Saves compatible?

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Lord Blade
Higher
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Saves compatible?

#1 Post by Lord Blade »

Are the 1.05 saves compatible with the new 1.06 version?

jotwebe
Uruivellas
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Re: Saves compatible?

#2 Post by jotwebe »

They're supposed to be, but when I tried to load my last 1.0.5 char I got dumped in the character creation menu instead. So YMMV.
Ghoul never existed, this never happened!

malboro_urchin
Archmage
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Re: Saves compatible?

#3 Post by malboro_urchin »

I don't believe they are; All my characters have vanished post-patch. Granted, I'm not sure whether that was because I finally registered/created an account before patching or because of the patch.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

darkgod
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Re: Saves compatible?

#4 Post by darkgod »

Use the "show incompatible" checkbox
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Sacrificial Toast
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Re: Saves compatible?

#5 Post by Sacrificial Toast »

So with steam's automatic game updating, and ToME's tendency for incompatible saves between versions, will that create any issues in the future, or is that being designed around?

malboro_urchin
Archmage
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Re: Saves compatible?

#6 Post by malboro_urchin »

darkgod wrote:Use the "show incompatible" checkbox
Thanks darkgod! I did this and it worked like a charm, at the very least between 1.06 and 1.10.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Hachem_Muche
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Re: Saves compatible?

#7 Post by Hachem_Muche »

The big change in save file compatibility came between 1.0.4 and 1.0.5.

As a general guideline, when looking at the release notes:

Most changes to way talents work should take affect as soon as you load in the new game version.

Changes to zones and objects that are persistent throughout the game (like artifacts, dungeon levels, npcs, etc.) will not take affect if they were already created in the current game, before upgrading to a new version.

Changes to quests (generally won't update), dialogs (generally will update), and other things are more gray.

There are exceptions, of course.
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pheonix89
Halfling
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Re: Saves compatible?

#8 Post by pheonix89 »

There's some pretty serious wierdness with damage types - import a char from 1.05 and expect a LOT of items to be dealing/resisting hybrid or damage + status types.

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