[1.2.3] Solipsist Trickery?

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.2.3] Solipsist Trickery?

#1 Post by jenx »

I have run hundreds of solipsists, but think I discovered something new today.

1. sleep creature
2. cast Inner Demons
3. wait for some inner demons to appear (and summon anything else you can)
4. cast Dream Prison
5. regeneration infusion

the creature can't escape sleep, because of Dream Prison, and then your summoned creatures attack it endlessly! your psi keeps up through the regen infusion.

I am still experimenting to see how effective this is, but so far, it has proven very effective :)
MADNESS rocks

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.2.3] Solipsist Trickery?

#2 Post by Suslik »

inner demon damage reduces sleep duration

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.2.3] Solipsist Trickery?

#3 Post by jenx »

true, but if you wait till there are lots of them, and then do it, they can send a tonne of damage on one game turn
MADNESS rocks

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: [1.2.3] Solipsist Trickery?

#4 Post by Suslik »

actually it's the main idea of using inner demons ._.

you can also cast sleep/inner demons by your projection, then dispel it and cast another inner demons + sleep on another target by yourself

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.2.3] Solipsist Trickery?

#5 Post by jenx »

Suslik wrote:actually it's the main idea of using inner demons ._.

you can also cast sleep/inner demons by your projection, then dispel it and cast another inner demons + sleep on another target by yourself
??? what do you mean exactly?
MADNESS rocks

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