As an aside, it would be awesome if the character sheet reported probabilities for the more common effects.
do on-hit % chances stack?
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chronomancer
- Cornac
- Posts: 33
- Joined: Thu Aug 07, 2014 4:17 am
do on-hit % chances stack?
If I've got for example, a sword, belt, and helm, that respectively grant a 50%, 30%, and 40% chance to blind a target on a hit, what is my actual chance of blinding a target? Is there any benefit of having multiples of a single effect?
As an aside, it would be awesome if the character sheet reported probabilities for the more common effects.
As an aside, it would be awesome if the character sheet reported probabilities for the more common effects.
Re: do on-hit % chances stack?
1 - (1-0.5) * (1-0.4) * (1-0.3) = 79%
Assuming they each are trying to apply the same effect, that is the chance, which will then go against their save.
Assuming they each are trying to apply the same effect, that is the chance, which will then go against their save.
<shesh> cursed is fine
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chronomancer
- Cornac
- Posts: 33
- Joined: Thu Aug 07, 2014 4:17 am
Re: do on-hit % chances stack?
Excellent... so they DO stack (but not additively of course), I couldn't tell from simple testing, and reading about some non-stacking buffs (projectile evasion etc) had me worried that weapons might suffer the same fate. Glad to know that my extra equipment isn't going to waste. Thanks!
Re: do on-hit % chances stack?
on hit stuff such as daze blind etc does stack, but stuff such as Talent on hit(spell): Bone Spear(Level 3) does NOT stack
instead of having a 20% chance to use bone spear on offensive spell use when you have 2 skeletal claws equipped, it'll have 2 10% chances to bone spear on spell use
instead of having a 20% chance to use bone spear on offensive spell use when you have 2 skeletal claws equipped, it'll have 2 10% chances to bone spear on spell use