I've gotten two Wyrmics up to Dakis now, and in both cases the character breezed through everything before her, doing easy dungeons, then Daikara - Hidden Compound - Halfling Complex – Lake of Nur), only to get obliterated by Dakis. Now granted, the first time I died because Hurrican seemed to be ticking every time I moved despite having Lightning Speed active, and the second one had a grand total of, I think, two lightning resist pieces drop all game, and then had Dakis spawn within sight of the stairs along with a horde of elementals, and I still almost beat him (he had 13 HP, I had over 200, then my Acid Breath failed and I died).
The third time around I seem to be in a better spot, but I'm still not 100% confident having just finished Daikara. Mostly I have a few questions about assigning points, particularly in Anti-Magic. I'm going high Strength for equipment and powerful AoE attacks, with max Bellowing Roar, Sand Breath, and Acid Breath. I spent my first category point to open up another infusion slot. So far I'm weapon-agnostic – it seems like Shield Offense is the better tree, but Two-Handed Assault seems it could help buff up the major shortcoming I've faced, which is spotty single-target damage over a long fight. I've gone 1/1/1/1 Fungus, and juggled Combat Accuracy (2 points locked in), with 3 generic points floating.
So now I'm at a juncture where I can go ahead and pick up Anti-Magic, as I've avoided most magic equipment (only Wintertide Phial). Keeping in mind that Dakis has killed me twice and everything else has been a cinch, that seems like a good idea. The question is, would those few category points be better spent elsewhere? Since I've mostly relied on breath attacks, I haven't gone past 1/5 in Weapons Mastery (I know I need to eventually, I just don't know when the best time would be). I also have 4/5 Thick Skin and 3/5 Armor Training.
There's also the question of what to do with the level 20 category point – Higher Draconic sounds good for boosting damage potential, although Combat Training has some very potent abilities. (I picked up some Rush boots so that's not an issue for the short-term.) But that's less of a concern than the general usefulness of AM vs. other ways of spending those generic points – seems those are going to be stretched pretty thin.
Here's the character sheet: http://te4.org/characters/138385/tome/6 ... 6e89286b1a
If anyone has some pointers about specifically generic points (and AM), but also about the build in general, that would be really helpful. And thanks for reading!
AM and generic points (Thalore Wyrmic)
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Re: AM and generic points (Thalore Wyrmic)
Of you are going Antimagic I can only recommend that you spend your lv20 cat point on Fungus tree. That and AM tree will be generic sinks for many levels to come.
As for Dakis to me seems a lot like Urkis from your description. I usually never even bother to do any lightning resist for him. He being a cloth wearer he's very easy to stun and stuff so you should be able to keep him properly stunned. Just make sure you see him first.
As for Dakis to me seems a lot like Urkis from your description. I usually never even bother to do any lightning resist for him. He being a cloth wearer he's very easy to stun and stuff so you should be able to keep him properly stunned. Just make sure you see him first.
Stronk is a potent combatant with a terrifying appearance.
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- Sher'Tul Godslayer
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Re: AM and generic points (Thalore Wyrmic)
Regarding weapons: yeah, pick one and commit. Shields are neat, but you'd do better with a Shalore Wyrmic for that thanks to their Timeless Block tricks. So if I were you, I'd go for two-handed this run.
Rush is great, and with your Strength commitment you could do well to leverage the Steamroller prodigy.
Rush is great, and with your Strength commitment you could do well to leverage the Steamroller prodigy.
The category is already unlocked, why would anyone spend a cat point to boost it? Especially someone who goes AM and therefore gets it boosted for free. You're proposing that he do something genuinely wasteful.Faeryan wrote:Of you are going Antimagic I can only recommend that you spend your lv20 cat point on Fungus tree. That and AM tree will be generic sinks for many levels to come.
Re: AM and generic points (Thalore Wyrmic)
Thanks for the feedback, especially re: weapon selection and talent line. Looks like I may grab a point in Stunning Blow and maybe 2 in Aura of Silence to keep him locked down. (Unfortunately he has 100% blind resistance so Sand Breath is less useful.) That would leave 2 generic points and 4 class points, so maybe go from 1 to 3/5 Weapons Mastery, then grab Higher Draconic and pump Prismatic Slash to load as much damage as possible into his lockdown duration? Although that could lead to equilibrium problems. Possibly instead keep pumping Stunning Blow for the stun duration? I do also have 1 point I can pull from Sand Breath and 3 I can pull from Corrosive Breath, but those are pretty heavy hitters with a low equilibrium cost so I'd be reluctant to do that.
Last question, and it's more a mechanics check than anything: there's a few items I could buy to help against him, but I'm not 100% sure on how they work. Specifically:
Burn latent spell energy" on crit from Inquisitors
X% chance to reduce powers by Y% on Scouring
There are some weapons with Amnesia, Inquisitor's, and Purging dwarven-steel 2-handers I could grab to temporarily replace my Thunderous dwarven-steel battleaxe of Crippling, and a pair of Scouring dwarven-steel gauntlets of strength. Although the grapple effect on my Fists of the Desert may beat out the Scouring, depending on what exactly Scouring does.
Hopefully with a few more pointers and a little luck I'll get this figured out.
Last question, and it's more a mechanics check than anything: there's a few items I could buy to help against him, but I'm not 100% sure on how they work. Specifically:
Burn latent spell energy" on crit from Inquisitors
X% chance to reduce powers by Y% on Scouring
There are some weapons with Amnesia, Inquisitor's, and Purging dwarven-steel 2-handers I could grab to temporarily replace my Thunderous dwarven-steel battleaxe of Crippling, and a pair of Scouring dwarven-steel gauntlets of strength. Although the grapple effect on my Fists of the Desert may beat out the Scouring, depending on what exactly Scouring does.
Hopefully with a few more pointers and a little luck I'll get this figured out.

Re: AM and generic points (Thalore Wyrmic)
Because I've played a wyrmic once.Doctornull wrote: The category is already unlocked, why would anyone spend a cat point to boost it? Especially someone who goes AM and therefore gets it boosted for free. You're proposing that he do something genuinely wasteful.
Ie. Simple forgetfulness.
Stronk is a potent combatant with a terrifying appearance.
Re: AM and generic points (Thalore Wyrmic)
"Played a when of once".Faeryan wrote:Because I've played a when of once.Doctornull wrote: The category is already unlocked, why would anyone spend a cat point to boost it? Especially someone who goes AM and therefore gets it boosted for free. You're proposing that he do something genuinely wasteful.
...
What exactly is that supposed to mean?
Re: AM and generic points (Thalore Wyrmic)
It's supposed to mean what it now says. Phone's predictive text input is a bit quirky at times and I didn't proof read that in a hurry.tilkau wrote:"Played a when of once".Faeryan wrote:Because I've played a when of once.Doctornull wrote: The category is already unlocked, why would anyone spend a cat point to boost it? Especially someone who goes AM and therefore gets it boosted for free. You're proposing that he do something genuinely wasteful.
...
What exactly is that supposed to mean?
Thanks for your relevant post. Post count increase +1 and extra nitpicking point.
Stronk is a potent combatant with a terrifying appearance.