hehe glad you guys like it
it's just for fun, i needed a distraction and loaded up ultima III on my apple ii emulator the other day. it was the first rpg i played as a 6 year old back when we used rocks for hammers and birds for mass telecommunication. well not that old, but it was a long time ago.
i thought to myself hey! this tileset is pretty amazing for something made in four colors! for something made in four colors. four colors. And it also needed to hold up on a monochrome display, fit into 4k of disk space, and stay within 16x14 boundaries. and it still looks good after 30 years!
then i thought, hey, this might look pretty good in tome

so i spent a couple hours on it and got the overworld looking pretty snazzy, then spent a couple more hours on it because i wanted to see how some npc's would transfer over and that also looked pretty good. then i noticed that the ultima UI used a whole 2 colors and said to myself, hey, that would be pretty easy to get up and running in tome, and went about doing that.
then i went to bed, and when i woke up, i immediately thought of this ultima tome hybrid, and wondered if it would even be possible to fit some 20 classes and all that gear into a 16x16 frame (heh modern computers! look at all this room for activities!), and went about doing that.
so here's some 16x16, 2 color player dolls for ya:

- ultima-tome-dolls.png (973 Bytes) Viewed 2796 times
i think i'll make the dorf and halfling a pixel thinner. originally i thought a fat and short dwarf would stand out more, but that head is too big
i don't know if i'll finish this project but it's a nice distraction for me. i'm learning alot about overall presentation and extreme minimalism with this too, so it's educational also for me
here's a shot of derth:

- ultima-tome-derth.png (57.63 KiB) Viewed 2796 times
is there a way to use just one tile for the trees?
all credit for this goes to the original gfx artists at Origin! what those guys did within the restraints of their artistic mediums was unbelievable and set the mold for just about every rpg (american or japanese) that came after it. 30 years later, i still enjoy loading up their old games for a couple hours. the full sized cloth maps, little trinket ankhs, perfect manuals with detailed lore and amazing artistry just sucked you right into this other virtual world and didn't let go. and it was all extra fluff (good fluff though) that just existed to enhance the experience of a computer game crammed onto a few double sided 64k floppy disks! Richard Garriott and company, thank you!