Betatest 1.3 ! We need moar souls !

Everything about ToME 4.x.x. No spoilers, please

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Shin42
Posts: 2
Joined: Thu Jan 15, 2015 4:51 pm

Re: Betatest 1.3 ! We need moar souls !

#121 Post by Shin42 »

I got Shasshhiy'Kaish event twice, and both times she dropped Crown of Burning Pain

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: Betatest 1.3 ! We need moar souls !

#122 Post by ghostbuster »

edge2054 wrote:
Shin42 wrote:
  • As TW if you shoot bow while using another weapon set you'll apply said weapons' effects until you manually switch sets. I'm not sure if it applies to all effects, but it definitely applies Wintertide's Winter storm.
I can't reproduce this. Did you have Warden's Call?
I was thinking the same thing when I started to use wintertide. But, actually it does not. Wintertide effect is not applied by the bow attacks, but by the wardens that are summoned by the bow threading talents when they perform a melee attack.

The Selfish Gene
Cornac
Posts: 37
Joined: Sat Jan 31, 2015 6:34 am

Re: Betatest 1.3 ! We need moar souls !

#123 Post by The Selfish Gene »

I'm testing the second beta and I see that now the Temporal Hounds scale with the magic stat. I was wondering if this is a nerf? They used to have 65 all stats on my level 15 adventurer, now they only have 48. How much magic would I need to get parity with the old version?

Also, how does the magic scaling work? Is the scaling more linear? In this case I can see the hounds being more useful in the late game than early on. If magic also uses tier scaling for spells then I'm guessing this is a nerf as I can't really have as much magic as I can have spellpower. I'm planning a build for a nightmare game with my brother. I think the hounds are pretty cool, so I hope I can make them work. :p

I have no real way to test if they can do much end game. Does their damage scale with my levels?

EDIT: Also, a very small nitpick. Shouldn't the options when you can stroll be "Stroll" and "Stay here"? It seems a little weird to use "there" to talk about your current location. Unless the prompt consider the character and the player to be separate entities and you're giving your character an order, but the rest of the game does not do this.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3 ! We need moar souls !

#124 Post by edge2054 »

yeah, it's a nerf. I'll tweak the values up a bit to account for it. It has to scale off magic though because it's way to easy to exploit otherwise.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3 ! We need moar souls !

#125 Post by Sheila »

UHHH I'll just let this picture speak for itself:
Image
Can equip things to random slots if I do it manually (drag and drop)

Also how does fatigue interact with the new paradox? Is it the same as the old one?
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Betatest 1.3 ! We need moar souls !

#126 Post by edge2054 »

^^ best bug ever. My skeleton is now wearing swords on his face and armor on his feet.

The real bug here is that it's not displaying. Please fix asap!

And yeah, I think fatigue and paradox is the same as it was. Twice your fatigue is a multiplier on your fail chance (so 25% fatigue would increase 2% to 3%).

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3 ! We need moar souls !

#127 Post by Sheila »

edge2054 wrote:^^ best bug ever. My skeleton is now wearing swords on his face and armor on his feet.

The real bug here is that it's not displaying. Please fix asap!

And yeah, I think fatigue and paradox is the same as it was. Twice your fatigue is a multiplier on your fail chance (so 25% fatigue would increase 2% to 3%).
Now we can truly roleplay as pirates and put swords in our mouths.
Or a tonberry and have a knife and a lite in the other hand.
Edit: that doesn't work, what a picky bug
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Betatest 1.3 ! We need moar souls !

#128 Post by Stuntofthelitter »

Temporary changelog available here for your enjoyment, courtesy of 0player.

edit: link made more obvious so that those farther away, like in Russia, can still see it.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3 ! We need moar souls !

#129 Post by Sheila »

Stuntofthelitter wrote:Temporary changelog available here for your enjoyment, courtesy of 0player.

edit: link made more obvious so that those farther away, like in Russia, can still see it.
Image
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Betatest 1.3 ! We need moar souls !

#130 Post by 0player »

That got fixed, Shelia. :P

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Betatest 1.3 ! We need moar souls !

#131 Post by Sheila »

0player wrote:That got fixed, Shelia. :P
shh not live yet
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

MarginalMagus
Halfling
Posts: 82
Joined: Wed Jun 26, 2013 3:51 am

Re: Betatest 1.3 ! We need moar souls !

#132 Post by MarginalMagus »

On Shalore Corruptor, in ogre dungeon: phase door rune behaving as if 0 cooldown.
milo wrote:Odd. My friendly Inner Demon fearscaped me. Guess that's how they say hi.

IejirIsk
Halfling
Posts: 97
Joined: Fri Jul 11, 2014 7:43 am

Re: Betatest 1.3 ! We need moar souls !

#133 Post by IejirIsk »

not gotten beta 2 yet, but apparently, developer mode goes by 'new character' ALOT faster.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Betatest 1.3 ! We need moar souls !

#134 Post by 0player »

Hm? You mean?

IejirIsk
Halfling
Posts: 97
Joined: Fri Jul 11, 2014 7:43 am

Re: Betatest 1.3 ! We need moar souls !

#135 Post by IejirIsk »

as in 10-15s as opposed to 45 seconds to bring up the new character screen (assuming i dont typo something in which case, it just hangs)

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