Betatest 1.3 ! We need moar souls !
Moderator: Moderator
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- Spiderkin
- Posts: 574
- Joined: Sun May 12, 2013 7:00 am
Re: Betatest 1.3 ! We need moar souls !
The Selfish Gene - The option is still there, it just only shows up if you have the 50 gold.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
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- Cornac
- Posts: 37
- Joined: Sat Jan 31, 2015 6:34 am
Re: Betatest 1.3 ! We need moar souls !
Ahh! You're right. Thank you!Stuntofthelitter wrote:The Selfish Gene - The option is still there, it just only shows up if you have the 50 gold.
Re: Betatest 1.3 ! We need moar souls !
Not sure if it's known or not but the graphic bug with ogres (or other large player dolls) and doors also occur with the crystals in scintillating caves.
Re: Betatest 1.3 ! We need moar souls !
Found an ugly bug.
I activated the orb of many ways for the first time in the Reknor farportal.
Lua Error: something with "out of memory"
I typed some description, hit send, got the achievement announcement.
I closed that and then the game got into some kind of endless loop. The calendar advanced about once a second without me pressing a button. I could open the game menu with escape, but the program did not react. I had to kill it.
When I killed it with Process explorer, it had a working set of 1.5 GByte. I'll append the last lines of the log. If you need more, say so, I've saved all the logs.
I activated the orb of many ways for the first time in the Reknor farportal.
Lua Error: something with "out of memory"
I typed some description, hit send, got the achievement announcement.
I closed that and then the game got into some kind of endless loop. The calendar advanced about once a second without me pressing a button. I could open the game menu with escape, but the program did not react. I had to kill it.
When I killed it with Process explorer, it had a working set of 1.5 GByte. I'll append the last lines of the log. If you need more, say so, I've saved all the logs.
- Attachments
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- oom.zip
- (3.69 KiB) Downloaded 200 times
Re: Betatest 1.3 ! We need moar souls !
I do not like Beta-period. It makes me NOT start a new char until new version is released... 

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- Halfling
- Posts: 81
- Joined: Sat May 11, 2013 6:58 pm
Re: Betatest 1.3 ! We need moar souls !
Had to stop in to say this. Whoever decided sleep should finally be changed (and removable with a mental wild), I love you.
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- Yeek
- Posts: 10
- Joined: Wed Nov 30, 2011 3:27 pm
Re: Betatest 1.3 ! We need moar souls !
I may have missed the memo, but are cross-tier effects still in? The tier-based colour coding seems to have vanished (on my TW, at least). I kinda miss it - it was always fun to watch 'em bump into the next bracket.
EDIT: Ne'er mind. I see they are just kicking in at higher levels than before.
EDIT: Ne'er mind. I see they are just kicking in at higher levels than before.
Last edited by Psitticine on Sun Feb 08, 2015 2:04 am, edited 1 time in total.
Re: Betatest 1.3 ! We need moar souls !
I'm getting a weird sprite issue and we can't figure out what causes it. It's essentially my weapon (Mostly noticeable with the bow, but I THINK the sword does it too) poking up into the tile above when I move. Given it's all of a couple of frames it's real hard to get a screenshot, but from basic testing stuff it looks like it's something to do with celerity. Doesn't happen on the first move after an action, but every single move after I have a stack does it. Just a guess, but that's the best I could come up with.
20:23 DarkGod: googina .. hum
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- Yeek
- Posts: 10
- Joined: Wed Nov 30, 2011 3:27 pm
Re: Betatest 1.3 ! We need moar souls !
My TW just reached the encounter with his Paradox Mage future twin. I had just come back from dealing with Epoch, we went a few rounds, doing sane and reasonable harm to each other, and then this happened:
Two-Hat the Paradox Mage hits Two-Hat for (3 webs of fate), 7 nature, (1 webs of fate), 2 mind, (3 webs of fate), 7 nature, (0 webs of fate), 1 mind, (303061 webs of fate), (200085 shared), 627190 temporal (627208 total damage).
Webs of Fate hits Two-Hat the Paradox Mage for (0 converted), (0 converted), (0 converted), (0 converted), (84436 converted) (0 total damage).
Two-Hat hits Two-Hat the Paradox Mage for (13 converted), 42 physical, (0 converted), 2 nature, 0 arcane, (9 converted), 28 temporal, 2 nature, 1 mind, (6 converted), 20 physical, (2 converted), 6 blight, (1 converted), 3 fire, 0 arcane, (8 converted), 26 physical, (9 converted), 28 temporal, 2 nature, 0 mind, (26 converted), 87 temporal, 277434 temporal (277680 total damage).
Two-Hat the Paradox Mage hits Two-Hat for (3 webs of fate), 7 nature, (1 webs of fate), 2 mind, (3 webs of fate), 7 nature, (0 webs of fate), 1 mind, (303061 webs of fate), (200085 shared), 627190 temporal (627208 total damage).
Webs of Fate hits Two-Hat the Paradox Mage for (0 converted), (0 converted), (0 converted), (0 converted), (84436 converted) (0 total damage).
Two-Hat hits Two-Hat the Paradox Mage for (13 converted), 42 physical, (0 converted), 2 nature, 0 arcane, (9 converted), 28 temporal, 2 nature, 1 mind, (6 converted), 20 physical, (2 converted), 6 blight, (1 converted), 3 fire, 0 arcane, (8 converted), 26 physical, (9 converted), 28 temporal, 2 nature, 0 mind, (26 converted), 87 temporal, 277434 temporal (277680 total damage).
Re: Betatest 1.3 ! We need moar souls !
That is normal.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Betatest 1.3 ! We need moar souls !
Your Paradox Mage twin will hit you with a special timed effect when you beat the guardian and come back with Epoch's Curve in hand. The timed effect will blast you for a bazillion damage if you don't beat your twin before the timer comes up.
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- Cornac
- Posts: 37
- Joined: Sat Jan 31, 2015 6:34 am
Re: Betatest 1.3 ! We need moar souls !
The spacetime weaving tree looks quite nice, so I was trying it. The dimensional shift spell does not proc with Shadowstep from Cunning/Shadow Magic. I'm guessing Shadowstep is not a teleport then? It is called a step and uses stamina, but at the same time it can warp you behind enemies and is considered a spell. This is a little confusing. q.q
Would be nice if this was considered a teleport, my adventurer would have a reason to warp around the target all the time. This would be a small buff to the shadowblade. I don't know if he's already strong enough. I've tried rogues and found them quite hard to play early on. Especially now that I'm trying nightmare ugh...
Would be nice if this was considered a teleport, my adventurer would have a reason to warp around the target all the time. This would be a small buff to the shadowblade. I don't know if he's already strong enough. I've tried rogues and found them quite hard to play early on. Especially now that I'm trying nightmare ugh...
Last edited by The Selfish Gene on Sun Feb 08, 2015 4:12 am, edited 1 time in total.
Re: Betatest 1.3 ! We need moar souls !
I see telepathy still breaks targetting by trying to target things not in visual sight but sensed. Little hard to shoot through walls.
Re: Betatest 1.3 ! We need moar souls !
Just found a randart "Steel Greatsword (2-3.2 power, 2apr)". No clue on how that happened. Was dropped by a giant in on of the daikara giant rooms.


Re: Betatest 1.3 ! We need moar souls !
Relic, known bug with randarts, got fixed already. Perhaps in the next beta repack.
I apologize for your randart.
I apologize for your randart.
