cef3spawn64 segfault

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Boozermonkey
Cornac
Posts: 32
Joined: Wed Oct 08, 2014 4:34 am

cef3spawn64 segfault

#1 Post by Boozermonkey »

Hello. I am posting this here because I am still trying to track down if this segfault on Linux is related to ToME. I get this sometimes multiple times/day when running ToME, and I believe it is also responsible for crashing my xserver. Here is the error that the kernel logs show:

cef3spawn64[28561]: segfault at b0 ip 00007f99f1485f31 sp 00007fff0ed556d0 error 4 in libc-2.15.so[7f99f1355000+1b5000]

darkgod
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Re: cef3spawn64 segfault

#2 Post by darkgod »

Awww, sadly that line wont help much :/
I'd need a full gdb stack (and even taht I'm not sure would help).

As for a bandaid fix, jsut remove libte4-web.so; you wont have the ingame browser anymore but it wont crash
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Boozermonkey
Cornac
Posts: 32
Joined: Wed Oct 08, 2014 4:34 am

Re: cef3spawn64 segfault

#3 Post by Boozermonkey »

That actually worked. Thanks Dark God!

I have actually been wrestling with this all week to try to figure out how to get the 32 bit launcher to work in steam. It defaults to using the 64 bit launcher, which is buggy, but the 32 bit game engine runs flawless. I really want to launch it this way in steam so I can get the online profile and in game chat window. Do you know how to force the steam launcher to do that, OR do you think it would be better to just launch it from terminal to get that?

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