Beta test 1.0.5

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Bonzard
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Re: Beta test 1.0.5

#106 Post by Bonzard »

During the ambush after dreadfell I died, as normal it said you wake up "a few hours later" but it sent me to the Eldion plane, and I lost a life.

Doctornull
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Re: Beta test 1.0.5

#107 Post by Doctornull »

Bonzard wrote:this might be a little late but on 1.0.5d wymbreath never activated fire breath or bellowing roar. Edit: no breaths on hit effects are working "or showing hard to tell" for brawlers
Edit: shouts are also not working, for brawler but every other on hit effect is.
I believe this to be because the on hit effects that are not working are wymric skills, and I am a undead brawler "skeleton".
Undead lack access to Wild Gift procs (like breath weapons).

This could be made more transparent.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Crim, The Red Thunder
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Re: Beta test 1.0.5

#108 Post by Crim, The Red Thunder »

Bonzard wrote:During the ambush after dreadfell I died, as normal it said you wake up "a few hours later" but it sent me to the Eldion plane, and I lost a life.
Did you die after kiling the boss but before killing everything else?
If so, death counts against you.

Really DG, just make deaths on that entire field not count, for consistencies sake.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
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Bonzard
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Re: Beta test 1.0.5

#109 Post by Bonzard »

Crim, The Red Thunder wrote:
Bonzard wrote:During the ambush after dreadfell I died, as normal it said you wake up "a few hours later" but it sent me to the Eldion plane, and I lost a life.
Did you die after kiling the boss but before killing everything else?
If so, death counts against you.

Really DG, just make deaths on that entire field not count, for consistencies sake.
no I died during the ambush I only made it half way to killing them all.

Bonzard
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Re: Beta test 1.0.5

#110 Post by Bonzard »

Doctornull wrote:
Bonzard wrote:this might be a little late but on 1.0.5d wymbreath never activated fire breath or bellowing roar. Edit: no breaths on hit effects are working "or showing hard to tell" for brawlers
Edit: shouts are also not working, for brawler but every other on hit effect is.
I believe this to be because the on hit effects that are not working are wymric skills, and I am a undead brawler "skeleton".
Undead lack access to Wild Gift procs (like breath weapons).

This could be made more transparent.


that would be nice, also wymbreath activated talent still works.

Earwicker
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Re: Beta test 1.0.5

#111 Post by Earwicker »

Bonzard wrote:
Crim, The Red Thunder wrote:Did you die after kiling the boss but before killing everything else?
If so, death counts against you.
no I died during the ambush I only made it half way to killing them all.
What Crim meant is, if you die during the ambush after killing the boss, then it's counted as a real death.

darkgod
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Re: Beta test 1.0.5

#112 Post by darkgod »

New beta is up !
Sadly no OSX this time, due to no reply from the port maintainer yet :/

If all goes well this is the last beta
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Doctornull
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Re: Beta test 1.0.5

#113 Post by Doctornull »

darkgod wrote:New beta is up !
Sadly no OSX this time, due to no reply from the port maintainer yet :/

If all goes well this is the last beta
If you get an OS/X up I'll test it. ;)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

pizdabol
Halfling
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Re: Beta test 1.0.5

#114 Post by pizdabol »

Defiling Touch at level 6 does not curse rings as stated in the description, though it does change the value of negative curse effect reduction from 0 (at level 5) to 12. Level 6 achieved through investing a category point to improve the tree by 0.20.

phalaris
Cornac
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Re: Beta test 1.0.5

#115 Post by phalaris »

For 1.0.5i linux 64 bit. The game does not move past the initial loading screen first time it is started. After killing it and restarting it loads. Also when targeting empty tile or monster screen goes completely dark. Reverts to normal soon as not targeting. These effects where not present in 1.0.5h

Edit: disabling openGL shaders fixes the problem of the screen going dark.

darkgod
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Re: Beta test 1.0.5

#116 Post by darkgod »

WOOPS ! Sorry .. forgot to rebuild linux binaries ;)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Bonzard
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Re: Beta test 1.0.5

#117 Post by Bonzard »

I had a level 18-17 yeek necromancer in oldforest where I left off last night there was still two thieves vault, a bear, red ant, and a intimidating cave I did last night. I hit autoexplore to finish the dungeon and then went back down the intimidating cave for some reason... and came back up I could see one of the vaults gem mining wall thing where still there so I go to the door it is locked again and well the level restarted to the point where I loaded it there was a I know this because the same two creatures "bear and red ant" where the only non vaulted creatures in the level. so I go to the next level try to report this but internet is not working, so I restart my computer log back into the beta and BAM! no yeek necromancer.

cttw
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Re: Beta test 1.0.5

#118 Post by cttw »

Just tried latest beta. When targeting an ability, the whole playing area (the tiles) goes black, and I can only see the new spinning target cursor and the path of the shot highlighted. Linux 64, nvidia graphics.

edit: disabling all shaders "fixes" it, but terrain features like "font of life" show as a large white square

darkgod
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Re: Beta test 1.0.5

#119 Post by darkgod »

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Elroniel
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Re: Beta test 1.0.5

#120 Post by Elroniel »

In the 1.05.h Beta, I had an issue at the Orc Ambush. I activated the Bloodthrist tree talent Unstoppable and when I hit 0 hp the event concluded as though I was killed (The chat box popped up saying that I awoke hours later).

I've never been in a situation like this before, so it might just be how it works in all versions, but I figured I'd post it anyways.

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