
Betatest 1.3 ! We need moar souls !
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Re: Betatest 1.3 ! We need moar souls !
no, but you can scroll up 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3 ! We need moar souls !
Robsoie: can you try with archamge lightning ? it should fail mostly the same
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3 ! We need moar souls !
I'll create an archmage and get it to test.
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Betatest 1.3 ! We need moar souls !
Just a display problem in Last Hope (but it is really ugly).
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Re: Betatest 1.3 ! We need moar souls !
Maybe your character is like Chairface Chippendale from the Tick?ghostbuster wrote:Just a display problem in Last Hope (but it is really ugly).
Doorhead um Masonite or something...
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Betatest 1.3 ! We need moar souls !
Houseface Megacephal!!!
Actually, the problem is only when in front of a door (but all the doors create it).
And he is an ogre, if this can help.
Actually, the problem is only when in front of a door (but all the doors create it).
And he is an ogre, if this can help.
Re: Betatest 1.3 ! We need moar souls !
This already happens in previous versions if the character model is taller than usual. You generally only see it with the custom player avatars, but if Ogre is taller I suppose it will have the same effect.ghostbuster wrote:Just a display problem in Last Hope (but it is really ugly).
Re: Betatest 1.3 ! We need moar souls !
i play adventure
and i meet one graphical glitch with demon seeds: https://www.dropbox.com/s/s9qzw2talslra ... 0.png?dl=0
second error after my golem died: https://www.dropbox.com/s/ww7o316g89k1i ... 8.png?dl=0
and i meet one graphical glitch with demon seeds: https://www.dropbox.com/s/s9qzw2talslra ... 0.png?dl=0
second error after my golem died: https://www.dropbox.com/s/ww7o316g89k1i ... 8.png?dl=0
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- Thalore
- Posts: 190
- Joined: Tue Jul 03, 2012 7:04 pm
Re: Betatest 1.3 ! We need moar souls !
My Temporal Warden is so fast he literally disappears during auto-explore. 
Also, their weapon switching doesn't play nice with disarm, if you bump they switch sets with every attack.
Oh, and I killed a solipsist during an ambush while I was level 10, he dropped a tier 5 robe but its egos were as bad as a tier 1's.

Also, their weapon switching doesn't play nice with disarm, if you bump they switch sets with every attack.
Oh, and I killed a solipsist during an ambush while I was level 10, he dropped a tier 5 robe but its egos were as bad as a tier 1's.
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Re: Betatest 1.3 ! We need moar souls !
When i have "Matter Weaving" on as a paradox mage, i get this sort of effect whenever my character sprite is in motion. I don't think this is the intended effect.
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Re: Betatest 1.3 ! We need moar souls !
A very small display bug:
When displaying the third and fourth (see picture) Astelrid logs, the last line is cut of.
When displaying the third and fourth (see picture) Astelrid logs, the last line is cut of.
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Re: Betatest 1.3 ! We need moar souls !
When i have "Matter Weaving" activated as a paradox mage, i get this effect whenever i am in motion. I don't think this is the intended effect.
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- Halfling
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- Joined: Sat May 11, 2013 6:58 pm
Re: Betatest 1.3 ! We need moar souls !
Not sure if it's a bug or intended, but for Temp Warden, while Strength of Purpose changes the stat requirement for arrows/weapons from strength to magic, they both still scale their damage through strength. If it's not a bug, what's the reasoning for it? I haven't played them long enough to see if they get enough magical damage to balance it out, but it feels very counter-intuitive to say hey, we made sure you don't need strength, but if you want to do damage you still need it.
Re: Betatest 1.3 ! We need moar souls !
It's not a bug but it's something that I've gone back and forth on a lot. You can read the arguments for and against it here http://forums.te4.org/viewtopic.php?f=3 ... &start=195themuffinthief wrote:Not sure if it's a bug or intended, but for Temp Warden, while Strength of Purpose changes the stat requirement for arrows/weapons from strength to magic, they both still scale their damage through strength. If it's not a bug, what's the reasoning for it? I haven't played them long enough to see if they get enough magical damage to balance it out, but it feels very counter-intuitive to say hey, we made sure you don't need strength, but if you want to do damage you still need it.
I might put it back on. It certainly impacts one-handed damage the most which isn't really how I want things balanced.
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- Halfling
- Posts: 81
- Joined: Sat May 11, 2013 6:58 pm
Re: Betatest 1.3 ! We need moar souls !
So from what I can tell it was just too high damage beforehand? It makes more sense to leave that in and nerf other damage aspects, especially considering swords do 100% strength, meaning in the current format dual daggers do flat out more damage then 1h/dagger. Again, just started my TW runs tonight, so I'll give more feedback once I get a run where I don't die horribly (Insane and all that). Planning on melee/bow dual build, with hounds thrown in for fun. Update in a few days hopefully.
Edit: Followup question, invigorate still restores stamina, but I don't see any stamina using talents. Maybe update that for the new non-stamina warden?
Edit: Followup question, invigorate still restores stamina, but I don't see any stamina using talents. Maybe update that for the new non-stamina warden?