Betatest 1.3: beta5 is up!
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Re: Betatest 1.3: beta5 is up!
When standing in front of a store the Ogre tile goes under the store door instead of over making it look like he has no head.
Re: Betatest 1.3: beta5 is up!
not sure why but within the last hour i've crashed 4 times on 1.3, three of them while moving from one area to another (sandworm->world, world->RuinedHalfing and RuinedHalfling->World) and the last of them being while trying to save. Crashed here being the game not recognizing/responding to any keyboard or mouse commands
Due to the last i suscept it might have something to do with autosaving not properly releasing after having saved (as i could grab that save after i killed the game via task manager)
Due to the last i suscept it might have something to do with autosaving not properly releasing after having saved (as i could grab that save after i killed the game via task manager)
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Re: Betatest 1.3: beta5 is up!
When casting some area effect spells (Shadow blast and the like), I'm getting weird horizontal lines going across the screen. I have to turn OpenGL off completely to get them to go away, or (my choice) turn off distortions. I'm using AMD Radeon HD 7650 (or something... 7000 series anyway) if that helps.
Picture here:
http://postimg.org/image/xbmu8qp01/
This was previously posted here http://forums.te4.org/viewtopic.php?f=3 ... 21#p197521, but I wanted to be sure it was in the right place to get eyes on it.
Picture here:
http://postimg.org/image/xbmu8qp01/
This was previously posted here http://forums.te4.org/viewtopic.php?f=3 ... 21#p197521, but I wanted to be sure it was in the right place to get eyes on it.
Re: Betatest 1.3: beta5 is up!
Hello guys,
I found a weird bug as well - I checked the Ctrl+M window for ToME channel message log, and at first, when mouse-scrolling too fast for previous messages, the message history window (not the rest of the game, including the graphics, from what I can tell) got all messed up, and got fine after ~10 seconds (my guess is that the game was looking up chat history and got back up to a normal look after getting it from the server). Slow mouse-scrolling did not seem to cause this effect, but the lag suggests the log was indeed communicating with the chat server.
The real problem, however, occured right after exiting the message history - no matter what talents or what commands ("look", for example) I used, I lost my targeting reticule and the path display. I could still target anything I wanted using a mouse cursor (I did not see the targeting path, though), and saving and restarting the game solved the problem.
I found a weird bug as well - I checked the Ctrl+M window for ToME channel message log, and at first, when mouse-scrolling too fast for previous messages, the message history window (not the rest of the game, including the graphics, from what I can tell) got all messed up, and got fine after ~10 seconds (my guess is that the game was looking up chat history and got back up to a normal look after getting it from the server). Slow mouse-scrolling did not seem to cause this effect, but the lag suggests the log was indeed communicating with the chat server.
The real problem, however, occured right after exiting the message history - no matter what talents or what commands ("look", for example) I used, I lost my targeting reticule and the path display. I could still target anything I wanted using a mouse cursor (I did not see the targeting path, though), and saving and restarting the game solved the problem.
A bus station is a place where buses stop.
A train station is a place where trains stop.
On my table, there is a workstation ...
A train station is a place where trains stop.
On my table, there is a workstation ...
Re: Betatest 1.3: beta5 is up!
Huh, that's new. The second thing, I mean. The first one we're tracking down fiercely.Zicher wrote:Hello guys,
I found a weird bug as well - I checked the Ctrl+M window for ToME channel message log, and at first, when mouse-scrolling too fast for previous messages, the message history window (not the rest of the game, including the graphics, from what I can tell) got all messed up, and got fine after ~10 seconds (my guess is that the game was looking up chat history and got back up to a normal look after getting it from the server). Slow mouse-scrolling did not seem to cause this effect, but the lag suggests the log was indeed communicating with the chat server.
The real problem, however, occured right after exiting the message history - no matter what talents or what commands ("look", for example) I used, I lost my targeting reticule and the path display. I could still target anything I wanted using a mouse cursor (I did not see the targeting path, though), and saving and restarting the game solved the problem.
Re: Betatest 1.3: beta5 is up!
The change to drowning in 1.3.0b5 broke other things that affected air. Constrict and curse of nightmares will reduce air, but never kill or do damage unless the target is also standing in water/sand.
Re: Betatest 1.3: beta5 is up!
That is true, that is my oversight. You pretty much just need to set a turn proc, I suppose... I'll fix it as long as stuff uses suffocate() and not something funky.Alisar wrote:The change to drowning in 1.3.0b5 broke other things that affected air. Constrict and curse of nightmares will reduce air, but never kill or do damage unless the target is also standing in water/sand.
Re: Betatest 1.3: beta5 is up!
What specifically was changed with regard to drowning?
Re: Betatest 1.3: beta5 is up!
You only take suffocation damage if you're standing at the tile that you can't breathe in. Was added to prevent wtf deaths as the previous method of detecting it was iffy.Effigy wrote:What specifically was changed with regard to drowning?
Now I've made it so it's either that or suffocate() being called through literally any other means.
Re: Betatest 1.3: beta5 is up!
