Complaining about dual wielding

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sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

Complaining about dual wielding

#1 Post by sofocles »

Although when we first think of dual wielding we tend to think of sword and dagger, in tome this is almost NEVER the option, why?
Because of double point investment in general talents. Using one big and one small requires to invest in weapons mastery and dagger mastery, thats 10 expensive points... i wish there was some other way to do it that would encourage more the use of a big weapon with a small one together.

Orangeflame
Thalore
Posts: 157
Joined: Sat Sep 14, 2013 9:09 pm

Re: Complaining about dual wielding

#2 Post by Orangeflame »

When in trouble / or in doubt / run in circles / scream and shout.

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: Complaining about dual wielding

#3 Post by bpat »

1h and dagger is totally viable on Marauders and Temporal Wardens. While dagger artifacts tend to be stronger than 1h artifacts (namely Spelldrinker, Shantiz, and Mercy), 1h weapons deal much more damage and appear to have the same egos. Temporal Wardens definitely have the generic points to 5/5 both Weapon and Dagger Mastery, but Marauder has a bit more trouble. The only reason I could afford to 5/5 both masteries was because I got Draconic Will, allowing me to skip talents like Riot Born and Unflinching Resolve.

While merging the masteries is one solution, 1h (non-artifact) weapons are so much better than daggers that I'd even take 1h and dagger over two daggers on Rogues late game if it didn't require more points.
My wiki page, which contains a guide and resource compilation and class tier list.

sofocles
Thalore
Posts: 124
Joined: Mon Jan 21, 2013 4:29 am

Re: Complaining about dual wielding

#4 Post by sofocles »

temporal warden gets damage from weapon folding , but marauders dont, and yes, the generic talents for marauders are way too few, those 5 points are needed elsewhere.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: Complaining about dual wielding

#5 Post by Doctornull »

:)

It's working pretty well, and as a bonus it makes Flexible Combat extra sweet.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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