported into a spot, that i cannot teleport to.
first was in the old forest castle, and second as shown below.
- Attachments
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- da vault.jpg (21.96 KiB) Viewed 6192 times
Re: Betatest 1.3: beta8 is up!
I dont understand what you mean radeaon, what you mean exactly ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3: beta8 is up!
i was playing as the sun paladin ogre.
the talent "second life" is a sustain, that deactivates as soon as you are below 1 hp, and heal you back up.
he died 3 times.
the first time i died, second life deactivated, i got sent to the space lobby, and an error report appeared.
the second time i died, second life deactivates, i got sent to space lobby, and another error report appears.
third time, second life deactivates, i get error report, i did not die... that turn. i die turn later.
i pressed "send" on all of those reports, so surely some got them right?
only, at the 3rd time, i automatically said i died, cause i was sure i did. so i write this to fix the possible confusion, or to inform that something happened if you didn't get it.
also, elsewhere i hear that you can teleport to a "no teleport" tile, if you are already in that vault.
when i posted the image, i was sure it was another bug.
the talent "second life" is a sustain, that deactivates as soon as you are below 1 hp, and heal you back up.
he died 3 times.
the first time i died, second life deactivated, i got sent to the space lobby, and an error report appeared.
the second time i died, second life deactivates, i got sent to space lobby, and another error report appears.
third time, second life deactivates, i get error report, i did not die... that turn. i die turn later.
i pressed "send" on all of those reports, so surely some got them right?
only, at the 3rd time, i automatically said i died, cause i was sure i did. so i write this to fix the possible confusion, or to inform that something happened if you didn't get it.
also, elsewhere i hear that you can teleport to a "no teleport" tile, if you are already in that vault.
when i posted the image, i was sure it was another bug.
Re: Betatest 1.3: beta8 is up!
I have not :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
