Betatest 1.3 ! We need moar souls !

Everything about ToME 4.x.x. No spoilers, please

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Stuntofthelitter
Spiderkin
Posts: 574
Joined: Sun May 12, 2013 7:00 am

Re: Betatest 1.3 ! We need moar souls !

#76 Post by Stuntofthelitter »

The Selfish Gene - The option is still there, it just only shows up if you have the 50 gold.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/

The Selfish Gene
Cornac
Posts: 37
Joined: Sat Jan 31, 2015 6:34 am

Re: Betatest 1.3 ! We need moar souls !

#77 Post by The Selfish Gene »

Stuntofthelitter wrote:The Selfish Gene - The option is still there, it just only shows up if you have the 50 gold.
Ahh! You're right. Thank you!

livor
Low Yeek
Posts: 9
Joined: Wed Feb 04, 2015 4:02 pm

Re: Betatest 1.3 ! We need moar souls !

#78 Post by livor »

Not sure if it's known or not but the graphic bug with ogres (or other large player dolls) and doors also occur with the crystals in scintillating caves.

jdisk
Halfling
Posts: 94
Joined: Wed Aug 13, 2014 4:05 pm

Re: Betatest 1.3 ! We need moar souls !

#79 Post by jdisk »

Found an ugly bug.

I activated the orb of many ways for the first time in the Reknor farportal.
Lua Error: something with "out of memory"
I typed some description, hit send, got the achievement announcement.
I closed that and then the game got into some kind of endless loop. The calendar advanced about once a second without me pressing a button. I could open the game menu with escape, but the program did not react. I had to kill it.

When I killed it with Process explorer, it had a working set of 1.5 GByte. I'll append the last lines of the log. If you need more, say so, I've saved all the logs.
Attachments
oom.zip
(3.69 KiB) Downloaded 200 times

achoice
Halfling
Posts: 83
Joined: Mon Jun 30, 2008 7:14 pm

Re: Betatest 1.3 ! We need moar souls !

#80 Post by achoice »

I do not like Beta-period. It makes me NOT start a new char until new version is released... :(

themuffinthief
Halfling
Posts: 81
Joined: Sat May 11, 2013 6:58 pm

Re: Betatest 1.3 ! We need moar souls !

#81 Post by themuffinthief »

Had to stop in to say this. Whoever decided sleep should finally be changed (and removable with a mental wild), I love you.

Psitticine
Yeek
Posts: 10
Joined: Wed Nov 30, 2011 3:27 pm

Re: Betatest 1.3 ! We need moar souls !

#82 Post by Psitticine »

I may have missed the memo, but are cross-tier effects still in? The tier-based colour coding seems to have vanished (on my TW, at least). I kinda miss it - it was always fun to watch 'em bump into the next bracket.

EDIT: Ne'er mind. I see they are just kicking in at higher levels than before.
Last edited by Psitticine on Sun Feb 08, 2015 2:04 am, edited 1 time in total.

Calodine
Cornac
Posts: 40
Joined: Fri Dec 30, 2011 4:21 am

Re: Betatest 1.3 ! We need moar souls !

#83 Post by Calodine »

I'm getting a weird sprite issue and we can't figure out what causes it. It's essentially my weapon (Mostly noticeable with the bow, but I THINK the sword does it too) poking up into the tile above when I move. Given it's all of a couple of frames it's real hard to get a screenshot, but from basic testing stuff it looks like it's something to do with celerity. Doesn't happen on the first move after an action, but every single move after I have a stack does it. Just a guess, but that's the best I could come up with.
20:23 DarkGod: googina .. hum

Psitticine
Yeek
Posts: 10
Joined: Wed Nov 30, 2011 3:27 pm

Re: Betatest 1.3 ! We need moar souls !

#84 Post by Psitticine »

My TW just reached the encounter with his Paradox Mage future twin. I had just come back from dealing with Epoch, we went a few rounds, doing sane and reasonable harm to each other, and then this happened:

Two-Hat the Paradox Mage hits Two-Hat for (3 webs of fate), 7 nature, (1 webs of fate), 2 mind, (3 webs of fate), 7 nature, (0 webs of fate), 1 mind, (303061 webs of fate), (200085 shared), 627190 temporal (627208 total damage).
Webs of Fate hits Two-Hat the Paradox Mage for (0 converted), (0 converted), (0 converted), (0 converted), (84436 converted) (0 total damage).
Two-Hat hits Two-Hat the Paradox Mage for (13 converted), 42 physical, (0 converted), 2 nature, 0 arcane, (9 converted), 28 temporal, 2 nature, 1 mind, (6 converted), 20 physical, (2 converted), 6 blight, (1 converted), 3 fire, 0 arcane, (8 converted), 26 physical, (9 converted), 28 temporal, 2 nature, 0 mind, (26 converted), 87 temporal, 277434 temporal (277680 total damage).

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Betatest 1.3 ! We need moar souls !

#85 Post by HousePet »

That is normal.
My feedback meter decays into coding. Give me feedback and I make mods.

Thasero
Cornac
Posts: 37
Joined: Sun Jul 21, 2013 4:49 pm

Re: Betatest 1.3 ! We need moar souls !

#86 Post by Thasero »

Your Paradox Mage twin will hit you with a special timed effect when you beat the guardian and come back with Epoch's Curve in hand. The timed effect will blast you for a bazillion damage if you don't beat your twin before the timer comes up.

The Selfish Gene
Cornac
Posts: 37
Joined: Sat Jan 31, 2015 6:34 am

Re: Betatest 1.3 ! We need moar souls !

#87 Post by The Selfish Gene »

The spacetime weaving tree looks quite nice, so I was trying it. The dimensional shift spell does not proc with Shadowstep from Cunning/Shadow Magic. I'm guessing Shadowstep is not a teleport then? It is called a step and uses stamina, but at the same time it can warp you behind enemies and is considered a spell. This is a little confusing. q.q

Would be nice if this was considered a teleport, my adventurer would have a reason to warp around the target all the time. This would be a small buff to the shadowblade. I don't know if he's already strong enough. I've tried rogues and found them quite hard to play early on. Especially now that I'm trying nightmare ugh...
Last edited by The Selfish Gene on Sun Feb 08, 2015 4:12 am, edited 1 time in total.

Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

Re: Betatest 1.3 ! We need moar souls !

#88 Post by Relic »

I see telepathy still breaks targetting by trying to target things not in visual sight but sensed. Little hard to shoot through walls.

Relic
Halfling
Posts: 114
Joined: Mon Dec 13, 2004 4:48 pm

Re: Betatest 1.3 ! We need moar souls !

#89 Post by Relic »

Just found a randart "Steel Greatsword (2-3.2 power, 2apr)". No clue on how that happened. Was dropped by a giant in on of the daikara giant rooms.

Image

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Betatest 1.3 ! We need moar souls !

#90 Post by 0player »

Relic, known bug with randarts, got fixed already. Perhaps in the next beta repack.
I apologize for your randart. :(

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