[1.0.4] who said Discharge tree was no good????

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jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0.4] who said Discharge tree was no good????

#1 Post by jenx »

I enter a room of 5 npcs. I'm only lvl 23.

I switch places with my thought-formed warrior and then activate Mindstorm.

This is what follows, a total of 1475 damage to 5 npcs, and I haven't done a thing.

The Dischrage tree is 4/4/2/1 at the moment.

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MADNESS rocks

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: [1.0.4] who said Discharge tree was no good????

#2 Post by HousePet »

I've always said it was good. :P
My feedback meter decays into coding. Give me feedback and I make mods.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0.4] who said Discharge tree was no good????

#3 Post by jenx »

so, now I'm lvl 41 and I opened a chest in a pride lvl 3.

surrounded by lots of npcs.

Hit Mind Storm...

... I do 6562 damage and kill all about 10 npcs in one turn.

not bad.

it is now 5/4/2/3
MADNESS rocks

lbstr
Low Yeek
Posts: 5
Joined: Fri Mar 02, 2012 7:54 am

Re: [1.0.4] who said Discharge tree was no good????

#4 Post by lbstr »

it was never bad, no one used it though

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: [1.0.4] who said Discharge tree was no good????

#5 Post by SageAcrin »

I think it was less "bad" and more "psychologically unappealing due to being overly passive".

jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

Re: [1.0.4] who said Discharge tree was no good????

#6 Post by jinsediaoying »

it start turning bad in high difficulity, since it become harder to standstill...

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