Beta test 1.0.5

Everything about ToME 4.x.x. No spoilers, please

Moderator: Moderator

Message
Author
Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Beta test 1.0.5

#46 Post by Crim, The Red Thunder »

It means that powers, saves, accuracy, etc, are no longer capped at 100 (displayed as ** ingame) This makes scaling past level 50 in the ID MUCH more controlled, and also affects late-game enemies, and nightmare/insane enemies with overscaled talents. The whole premise is to bring better balance.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

MisiuPysiu
Archmage
Posts: 379
Joined: Tue Nov 11, 2003 10:54 am
Location: Wroclaw/Poland

Re: Beta test 1.0.5

#47 Post by MisiuPysiu »

The new marauder talents allow a very powerful build. ATM this is my favorite melee class.
Using a str/con/cun build i managed to get the "Overpowered" achivement - over 6000 damage in a single hit (unlike arcane blades who get these numbers out of many smaller hits). In comparison, the rogue unlock is merely 600 damage in a single hit.
Great class, nice mobility, good damage, good survivability, the best things out of berserker, rogue and bulwark.

vadim
Wayist
Posts: 22
Joined: Mon Jun 17, 2013 8:30 pm
Location: Russia

Re: Beta test 1.0.5

#48 Post by vadim »

If i unlock new class or difficulty level while playing beta, will it be persisted to my online account?

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Beta test 1.0.5

#49 Post by SageAcrin »

It should be on your local achievements, which in turn will be pushed online whenever you use an online-capable version, IIRC.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Beta test 1.0.5

#50 Post by darkgod »

New beta (105e) is up, same page http://te4.org/beta-test
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

pizdabol
Halfling
Posts: 109
Joined: Sun Sep 29, 2013 8:03 pm

Re: Beta test 1.0.5

#51 Post by pizdabol »

1.05e. Minions won't loose life while Necrotic Aura is turned off. Not necessarily a bad thing.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Beta test 1.0.5

#52 Post by greycat »

Looks like saves aren't compatible within 1.0.5-beta versions. :(

I saved a game that was started a couple weeks ago, did a "git pull", recompiled, loaded the game, tried to go down the stairs, and got an infinite hang + Lua error.

(I'll paste the error here but I would assume the real cause is "you can't update git and continue playing").

[spoiler]

Code: Select all

Lua Error: /engine/interface/ActorLevel.lua:127: attempt to perform arithmetic on a table value
	At [C]:-1 __add
	At /engine/interface/ActorLevel.lua:127 levelup
	At /mod/class/Actor.lua:2553 levelup
	At /engine/interface/ActorLevel.lua:143 forceLevelup
	At /engine/Zone.lua:610 addEntity
	At /engine/Zone.lua:877 newLevel
	At /engine/Zone.lua:801 getLevel
	At /mod/class/Game.lua:804 changeLevelReal
	At /mod/class/Game.lua:677 unload
	At /engine/Game.lua:343 unregisterDialog
	At /mod/dialogs/ShowEquipInven.lua:148 
	At /engine/KeyBind.lua:229 receiveKey
	At /engine/ui/Dialog.lua:539 keyEvent
	At /engine/ui/Dialog.lua:311 
[/spoiler]

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Beta test 1.0.5

#53 Post by darkgod »

nope sorry, I changed how the ressource pools are kept track of yesterday (rather, I fixed it so it works ;) )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Beta test 1.0.5

#54 Post by darkgod »

You sure? I tested, they did
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Pythious
Posts: 2
Joined: Thu Oct 24, 2013 2:16 am

Re: Beta test 1.0.5

#55 Post by Pythious »

Weapon Mastery (likely all of them, but tested Sword, Dagger, and Sling for sure) are not applying any bonus to damage. Physical Power does not increase nor does the % bonus apply.

Test performed: Made a new level one barbarian in 1.04 and 1.05, applied 1 point in "Weapons Mastery" generic talent for each. Compared character tooltip and character sheet damage for both, then double checked by attacking a creature.

Also, in 1.05e the icons in the level up screen for Technique / Combat Mastery wrap around to two rows. Hardly gamebreaking, just odd to look at. Oddly, it put 3 on one row, 2 on the next ... even though there is clearly enough room for them all to fit on one line.

Playing 1.05e (windows client)

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Beta test 1.0.5

#56 Post by Zireael »

Any word on when 1.0.5 will be out? I want to know when to start requiring it for my module :)

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Beta test 1.0.5

#57 Post by Crim, The Red Thunder »

Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

exarion
Cornac
Posts: 43
Joined: Sun Mar 25, 2012 5:50 am

Re: Beta test 1.0.5

#58 Post by exarion »

Oozemancer mucus oozes will sometimes become immortal and then turn into a clone of the oozemancer, which has some very strange behavior and can crash the game. This is reasonably common, as my oozemancer had about 7 clones lying around by the time she defeated Atamathon. Also, despite being a thalore, the sludgenest did not appear for her.

Not necessarily a bug, but oozemancers are massively overpowered. Atamathon went down in about 15 turns with almost no effort.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Beta test 1.0.5

#59 Post by greycat »

Pythious wrote: Also, in 1.05e the icons in the level up screen for Technique / Combat Mastery wrap around to two rows.
That's intentional. From the changelog on page 1,
DarkGod wrote:Combat Training talents split into two lines
(Maybe it's for low resolution devices? I have no idea.)

breadsmith
Thalore
Posts: 169
Joined: Fri May 17, 2013 6:15 am

Re: Beta test 1.0.5

#60 Post by breadsmith »

It's for exotic Weapons Mastery, which sort of fell off the edge before.

Post Reply