If you need me to do some additional testing, perhaps with changing graphical settings or the like, let me know.0player wrote:Huh, that's new. The second thing, I mean. The first one we're tracking down fiercely.Zicher wrote:Hello guys,
I found a weird bug as well - I checked the Ctrl+M window for ToME channel message log, and at first, when mouse-scrolling too fast for previous messages, the message history window (not the rest of the game, including the graphics, from what I can tell) got all messed up, and got fine after ~10 seconds (my guess is that the game was looking up chat history and got back up to a normal look after getting it from the server). Slow mouse-scrolling did not seem to cause this effect, but the lag suggests the log was indeed communicating with the chat server.
The real problem, however, occured right after exiting the message history - no matter what talents or what commands ("look", for example) I used, I lost my targeting reticule and the path display. I could still target anything I wanted using a mouse cursor (I did not see the targeting path, though), and saving and restarting the game solved the problem.
A bus station is a place where buses stop.
A train station is a place where trains stop.
On my table, there is a workstation ...
A train station is a place where trains stop.
On my table, there is a workstation ...
Re: Betatest 1.3: beta5 is up!
Description for temporal warden player character: "duel-weapon" should be "dual-weapon"
Description for ogre guard: "A maul-wield ogre" should be "A maul-wielding ogre"
The vats in the new dungeon are labelled "unknown actor"
Description for ogre guard: "A maul-wield ogre" should be "A maul-wielding ogre"
The vats in the new dungeon are labelled "unknown actor"
Re: Betatest 1.3: beta5 is up!
Not sure if you guys are aware of this issue but in case no one has mentioned it
Reshape has two related (I think) issues, one more serious than the other. The first is just a glitch (again I think) where the Name of the item becomes: Reshaped (+current reshape bonus, +current reshape bonus) Reshaped (+old reshape bonus, +old reshape bonus) Item Name. This looks like a simple problem with how the "reshaped" ego is appended.
The more serious one has to do with command staff. If you reshape a staff and then command it to change its element, the additional damage will be -reshape bonus old element, +reshape bonus added to the normal additional damage of the new element.
For example -7% fire damage, +27% light damage if your additional damage bonus was 20% and your reshape bonus: 7. I'm pretty sure since damage spells don't apply negative damage that this is just a pure bonus to the staff damage beyond the intended weapon bonus but the negative damage makes it seem like a bug.
Reshape has two related (I think) issues, one more serious than the other. The first is just a glitch (again I think) where the Name of the item becomes: Reshaped (+current reshape bonus, +current reshape bonus) Reshaped (+old reshape bonus, +old reshape bonus) Item Name. This looks like a simple problem with how the "reshaped" ego is appended.
The more serious one has to do with command staff. If you reshape a staff and then command it to change its element, the additional damage will be -reshape bonus old element, +reshape bonus added to the normal additional damage of the new element.
For example -7% fire damage, +27% light damage if your additional damage bonus was 20% and your reshape bonus: 7. I'm pretty sure since damage spells don't apply negative damage that this is just a pure bonus to the staff damage beyond the intended weapon bonus but the negative damage makes it seem like a bug.
Re: Betatest 1.3: beta5 is up!
The second one's an old bug I imagine bug I can fix it. The first one can I get more info on? never had it.Gandolfo wrote:Not sure if you guys are aware of this issue but in case no one has mentioned it
Reshape has two related (I think) issues, one more serious than the other. The first is just a glitch (again I think) where the Name of the item becomes: Reshaped (+current reshape bonus, +current reshape bonus) Reshaped (+old reshape bonus, +old reshape bonus) Item Name. This looks like a simple problem with how the "reshaped" ego is appended.
The more serious one has to do with command staff. If you reshape a staff and then command it to change its element, the additional damage will be -reshape bonus old element, +reshape bonus added to the normal additional damage of the new element.
For example -7% fire damage, +27% light damage if your additional damage bonus was 20% and your reshape bonus: 7. I'm pretty sure since damage spells don't apply negative damage that this is just a pure bonus to the staff damage beyond the intended weapon bonus but the negative damage makes it seem like a bug.
Re: Betatest 1.3: beta5 is up!
Hidden compond "game" as cursed
Code: Select all
Lua Error: /engine/Entity.lua:110: Entity definition has a closure: tmp/EFF_CURSE_OF_MADNESS/def/activate has upvalue Stats
At [C]:-1
At [C]:-1 error
At /engine/Entity.lua:110 init
At /engine/Actor.lua:45 init
At /mod/class/Actor.lua:228 init
At /mod/class/NPC.lua:30 init
At /mod/class/PartyMember.lua:27 init
At /engine/class.lua:104 new
At /mod/class/Party.lua:248 setPlayer
At /data/quests/ring-of-blood.lua:69 start_game
At /data/chats/ring-of-blood-orb.lua:37 action
At /engine/dialogs/Chat.lua:93 use
At /engine/dialogs/Chat.lua:46 fct
At /engine/ui/VariableList.lua:123 onUse
At /engine/ui/VariableList.lua:98 fct
At /engine/Mouse.lua:56 receiveMouse
At /engine/Mouse.lua:94 delegate
At /engine/ui/Dialog.lua:601 mouseEvent
At /engine/ui/Dialog.lua:342 fct
At /engine/Mouse.lua:56
You are likely to be eaten by a grue
Re: Betatest 1.3: beta5 is up!
Gotcha, thanks!