Betatest 1.3 ! We need moar souls !
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Re: Betatest 1.3 ! We need moar souls !
Not sure if this is a new bug, but a visible but not accessible chest is at least annoying (this is in the alt maze and none of the walls were diggable).
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Re: Betatest 1.3 ! We need moar souls !
I've had that kind of thing happen before in previous versions. You can access it with teleports, but you can't dig in.
Re: Betatest 1.3 ! We need moar souls !
Hummm
Grab http://te4.org/dl/tmp/gdb.exe
and save it into tome's folder
open a command line
then let it run, make it crash
then
and show me the output
Grab http://te4.org/dl/tmp/gdb.exe
and save it into tome's folder
open a command line
Code: Select all
cd c:/the/instal/folder/
gdb t-engine.exe
run
then let it run, make it crash
then
Code: Select all
bt
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3 ! We need moar souls !
I don't think alt maze needs to be undiggable.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Betatest 1.3 ! We need moar souls !
Bug reports yay!
Random LUA error when... moving via mouse click (happened once or twice, not sure why but didn't seem to happen afterwards)

Other than that...
1. I got to Angolwen to buy some infusions and a group of rares (talking 4-6) were spamming illuminate for some reason?
So.. they were running around each other and moving towards the bottom.
Of course one got me and killed me, I really did nothing to aggravate them, one of the most amazing deaths yet.
2. Playing cursed, used cursed sentry with that one water artifact trident...
when the skill ended and the item dropped it became a skullcleaver!
Must've been one of those damn alchemists. Happened in the arena in derth
3. Character seems to fly offscreen when running/autoexploring at high speeds!
I play with most settings off:
Tried turning off the framebuffer option but the same happens, I didn't have this before this version!
4. Also in the previous picture, character display seems to be a colored square on mouse-over.
Monsters seem to cause something similar but with different colors/textures
Random LUA error when... moving via mouse click (happened once or twice, not sure why but didn't seem to happen afterwards)

Other than that...
1. I got to Angolwen to buy some infusions and a group of rares (talking 4-6) were spamming illuminate for some reason?
So.. they were running around each other and moving towards the bottom.
Of course one got me and killed me, I really did nothing to aggravate them, one of the most amazing deaths yet.
2. Playing cursed, used cursed sentry with that one water artifact trident...
when the skill ended and the item dropped it became a skullcleaver!
Must've been one of those damn alchemists. Happened in the arena in derth
3. Character seems to fly offscreen when running/autoexploring at high speeds!

I play with most settings off:

Tried turning off the framebuffer option but the same happens, I didn't have this before this version!
4. Also in the previous picture, character display seems to be a colored square on mouse-over.
Monsters seem to cause something similar but with different colors/textures
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: Betatest 1.3 ! We need moar souls !
As Effigy mentioned it's a mastery skill. It uses the same scaling as knife mastery, bow mastery, etc. etc.The Selfish Gene wrote: EDIT: Strength of Purpose in Chronomancy/Temporal Guardian requires 18 magic to get the first skill. Usually skills require 12, 20, 28, 36, so I don't know if it's intended to be 18, 20, 28, 36. Also all other skills have "- Level 0" requirement. Strength of Purpose does not display this (this doesn't really matter I guess).
And no, sorry they don't get resistance penetration. I misunderstood earlier.
Re: Betatest 1.3 ! We need moar souls !
Well, Weapons Mastery requires 18 Strength, but Dagger Mastery only requires 16 Dexterity, so it's already inconsistent. I don't really see the point in having special requirements for these talents compared to everything else that starts at 12 required stat. That's probably a discussion for another thread though.
Re: Betatest 1.3 ! We need moar souls !
I'm in the unknown tunnels, and these have been generated in several separated areas. But even with a digger, I can't dig the walls - nothing happens. Were these upgraded to indestructible walls?
Also, why is my berserker's warshout greyed out when I use dual weapons? I want to get win(d)blade, but losing my two-handed talents is bad enough, I don't see why warshout should depend on dual weapons without any notice.
Also, why is my berserker's warshout greyed out when I use dual weapons? I want to get win(d)blade, but losing my two-handed talents is bad enough, I don't see why warshout should depend on dual weapons without any notice.
Re: Betatest 1.3 ! We need moar souls !
Unknown Tunnels has been undiggable for ages.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Spiderkin
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Re: Betatest 1.3 ! We need moar souls !
Echoes of the Past (Chronomancy/Timetravel) isn't targeted and doesn't have a fixed cooldown but can't be used with Contingency.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
Re: Betatest 1.3 ! We need moar souls !
I use the skill High Plantary Orbit.Now I am in the stellarsystem shandral.But I cant go anywhere...How can I returen to the old world..
Re: Betatest 1.3 ! We need moar souls !
I have been running a Shalore Corruptor, progressed a lot and didn't encountered any crash, so it's very likely an effect of the Oozemancer .darkgod wrote:Hummm
Grab http://te4.org/dl/tmp/gdb.exe
and save it into tome's folder
open a command lineCode: Select all
cd c:/the/instal/folder/ gdb t-engine.exe run
then let it run, make it crash
thenand show me the outputCode: Select all
bt
I've then recreated a Shalore Oozemancer, quickly leveled to 5 (so i could get Acid Splash) with the cristal cave and went to Norgos Lair, started to do the Slime Spit followed by Acid Splash to get rid of everything on my path.
And very fast i re-crashed the game, here's what the gdb tells :

Re: Betatest 1.3 ! We need moar souls !
Question: How can I return to the old world from stellarsystem shandral?
Re: Betatest 1.3 ! We need moar souls !
Robsoie, can you et on IRC please ? and try to show me more log from gdb, this looks cut off
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Betatest 1.3 ! We need moar souls !
Sorry i don't use IRC
Does that gdb print the log somewhere ?
Does that gdb print the log somewhere ?