Beta test 1.0.5
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Re: Beta test 1.0.5
During the ambush after dreadfell I died, as normal it said you wake up "a few hours later" but it sent me to the Eldion plane, and I lost a life.
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Beta test 1.0.5
Undead lack access to Wild Gift procs (like breath weapons).Bonzard wrote:this might be a little late but on 1.0.5d wymbreath never activated fire breath or bellowing roar. Edit: no breaths on hit effects are working "or showing hard to tell" for brawlers
Edit: shouts are also not working, for brawler but every other on hit effect is.
I believe this to be because the on hit effects that are not working are wymric skills, and I am a undead brawler "skeleton".
This could be made more transparent.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Beta test 1.0.5
Did you die after kiling the boss but before killing everything else?Bonzard wrote:During the ambush after dreadfell I died, as normal it said you wake up "a few hours later" but it sent me to the Eldion plane, and I lost a life.
If so, death counts against you.
Really DG, just make deaths on that entire field not count, for consistencies sake.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Beta test 1.0.5
no I died during the ambush I only made it half way to killing them all.Crim, The Red Thunder wrote:Did you die after kiling the boss but before killing everything else?Bonzard wrote:During the ambush after dreadfell I died, as normal it said you wake up "a few hours later" but it sent me to the Eldion plane, and I lost a life.
If so, death counts against you.
Really DG, just make deaths on that entire field not count, for consistencies sake.
Re: Beta test 1.0.5
Doctornull wrote:Undead lack access to Wild Gift procs (like breath weapons).Bonzard wrote:this might be a little late but on 1.0.5d wymbreath never activated fire breath or bellowing roar. Edit: no breaths on hit effects are working "or showing hard to tell" for brawlers
Edit: shouts are also not working, for brawler but every other on hit effect is.
I believe this to be because the on hit effects that are not working are wymric skills, and I am a undead brawler "skeleton".
This could be made more transparent.
that would be nice, also wymbreath activated talent still works.
Re: Beta test 1.0.5
What Crim meant is, if you die during the ambush after killing the boss, then it's counted as a real death.Bonzard wrote:no I died during the ambush I only made it half way to killing them all.Crim, The Red Thunder wrote:Did you die after kiling the boss but before killing everything else?
If so, death counts against you.
Re: Beta test 1.0.5
New beta is up !
Sadly no OSX this time, due to no reply from the port maintainer yet :/
If all goes well this is the last beta
Sadly no OSX this time, due to no reply from the port maintainer yet :/
If all goes well this is the last beta
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Beta test 1.0.5
If you get an OS/X up I'll test it.darkgod wrote:New beta is up !
Sadly no OSX this time, due to no reply from the port maintainer yet :/
If all goes well this is the last beta

Re: Beta test 1.0.5
Defiling Touch at level 6 does not curse rings as stated in the description, though it does change the value of negative curse effect reduction from 0 (at level 5) to 12. Level 6 achieved through investing a category point to improve the tree by 0.20.
Re: Beta test 1.0.5
For 1.0.5i linux 64 bit. The game does not move past the initial loading screen first time it is started. After killing it and restarting it loads. Also when targeting empty tile or monster screen goes completely dark. Reverts to normal soon as not targeting. These effects where not present in 1.0.5h
Edit: disabling openGL shaders fixes the problem of the screen going dark.
Edit: disabling openGL shaders fixes the problem of the screen going dark.
Re: Beta test 1.0.5
WOOPS ! Sorry .. forgot to rebuild linux binaries 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
I had a level 18-17 yeek necromancer in oldforest where I left off last night there was still two thieves vault, a bear, red ant, and a intimidating cave I did last night. I hit autoexplore to finish the dungeon and then went back down the intimidating cave for some reason... and came back up I could see one of the vaults gem mining wall thing where still there so I go to the door it is locked again and well the level restarted to the point where I loaded it there was a I know this because the same two creatures "bear and red ant" where the only non vaulted creatures in the level. so I go to the next level try to report this but internet is not working, so I restart my computer log back into the beta and BAM! no yeek necromancer.
Re: Beta test 1.0.5
Just tried latest beta. When targeting an ability, the whole playing area (the tiles) goes black, and I can only see the new spinning target cursor and the path of the shot highlighted. Linux 64, nvidia graphics.
edit: disabling all shaders "fixes" it, but terrain features like "font of life" show as a large white square
edit: disabling all shaders "fixes" it, but terrain features like "font of life" show as a large white square
Re: Beta test 1.0.5
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta test 1.0.5
In the 1.05.h Beta, I had an issue at the Orc Ambush. I activated the Bloodthrist tree talent Unstoppable and when I hit 0 hp the event concluded as though I was killed (The chat box popped up saying that I awoke hours later).
I've never been in a situation like this before, so it might just be how it works in all versions, but I figured I'd post it anyways.
I've never been in a situation like this before, so it might just be how it works in all versions, but I figured I'd post it anyways.