Death Blow and Assault are the only auto-critical skills, off the top of my head; Normal physicals make up the majority of a two-hander's damage(or spamming the rather low damage Sunders, if you prefer). Since every critical is double damage with a simple high end Warmaking or Dakthun's, well, it adds up later in the game. Death Blow doesn't represent very much of your damage from any point of view, due to the cooldown being a decent length. Still, it's a good point, even here.
Sword/Shield is definitely a spot where you do have a very good point here. Assault's 6CD and blocking consumes turns to give you counterstrikes, so a surprising amount of the time(A full third, potentially) of the time, your damage is Assault. It's damage efficient and good defensively to play like this, and critmod matters far, far more for sword/shield than crit rate(crit rate isn't useless, as Shield Pummel is a great talent, but nonetheless.).
Generally speaking, the best thing to do here is to pay attention to balance. Just boosting damage% to the exclusion of criticals is a poor plan as well-sacrificing a few pieces of equipment for higher criticals can represent more of an overall bonus, due to relative returns.
This is hard to just use words to describe, so a simple example;
If you have +50% physical damage, no critical rate and no critmod at all, and you have the choice between 5% more physical damage, or +30% critmod and 10% physical crit rate, the latter represents an 8% gain in damage(10% chance of 1.8x damage), while the former represents 3.3%~(assuming the attack is fully physical). Toss an auto-crit skill in the mix and it matters even more than the raw damage% bonus.
+5% to a damage type isn't always +5% to damage-because you've been stacking more damage bonuses before it. Just to the base damage. Extreme example, but always worth thinking of.
So yeah, I really agree with the basic premise here, but it's worth noting that just ignoring crits entirely isn't the answer, because they represent different multipliers.
Think about your damage! Don't mindlessly stack one kind or the other of damage bonus; Try to keep them balanced out. It works well.
